Account that I more or less use as a place to post things that I've done over time.
I can take commissions, but note that I am likely to have higher priorities
Now not only have i managed to replicate
@glitch_prod
's eye animation in Murder Drones, but i have also managed to replicate some of their models.
With all this set up, I've decided to make N dance.
#MurderDrones
#UnrealEngine5
I have more or less managed to replicate
@glitch_prod
's eye animation from their show, Murder Drones, for use in real-time rendering in Unreal Engine 5 (for videogames and such).
All assets, code and textures were made by me in about 2.5 weeks.
#MurderDrones
#UnrealEngine5
Another test animation, still utilizing geometry cache, but with a different animation method that is supposed to make the mouth look even more accurate.
#MurderDrones
#UnrealEngine5
Now not only have i managed to replicate
@glitch_prod
's eye animation in Murder Drones, but i have also managed to replicate some of their models.
With all this set up, I've decided to make N dance.
#MurderDrones
#UnrealEngine5
First time using Blockbench, made a model of Serial Designation J from Murder Drones for a Minecraft mod that a friend is making.
#Blockbench
#MurderDrones
Someone on Discord asked to caption an image that had J working at McDonalds, so i quickly drew her being thrown across the floor instead as a response.
#MurderDrones
Last video preview of the Ep5 gala scene re-creation part from the CYN vs Grey Knights animation, since everything past this point would be a spoiler for it.
#MurderDrones
Decided to quickly create
@7skvlls
's Murder Drones OC as a Christmas gift.
It also motivated me to make the system for the drones in the UE5 project file more modular, so now colors for eyes, lights and stripes can be changed on the fly.
#MurderDrones
#UnrealEngine5
Since I've turned 18 today, Ill give a quick update on my game and Murder Drones animations:
-A new
@MechanatusGame
update video should be out this week (im waiting for the Kickstarter page to be launched)
-The next
#MurderDrones
animation will be worked on right after the video
Saw the last episode of
#MurderDrones
. Honestly, it was disappointing.
This one had the worst case of horribly fast pacing of all the episodes, which removed a lot of substance that could've been in it.
It did have its good, but overall it wasn't what it could have been.
(more↓)
All the software used for the making of everything in the final test animation: Unreal Engine 5 (tech, materials and code), Blender (animations and model), * (textures)
* is the name of the software, not a website link, do not click.
I have postponed my first game for a new, more unique, and easier-to-work-with game.
This one will be about fighting with large mechs, like in Titanfall, but with combat similar to MORDHAU/Chivalry.
On-foot gameplay will also be possible.
#UnrealEngine5
#gamedev
#Mech
Reverse-engineering MORDHAU combat for my mech game is going well.
This demo shows directional attacking, UI that indicates direction of attack, weapon reactions to hitting hard surfaces, and has the weapon's collision-tracing visualized.
#UnrealEngine5
#gamedev
#Mech
And regarding the fact that the consensus went from "2 seasons" to just 1...
If this is the last episode, then why would you leave in things that would lay a foundation for a continuation of the series???
The absolute solver is still alive as Uzi's tail lmao.
(more↓)
Back to the rest:
The pacing made everything abrupt and instant.
J's reasoning was there, but she ONLY said it.
V just sorta... came back. She suddenly was there.
And the fight more or less came to an abrupt end.
No impact.
The ending left me thinking "wait, that's it?"
(more↓)
I just hope that this was neither Liam's writing or an executive decision, because this is a disappointing execution to what is supposed to be a send-off for a series.
I'd rate the final episode to be the worst (relatively) of the whole series.
The pacing ruined it.
6.5/10
A bit of exposition on the good:
The animation and artstyle is very good (like always), the fight was good (while it was happening), and the episode had some good and/or funny moments.
Khan closing a door to mess with CYN and laughing at her was good and funny.
(more↓)
A quick demo of the Oppressor's current (unfinished) attack behavior in-game.
It is meant to be incredibly aggressive, where you will have to rely on blocking/dodging/parrying its attacks to properly defeat it.
#UE5
#UnrealEngine
#gamedev
@Neyro_76
I should have mentioned this earlier, but do not harass the people mentioned in both the post and document.
Harassment never leads to problems being solved and only makes you look bad.
Im not going to lie, the pacing in this one is abysmal.
With how little time the ep. had to it, it lost a lot that could have given all the events, plotholes, choreography and story to have substance. All of it felt very rushed.
(more↓)
looks like twitter compressed the video enough to make the detail unintelligible... again
i have also uploaded the video on youtube if you actually want to see the hair move
@Neyro_76
This is still considered tracing, you've outlined some of the reference and only changed it a bit in the end.
What you would do to avoid tracing is explained in the image i have drawn (should be the 3rd attached image):
Decided to stray a bit from development of gameplay to create the model of an enemy in my game, it is called "Gladiator"
(img
#1
: render of the model in Blender, img
#2
: the model in Unreal Engine 5)
#gamedev
#UnrealEngine5
#blender
@MechanatusGame
For more context, the Murder Drones animation is already being prepared for, after preparation is done (which shouldn't take very long) work on the next animation will begin.
I hope to finish the next MD animation within this month or the one after.
Caedeus Development Update 2, Overviewing the most recently added content.
A bit later than i had intended to post it, reason being that i had reinvigorated interest in a game and decided to take an unexpected break from development.
#UnrealEngine5
#gamedev