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Gavin Uberti
@UbertiGavin
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Building model-specific AI chips @ Etched
Menlo Park, CA
Joined March 2022
Has anyone been able to get to a death screen in Oasis? Has anyone made it into the end?
Introducing Oasis: the first playable AI-generated game. We partnered with @DecartAI to build a real-time, interactive world model that runs >10x faster on Sohu. We're open-sourcing the model architecture, weights, and research. Here's how it works (and a demo you can play!):
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@mattshumer_ @Etched It’s not running on Etched hardware yet - it’s running on H100s, so we had to keep it a very small proof of concept (500M params) with only a one second context length. Once Sohu is released, we will be able to run a 100B+ version of this model, still in real time!
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@teortaxesTex Memory is generally not the issue for video models - it’s almost always interconnect bandwidth and FLOPs
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@teortaxesTex It’ll take both! It took a ton of previous research to even get to this point (s/o to diffusion forcing, this model currently does 10 passes per frame) but there are other interesting techniques that bring this down to ~2
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@Teknium1 It's a tiny (500M param) proof of concept, akin to BERT's 340M parameters in 2018. But new ASICs will enable 10s of GBs of KV cache and 100B+ param models to run in real time - stay tuned for more!
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@teortaxesTex But new hardware like Sohu will enable huge, 100B param models with 10s of gigabytes of KV cache in their context windows. The promise of diffusion world models needs object permanence (and much more) - we’re hard at work building the hardware to make it possible.
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@nrehiew_ It’s open source, and is frame by frame diffusion (10 steps per frame). Check out the code yourself!
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@0000CCS @bons_vincent @Etched @DecartAI This is a tiny model, just 500M parameters. But giant world simulators, where you give it a prompt and it generates an interactive videogame, are going to be the future. It'll require new hardware, which we are building!
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