
ZIP❗
@TheZipfsLaw
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🐒 A monkey modding Metal Gear Solid 📚 Developer, reverse engineer at @ModdersHeaven_ ⚙️ Working on Zeta, IHHook, SnakeBite Mod Manager 🦋 https://t.co/z8gmcHgJzs
Joined October 2021
I decided to make a perfectly reasonable resolution render of Big Boss from the Metal Gear Solid 3 remake
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Now while Big Boss may be cool, I cannot forget to make a very high resolution render of his favourite son Solid Snake either
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I always loved Raiden, but my recent replaythrough of Metal Gear Solid 2 reaffirmed how much of a GOATed character he is in all three of his appearances So I'm very happy to be able to make this very high quality render of Raiden as his Metal Gear Solid 2 self
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Fun fact: Big Boss's face texture in both the Metal Gear Solid 3 remake and Metal Gear Solid V both use the same hair and beard texture, they're basically 1:1 with MGSV's texture. Kinda funny seeing young Big Boss greying a bit though, which his actual 3D hair hides.
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Metal Gear Solid V: The Phantom Pain (2015)
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To demonstrate this, the MGSV mod "Naked 'Big Boss' Snake Voice Overhaul" by ToKillicide was ported to Zeta. It replaces Venom Snake's voice with various lines by @DavidBHayter.
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In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they're applied when they meet the criteria: player type, parts type, camo type, head equip, etc.
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experimenting with custom brushes again BIG BOSS & KAZ
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In the upcoming Zeta r23 update, non-replacer uniforms and head gear can be added to MGSVTPP. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy gear is also coming along but is still work-in-progress.
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Something silly I've wanted to add to my unfinished WW2 mod for a while
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Update is available now on Nexus😎 https://t.co/rZMNCWgn4X
nexusmods.com
An Overhaul that adds many unused voice lines and enemy mechanics!
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