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WerWolv Profile
WerWolv

@WerWolv

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Following
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I'm a 26 year old embedded systems electronics engineer. Mostly interested in low-level coding and console dev. Discord server: https://t.co/XmgrcyNxqP

Switzerland
Joined April 2012
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@WerWolv
WerWolv
1 year
Thanks to the amazing work of @iTrooz_, ImHex can now be compiled for the web! And the best thing: It supports every feature that the regular version supports too, except things that require direct hardware access.
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@WerWolv
WerWolv
7 days
@ocornut We're planning on using AddCustomRectFontGlyph in ImHex in the future as a way of applying custom filters to fonts. There might be better options available but that one felt the easiest to use
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@WerWolv
WerWolv
9 days
@mrexodia ImHex actually also builds on 32 bit platforms now. On Windows it crashes when trying to call OpenGL functions but I think 32 bit Linux would absolutely work now
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@WerWolv
WerWolv
12 days
@pld73 @ocornut @AlwaysGameDev I have my regular cleaning sessions where I go through all my windows and synergize their look and feel. Before I started with that, the new features always stuck out a whole lot because they just looked so much better in the sea "garbage" surrounding them :D
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@WerWolv
WerWolv
12 days
@pld73 @ocornut @AlwaysGameDev Rotated text should be possible. There's the angled table headers that have it, maybe check how it's done there
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@WerWolv
WerWolv
13 days
@steeve @ludwigABAP You'll probably want to use @x64dbg instead :P They also recently added support for the Pattern Language! We have a process memory and gdb memory data provider in ImHex but no full debugger
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@WerWolv
WerWolv
14 days
@ocornut @AlwaysGameDev I will implement this in ImHex the second it gets released :D
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@WerWolv
WerWolv
14 days
@totelliam @sh4forever For now I'd like to keep the layout of the menus the same on all platforms to make things easier. I'll look into moving things into the application menu in the future
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@WerWolv
WerWolv
14 days
@ocornut That's incredible! Really looking forward to using that
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@WerWolv
WerWolv
14 days
@rebane2001 @iTrooz_ Nice :) That should be possible, I know at least ImGui has support for showing the keyboard when selecting input boxes
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@WerWolv
WerWolv
14 days
@werat I agree, I don't like the behavior either personally. But it's what people expect when working on macOS
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@WerWolv
WerWolv
14 days
@leoclrks Both were written using the Dear ImGui library, that's why they look somewhat similar. We do have a bunch of themes though, this is just the default dark theme look :)
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@WerWolv
WerWolv
14 days
@scawful Very cool! I don't have an iPhone to work with myself and I doubt it would be super useful on there. I do believe though that should work, at least in chrome. On Android that works great ^^
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@WerWolv
WerWolv
15 days
@SanderSkjegstad Thanks a lot :) ImHex runs on Windows, macOS, Linux and in the browser. So if you like to try it, there's definitely a way!
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@WerWolv
WerWolv
15 days
@sh4forever Here you go :)
Tweet media one
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@WerWolv
WerWolv
15 days
@ShinyQuagsire For file associations, I just added a plist entry so ImHex can be used to open any file. For the restoring, my plan is to revamp the project system first before implementing something like this
Tweet media one
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@WerWolv
WerWolv
15 days
@MalwareUtkonos Got it working :)
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@WerWolv
WerWolv
15 days
@kennethnym As a native macOS-only application, I'd say yes. However, for us it would mean setting up and maintaining 4 different main applications, one for each OS plus the browser. Using something like glfw or SDL just makes your life a whole lot easier for that
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@WerWolv
WerWolv
15 days
@EvasionLV6 You're welcome :) Windows is the easy target with the largest return on investment so it makes sense that most only support that. Linux I support because I love it. And MacOS I do because I was pestered into buying a mac and now I need to make use of it :D
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@WerWolv
WerWolv
15 days
@MalwareUtkonos Thanks a lot! Looks like it's basically doing this here: On Windows we do the same using a global mutex to check if another instance is running and then send over data to the running instance using SendMessage
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