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Trekiros | Critical Eye Profile
Trekiros | Critical Eye

@Trekiros

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712
Following
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Statuses
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Some French idiot who's into fighting games, D&D, game design, manga, and IT. ENnie award winning project lead & designer. All of my stuff: https://t.co/HtmyZoIaGy

Ile-de-France, France
Joined April 2012
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@Trekiros
Trekiros | Critical Eye
10 days
📢HUUUGE ANNOUNCEMENTS! 📢 This month is going to be Flare Fall February: an event where I will release TEN videos about the sci-fi post-apo game I've been working on for the past couple years! The first of those videos is out NOW! 🥳
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@Trekiros
Trekiros | Critical Eye
4 days
RT @BDaveWalters: HAPPY FRIDAY
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@Trekiros
Trekiros | Critical Eye
5 days
@SachaSzymo D'accord sur le fond, mais pour ce que ça vaux, les hitbox ultra spécifiques c'est une des raisons pour lesquelles j'accroche à aucun des persos Ca me donne l'impression que le jeu a été créé par un Fox/Peach main qui ne peut pas concevoir pourquoi des gens aiment jouer Ivy ou DK
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@Trekiros
Trekiros | Critical Eye
7 days
RT @Trekiros: Fourth video in the Flare Fall February series! This one is about how combat works
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@Trekiros
Trekiros | Critical Eye
7 days
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@Trekiros
Trekiros | Critical Eye
7 days
@TomBenoit_ @LVMH 40 ans pour multiplier sa valeur par 30,000 ça fait +25% par an en moyenne. J'ai commencé il y a 10 ans avec 1k, aujourd'hui j'ai 30k, ça fait une moyenne de +35% par an. Du coup CQFD je suis un meilleur "businessman" que Bernard Arnault. On fait un pari? Donne moi un million :p
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@Trekiros
Trekiros | Critical Eye
8 days
Character Creation video:
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@Trekiros
Trekiros | Critical Eye
8 days
@theo Theo is a junior dev from Europe confirmed
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@Trekiros
Trekiros | Critical Eye
9 days
@arankomatsuzaki *whispers* It's all stealing data buddy boy
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@Trekiros
Trekiros | Critical Eye
10 days
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@Trekiros
Trekiros | Critical Eye
11 days
@multiversus This was so extremely avoidable
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@Trekiros
Trekiros | Critical Eye
11 days
@mikemearls A much faster version of this is: On crit, the target is restrained. Restrained targets take double damage. Now if you plan on making three attacks, you can roll the three attacks simultaneously. You don't have to wait for the GM, and one roll doesn't condition the next.
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@Trekiros
Trekiros | Critical Eye
11 days
@mikemearls 3) Make turns more interesting, by having ~3-4 actions => This is what I went with. It's the simplest way to tap into multiplicative design, and there are still ways to get the same cinematic feeling as option 2 (telegraphing boss actions, inflicting debuffs, etc).
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