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Survivesmith - Play now on itch.io (LINK IN BIO)
@TheRedMaRKDev
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Self-taught Unity developer. Working on my own little games in my free time. Currently developing Survivesmith: A 2D roguelite-survivor game with crafting.
Joined February 2024
#IndieGame #IndieDev #GameDev
#Survivesmith #Devlog 0070: New Robot Designs & Theme Music Background: Survivesmith Theme music, made by me. Foreground: New robot minion designs, made by @LizLeeSan. New build with both the new music & robots are out on itch too! Go check it out
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The latest build with attachments, new weapons, enemies, and the final boss is out now on itch! Go try it out and tell me what you think. Is the game terrible? Where can I improve? I'd love to hear your feedback 😊 #gamedev #indiegamedev #indiegame
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One thing that didn't change throughout the entirety of the development of Survivesmith is the robot minion design. That's about to change. Here's the new design, by @LizLeeSan (with some animations): #Survivesmith #gamedev #indiegamedev #indiegame #animation #robot #design
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0069: Anti-cluttering I made a subtle change to hide the main UI elements in the game when any panel is open. While this may not entirely remove the screen clutter, it looks much nicer compared to before. #unity #roguelite #ui
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@FallenTearGame Hammer Phantom or Phantom Hammer? I dunno, the name could be a lot better based on who the guy that pops up is
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0068: Tooltips Added tooltips. Now I can finally give hints to what everything does anywhere in the game, and it's pretty easy to implement. The players get hints, I get more creative freedom. It's a win-win 😋 #roguelite #ui
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0067: Attachment upgrades are finally done (requires seasoning)! You can now obtain attachments in-game, get back to the forge, upgrade them, equip them, and go back in! #roguelite #uidesign #unity #crafting #upgrades
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0066: Forge update: You can now see which attachments you can upgrade & how much they cost. #unity #roguelite #uidesign #crafting #indiegamedev
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0065: I am working on the "Forge" which lets you combine attachments you find in-game into better ones, and also *craft new weapons (this is still an idea). Here is the WIP: #unity #roguelite #uidesign #crafting #indiegamedev
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@FallenTearGame I feel like B works better. For one, counterattacks should be quick and two, it has much better reach than the first.
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0064: Here's the new & colorful animated Crystal Giant by @LizLeeSan! 🌈🪨 I wonder how much those crystals are worth 😍 #unity #roguelite #giant #indiegamedev
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0063: I learnt how to create custom tools inside Unity and also learnt more on rich text stuff. Here's an improved Attribution screen (right) compared to the previous plain text one (left). #uidesign #roguelite
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0062: One last look at the finalized attachment display UI. This UI is made to be highly interactive & display everything the player needs to know about attachments, period. Tell me what you think! #roguelite #unity #uidesign
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#survivesmith #indiegamedev #rant The game is still far from being complete, & there's so much exciting stuff I want to start doing right now. But I should probably start making the steam page, a trailer & some music too (which I'm planning to make on my own). Any advice?
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#IndieGame #IndieDev #Gamedev
#Survivesmith #Devlog 0061: This seemingly super-simple task turned out to be a lot more complex for me. Probably just a skill issue 🙇 Anyway, here's how interacting with different attachment options works. WIP. #unity #roguelite #uidesign
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