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Tzodk
@Tzodk1
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provider of feedback and useless knowledge | i press buttons and sometimes do damage when I’m not forced to tank | DK TC Tzo#6871 on discord
Joined June 2020
@Stoverondemand @MontelBulbasaur I think that is more a definition of what game they want to have then. High M+, mythic raid and gladiator range for pvp would all be equal “toxic difficulty” and would need to be lowered then. I think these difficulties bring something good to the game and something to strive for
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@Stoverondemand @MontelBulbasaur I don’t agree here. Mythic being hard is good as it is the hardest content that the game offers. It can be hard in a non toxic way that still feels good for people to kill bosses and not have raid wipes from multiple abilities on multiple bosses.
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@lazelsama You’ve been raiding at the top for a long time. Top end players minimize dumb errors to things like movement or lack of pressing a defensive. Players at WR even 100 struggle with that, the skill disparity is massive. Especially considering on average 2000+ guilds kill endbosses.
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@TraduNaCl @Diazanite Yep people are scared for them to remove 2/3 of their defensives so they are saying no to it, but they have to tune fights as if you *have* them, rather than your base hp. Way different tuning that way.
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@lazelsama This isn’t to say every player should get CE. I don’t want the difficulty of mythic to change, but rather *what* is difficult. Top end guilds do not have the problem of “a single person fucked up = raid wipe” that most do. Just make that person floorpov rather than the guild
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@Diazanite It does. Defensive bloat is a massive problem currently but I think blizz needs to realize that not every utility talent point needs to be allocated for a raid tier to be good. It’s fine for utility points to not be used for an entire tier rather than every 3rd boss
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