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Yaeko
@YaekoGames
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Developer of the "ReThink" (and other) games.
Joined August 2017
Tip: Test your games at low framerates early on, to not run into issues later on, especially if physics is involved. Its a huge mess to fix stuff like this if you created a lot of things while being unaware of existing issues. #UE4 #UE5 #gamedev #IndieGameDev
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@AlanRDeveloper doesnt need "RTX" to run HWRT, works on AMD too, I simply went for the lowest common setting, that doesnt screw over older graphics cards. Dont think the ghosting would look better, but the GI would. Most UE5 games dont use this feature, since they are just ue4 ports.
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@AlanRDeveloper Dont have a comparison currently, but maybe the steam communityhub has screenshots.
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@AlanRDeveloper To be fair to UE5 here: - its lower quality (even lower than default) - software raytracing - a sideways movement - high contrast especially the high contrast is a worst case in that situation, and the games look really makes it "pop out" then. Its not nearly as bad usually.
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@AlanRDeveloper the "ghosting" is a downside of this, but since lumen can be disabled, no problem.
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