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@WhyNotArtDump

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Vladimir. Jack of all trades, master of none. Developing @JetLancerGame with @nicolaigd

Cyprus
Joined December 2009
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@WhyNotArtDump
WhyNot
4 years
Jet Lancer is FINALLY HERE! Thank you everyone, all the support we got during development is what got us to launch. 💜 Steam: Nintendo eShop:
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@WhyNotArtDump
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4 years
Made a shader for custom lighting on 2D hand-drawn clouds. It's just 2 textures and a cylinder model.
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@WhyNotArtDump
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2 years
Decided to do something in Blender for a change. 256fes rules for extra challange
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@WhyNotArtDump
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7 months
Twitter will absolutely butcher this video
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@WhyNotArtDump
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7 years
It's #screenshotsaturday time again! And I have something new to show off 😼 #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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10 months
Starfield sandwich and cities skylines teeth melted people's brain to the point where they just dogpile on (obviously beginner) artists because they saw a dense wireframe.
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@WhyNotArtDump
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1 year
For some reason I REALLY love those blooming artifacts cheap digital cameras produce
@archillect
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1 year
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@WhyNotArtDump
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1 year
The player physics is (vaguely) based on Quake/HL, so out of curiosity I've downloaded a random surf map and dropped it into the game and... It Just Works. Obviously could use some tweaks, but I'm honestly surprised it worked this well out of the box.
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@WhyNotArtDump
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6 months
Every game I make must feature a giant mechanical snake
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@WhyNotArtDump
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1 year
You can drift-boost now (still gotta make cool vfx for it tho)
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@WhyNotArtDump
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1 year
@b0tster Milk acquisition confirmed. Operation "Grocery Run" is a success.
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@WhyNotArtDump
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1 year
Imagine you're an art critic and you say "This painting looks dated, the quality suffers because the artist used their old trusty paintbrush. I think they should buy a new paintbrush, which will immediately make the painting more flashy and colorful" with a serious face.
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@WhyNotArtDump
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2 years
Geosurvey GAZ 66 66 tris limit, 256x256 texture #66ga
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@WhyNotArtDump
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1 year
Twitter totally obliterated that gif. Maybe video will work at least a bit better...
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@WhyNotArtDump
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2 years
Track and field
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@WhyNotArtDump
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7 years
#screenshotsaturday is here! And I've finally got something new to show off. #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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7 years
Yo! I finally got something new for #screenshotsaturday ! ✨✨✨ Now you can remember the basics of Aerial CQC with mega-backblast and dash ability that literally cut enemies in half! #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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8 months
I'm still working on this thing btw, but last few months all my energy was spent on my day job
@WhyNotArtDump
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1 year
You can drift-boost now (still gotta make cool vfx for it tho)
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@WhyNotArtDump
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8 months
Prototyping some potential enemy attacks. Also, made lean animations was more exaggerated. Another pass or two and I'll reach SSX levels of leaning into turns.
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@WhyNotArtDump
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6 years
Made a procedural ramen texture in substance while waiting for my actual ramen to arrive. 🍜🍜🍜
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@WhyNotArtDump
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8 years
Mouse controls for @skychasersgame Devlog on tig: #screenshotsaturday
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@WhyNotArtDump
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6 years
For today's #screenshotsaturday I wanna show you our new loadout menu background. Yes, it's 3d in #gamemaker . Still needs some more personality and details, but overall I'm happy with how it looks. #gamedev #indiedev #pixelart #lowpoly #b3d
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@WhyNotArtDump
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6 years
It's #screenshotsaturday , yay! I'm almost finished with the victory screen. Just need something fancy for a background and a some formating here and there. Also, you can see a bit of new HUD system I was working on for so long. #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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4 years
Realized I still have two color channels left, so I can flex and use an extra density map to add light inscatter pass for when sun is right behind a cloud.
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@WhyNotArtDump
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7 months
he he surface-to-surface guided missiles
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@WhyNotArtDump
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8 months
Made trajectory prediction system so I can use it do drive player animation / model rotation, ensuring landings look good.
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@WhyNotArtDump
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6 years
I've got my steam account 12 years ago. And if someone told me back then that one day my own game will be on steam, I would have never believed it. But hey, here it is! #indiedevhour #gamedev #indiedev #pixelart #ドット絵
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@WhyNotArtDump
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1 year
No actual "jetpack" model yet but I finally kinda like how dash VFX look #screenshotsaturday
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@WhyNotArtDump
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2 years
To get a wide lense effect I've made an absolutely cur(s/v)ed geometry and commited multiple perspective crimes. On top of this, geometry warps with camera angle to slightly amplify the effect.
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@WhyNotArtDump
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8 years
Reworking the afterburner in both functionality and visuals. @skychasersgame #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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4 years
@danielsantalla Ah, I mean, I've just used a cylinder to map clouds material on it. Because who needs skyboxes when I can afford more geometry.
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@WhyNotArtDump
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10 months
I fucking hate it here
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@WhyNotArtDump
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1 year
Untitled Extreme Sports Game aka unofficial Jet Lancer sequel is coming along nicely
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@WhyNotArtDump
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10 months
@GayDorkyDog And literally every single person mocking them just displays Dunning Kruger effect because there's nothing wrong with topology.
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@WhyNotArtDump
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1 year
And some people still believe that 150 GB install size of AAA games is somehow justified
@wand_of_gamelon
The Mundy Sea
1 year
Amazing fact from the TCRF page of the Gollum game.
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@WhyNotArtDump
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5 years
Something new for this #screenshotsaturday . After @Fat_Bard sent me first demo for this track, I knew I have to make an opening cutscene for Jet Lancer. Audio on 🔊 BTW you can wishlist the game here if you haven't yet:
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@WhyNotArtDump
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7 years
I think my vfx-related variables are a bit off, but is there such thing as "too much explosions" anyway?🤔 #screenshotsaturday #indiedev
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@WhyNotArtDump
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7 months
Haven't started with real AI yet but thrown together a ghost/replay system. Planning to use it for race type events to better visualize bronze/silver/gold times and some other mission types where pre-set paths are required.
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@WhyNotArtDump
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2 years
Sports #pixelart | #ドット絵
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@WhyNotArtDump
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6 years
Hello #indiedevhour ! Just wanted to let everyone know that our untitled plane game is still in development and we're making quite rapid progress towards release. ✨✨✨ #gamedev #indiedev #pixelart
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@WhyNotArtDump
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1 year
Super early big world test, but I like where it's going
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@WhyNotArtDump
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6 years
I'm so happy I'm finally able to show you what I've been really working on for last 6 months. ✨✨ But in the meantime, don't forget to add the game to your wishlist on steam 🌚 #gamedev #indiedev #pixelart #ドット絵
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@WhyNotArtDump
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4 years
Yup I'm not dead yet Let's take a break from gamedev and try to design and build a chonky tank boy.
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@WhyNotArtDump
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5 years
Working on new victory screen layout. Now it gives you much more useful info so it's easier to optimise your playstyle to get those juicy ACE-ranks. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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5 years
Some brand new stuff for today's #screenshotsaturday 🛩️ Really happy with how this sword slash ended up looking and feeling in-game. #indiedev #pixelart
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@WhyNotArtDump
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8 years
Remember I've mentioned new vfx for @skychasersgame ? So, here is our new explosions. #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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6 years
Hello #screenshotsaturday ! ✨✨✨ Here's some raw footage from one of late-game missions. If you were wondering how hard @JetLancerGame can get, well, it gets to "missile warning system just won't shut up" level of hard. #indiedev #pixelart
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@WhyNotArtDump
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2 years
Orangeball #pixelart | #ドット絵
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@WhyNotArtDump
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4 years
Never thought I'll do a "wow this tweet blew up" thing, but hey, go check out our previous game, there's plenty of clouds there too: You can get a cool game and we will be able to eat food while working on this unannounced thing, with even BIGGER clouds
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@WhyNotArtDump
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5 years
After huting down one of the bosses and salvaging it's engines, you'll get access to aircraft carrier upgrade, turning your ship into hovercraft that can travel on land. #screenshotsaturday #indiedev #pixelart #lowpoly
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@WhyNotArtDump
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5 years
Wanted to test something in substance designer, ended up with this instead. Good news is, that "something" seems to be working fine. #pixelart #indiedev #ドット絵
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@WhyNotArtDump
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2 years
Something something snowmbord #pixelart | #ドット絵
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@WhyNotArtDump
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5 years
Best way to implement attract mode: pick most advanced AI the game has, slap player skin on it and make it play the game. Looks pretty convincing imo #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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6 years
FT-47 "Lance" is a cancelled 6th gen fighter prototype deemed too dangerous for pilots due to overwhelming G-forces Our crew bought it at a black market and added a set of limiters... but limits are meant to be broken! #screenshotsaturday Wishlist it here:
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@WhyNotArtDump
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10 months
@mylifeispain7 There's a whole new GaMeR trend of posting meshes with "bad" topology from unoptimized games. People wo never even seen a 3D model outside a video game before now think "many polygons = bad".
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@WhyNotArtDump
WhyNot
7 years
Found tiny cute prototype in my abandoned folder I made it a while ago just to practice animation and get back into coding when I decided I want to work on my plane game solo. The idea was "How many gameplay mechanics you can squeeze out of bo staff?" #indiedev #gamedev #pixelart
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@WhyNotArtDump
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10 months
@TMS_Stoneaxe Someone on 4chan mangled starfield's sandwich topology as a joke, people saw it and assumed "starfield runs bad because of fake sandwich topo". C:S2 human models have fully modeled teeth, which may or may not impact performance.
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@WhyNotArtDump
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2 years
I'm not going to stop my pixelart shitposting any time soon
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@WhyNotArtDump
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2 years
Diamond bags #pixelart | #ドット絵
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@WhyNotArtDump
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2 years
Kickflip #pixelart | #ドット絵
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@WhyNotArtDump
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5 years
I must say thanks to whoever suggested making proxy charge weapon intro 3-projectile shot. Now you can either use it as close-range high-spread "shotgun" or cover huge area using it's ballistic trajectory. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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1 year
It's probably the idea that something is SO bright it doesn't simply brighten the image, but fucking corrupts the data from your camera sensor
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@WhyNotArtDump
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3 years
Yes I finally got a VR helmet. Time to make stupid prototypes.
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@WhyNotArtDump
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4 years
Jet Lancer coming to PC/Mac and Nintendo Switch in just 16 days! ✨ If you want to support the game, please wishlist the game on Steam and spread the word around, it will help us a lot! Steam page: #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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5 years
Nothing too important. Remixing backgrounds to add some visual variety. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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1 year
Still thinking about the fact that marketers managed to bamboozle gamers into believeing that 4K is four times higher in resolution than 1080p, while in realisty they just decided to switch measurment from height to width to make the number sound bigger.
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@WhyNotArtDump
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8 years
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@WhyNotArtDump
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8 years
And wiggly spider mechs make everything even better. #gamedev #indiedev #b3d @WhyNotArtDump
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@WhyNotArtDump
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5 years
Almost finished with new key art that'll be easier to fit into all those 8365784 aspect ratios every digital store requires you to provide. #screenshotsaturday #indiedev
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@WhyNotArtDump
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5 years
Fun fact: your jet in @JetLancerGame is canonically 16 meters long. If you convert in-game pixels/frame movement to actual speed, you'll get top speed of around 1240 km/h. Which means you can actually reach Mach 1 and break sound barrier. That's some high-speed gameplay for you.
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@WhyNotArtDump
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5 years
Hello #ScreenShotSaturday ! Here's a sneak peek at Jet Lancer's arcade mode, where you fight through waves of enemy jets and get rewarded with random powerups along the way. #indiedev #pixelart And as always, you can wishlist our game on steam:
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@WhyNotArtDump
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10 months
Okay just wanna say that I don't have anything against original tweet's author. We're all humans and can make mistakes. I've made this screenshot to illustrate how the whole gamedev discourse is poisoned by media illiteracy, and it still stands true.
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@WhyNotArtDump
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7 years
Yo! Ive just posted a new devlog on tigsource. Looking for your feedback and thoughts. #gamedev #indiedev #pixelart
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@WhyNotArtDump
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5 years
NG+ version of submarine aircraft carrier can definitely put up a good fight. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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8 years
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@WhyNotArtDump
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4 years
If you were ever wondering what inspired all the mechanical gore in Jet Lancer - it's Area 88 OVA. 35 years later, it still has the juiciest air combat ever animated.
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@WhyNotArtDump
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5 years
Okay, here's the fun part: whole tileset is procgen parametric math witchcraft made in @Allegorithmic 's SD I haven't put a single pixel by hand (welp, except for characters)
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@WhyNotArtDump
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2 years
Finally finished our Ludum Dare entry! You can check it out here: #LD50
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@WhyNotArtDump
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2 years
Dying from headache but here's little something for today
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@WhyNotArtDump
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5 years
Some more fancy-lit backgrounds. You can also spot NG+ variant of bomb jet that spews out a whole bunch of homing projectiles after being destroyed. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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2 years
We've made a new smol game for #GMTKJam You can play it here: 🐟
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@WhyNotArtDump
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10 months
@perc70rn There were like a hundreds of replies mocking the person, spilling into their original reddit post. And actual 3d artists posting their half-assed toasters, saying "look how better I am".
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@WhyNotArtDump
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8 years
Sharing photos of your cats is like something out of the 20th century now. Time to post 3d scans of your beloved pets. @SCANN3D and #b3d
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@WhyNotArtDump
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6 years
Some playtesters found guided rockets to be a bit OP, but guess what? The smarter your gear get, the more vulnerable it becomes for hacking attacks. And boy you'll get pushished for relying on them too much in lategame. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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2 years
Started working on a new pet project during winter holidays. Exploration/soulslike but in soviet bloc architecture + paganism aesthetics. #screenshotsaturday
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@WhyNotArtDump
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10 months
@mylifeispain7 The thing is, this is not a game model, and for everything outside realtime rendering, this topology is 100% fine. Even for gamedev, you start with highpoly and when it's finished you retopo it to low/mid-poly.
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@WhyNotArtDump
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8 years
With a new AI which @nicolaigd made, new bossfight feels intense even for me #gamedev #indiedev #pixelart #gamemaker
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@WhyNotArtDump
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5 years
Overworld is a place where you can take a breather from nonstop dogfighting and just enjoy the scenery. So we tried really hard to make it fun to travel through. #screenshotsaturday #indiedev #lowpoly
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@WhyNotArtDump
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6 years
Hello #screenshotsaturday I'm super happy with how smooth turret rotation ended up looking 😄 BTW you can wishlist our game here: It helps us a lot! #pixelart #indiedev
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@WhyNotArtDump
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5 years
With new hitscan railgun weapon, you can make enemy jets go boom in an instant. Oh, and you can wishlist Jet Lancer on steam: #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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4 years
10 days until Jet Lancer's launch on PC and Switch! You can wishlist it on Steam right now, to get notified the moment it becomes avaliable:
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@WhyNotArtDump
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5 years
@nicolaigd did such a great job polishing dash module mechanics. Now you can chain multiple successful hits, although you're still limited by engine heat gauge. #screenshotsaturday #indiedev #pixelart
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@WhyNotArtDump
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5 years
Two really particular people dragged me back into #pixel_dailies again. *Wild piano noises* @Pixel_Dailies #HatsuneMiku
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@WhyNotArtDump
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8 years
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@WhyNotArtDump
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1 year
Surf map is Surf Skyworld3 by EVAI on Sketchfab btw, huge shoutout ✨
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@WhyNotArtDump
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8 years
Character is half-done, gonna finish body textures, tweak some stuff and add a mecha-skirt. #gamedev #indiedev #b3d @Spennerino
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@WhyNotArtDump
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5 years
Second devlog entry just went live on steam! You can read a thrilling tale of how I almost screwed up our weapon system here: #IndieDevHour #indiedev #pixelart
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