Pro Game Designer for 36 Yrs! Co-founded id, ION Storm. Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH, VR. Current:-REDACTED-. Pico-8 fanatic.
#SUPERMARIOMAKER2
people:
3D MAZE HOUSE P59-698-55G
It's a 3D Maze drawn like Wizardry or Bard's Tale. You navigate in a MINIMAP. And it TELLS YOU WHAT FLOOR YOU ARE ON.
SO BRILLIANT.
DOOM 1 is 27 today. I was 27 when I worked on DOOM. THIS MEANS SOMETHING.
Anyway, Happy Anniversary DOOM! An honor to work on such an amazing game with super-talented folks.
I just lost the light and love of my life on May 2nd. Will black out social media for a bit.
She was so amazing. Eighteen years was everything and not enough. Terri, my love, sweet dreams.
John said this eloquently. I feel lucky to have worked with these geniuses to birth the FPS genre. And thanks all of you for playing and letting us have these crazy game jobs all these years. DOOM LIVES!
#doom
#doom30
Happy 30th birthday, DOOM. I'm grateful to have been a part of this incredible team. Thank you for playing our games, and thank you for keeping DOOM alive, all these many years.
@AblazaLuis
I want shorter games that busy / work-life-play-balanced folks can finish. AND an easy mode in all games (it would be okay if it unlocks after playing โfor realโ โthe way it should beโ for an hour).
Itโs just not
#CommanderKeen
.
To be honest, it feels like the 2005 DOOM movie, like an IP awkwardly slapped on something that already existed. It deserves better.
It smells like a Biz Deal game.
25 YEARS since id released the seminal First-Person Shooter, DOOM. When
@Romero
,
@ID_AA_Carmack
, Adrian Carmack, and I founded id, we were just happy to make a living making games. Our pursuit of our passion led to some really fun, amazing games! HAPPY 25TH ANNIVERSARY, DOOM!
WOW. It's time to say HAPPY 30th ANNIVERSARY to
#CommanderKeen
! Released 14 Dec 1990, this was the start of
@idSoftware
. Keen 1-3 let
@romero
,
@ID_AA_Carmack
, Adrian Carmack, and I live the dream -- making GAMES for a LIVING! Seeing all the love Keen has received warms my heart.
Spear of Destiny turns 30! The commercial version of Wolfenstein 3D, it was a blast to make with the early id-ers and featured a really fun surprise ending!
RIP to the veteran art/gamedev
@JennellAllyn
. Great person, great gamedev. Now her partner,
@burgerbecky
is saddled with a lot of medical debt. If you have some extra dough, please help.
JAW-DROPPING.
#Pico8
is a fun little fantasy console for cute little retro games.
@FSouchu
and
@gamecactus
made
#DOOM
! WOW, unbelievable super WOW, WHAT, WAT, WOW, WOWWWW. (
@romero
@ID_AA_Carmack
) Amazing job on
#POOM
in 128x128 with 16 colors AND code/texture limits.๐ฎ๐คฏ๐ฑ๐๐
GAME DEVS! What's your favorite game development office / desk ever? Mine might be a temp desk in the lakehouse in Shreveport, working on
#SuperMario
PC/
#Keen
at
@idSoftware
. We were GETTING TO MAKE GAMES FOR A LIVING. Friends.
#gamedevs
. Fun.
@romero
@ID_AA_Carmack
& AdrianC
Thanks for all the love for the original
#CommanderKeen
games. ๐๐
That's been heartwarming. And for all the responding tweets, I almost feel like
@Romero
in quantity, heh!
Itโs the 25th anniversary of Rise of the Triad: Dark War, the full version of the game! To celebrate, I am turning into a dog for 25 seconds.
#RetroGaming
Happy 20th Anniversary to Anachronox! The team made this RPG with love (and soul-crushing death crunch). Thanks for playing!
(I'd planned to do something special for today, but my wife recently passed on, so that'll be understandably delayed a bit.)
Happy 32nd Anniversary, Commander Keen in... "Goodbye, Galaxy!"
It was a joy making these platformer games with
@Romero
,
@ID_AA_Carmack
, and
@ACarmackArtist
... plus Bobby Prince's great music!
On this day in 1980, my dad got the family an Apple ][+ computer.
At the start of the summer vacation.
I *lived* on that thing -- playing games, making games -- and my life was forever changed. Thanks Dad!
Today, we celebrate Keen 4-6โs birthday, Dec 15, 1991! I love these three games. Maybe now that Microsoft owns Keen, at some future time, 7-9 would be possible... sigh.
(Shout out to
@romero
@ID_AA_Carmack
& Adrian!)
Happy 28th birthday DOOM. Dec 10, 1993. I left a piece of my soul in DOOM, and it's a great place for it to be (and it matches my head in DOOM II, I suppose). We poured everything we had into it, and I can't begin to express how grateful I am to the DOOM community for everything.
SIGIL II preorders open โงTONIGHTโง at 6 p.m. GMT on . All proceeds from sales of SIGIL II and SIGIL II merch support future WAD development. Thank you for playing my games.
Wow, nicely done
@NoMansSky
team. Amazing stuff. Jaw-dropping. Looks like I need to carve out some time this weekend. And restart for maximum newness. ๐คฏ
No Man's Sky Origins
Version 3.0
A huge update to the universe. Billions of new worlds to discover. Rich in variety with new flora & fauna. More detailed, vast and diverse than ever possible before.
Free - Out Now on PS4, XBox, VR & PC
Patch notes -
Happy 31st Birthday to Commander Keen: Invasion of the Vorticons. We worked 2.5 months making these three games! The PC became a fast gaming system.
#keen
@ThatTomHall
Happy 21st Anniversary, Anachronox!
Monday was the release date of the RPG made by the team with love. We still get together at GDC when we can, all these years later.
@jwaaaap
Pac-man level in Wolfenstein 3D. Bone stash below doghouse menu in Rescue Rover. Platforms in Keen making folks think they found a naughty word spelled in SGA with platforms, but last letter is wrong (early troll). Hidden, self-aware low-poly guy on Democratus in Anachronox.
I've been making digital games since our family got an Apple ][+ on June 9th, 1980.
But today marks 36 years of professional game development! Huzzah! So whoever you are, thanks for playing games I've made, working with me, or supporting my crazy adventure!
๐ 29 years ago, on Dec 21, 1994,
#RiseOfTheTriad
unleashed its unique blend of action and humor.
Thanks to
@ThatTomHall
for his unique vision & our community for making 'Ludicrous Gibs!' iconic.
Here's to many more years of ludicrous fun!
#ROTT29
30 years ago today, Romero, Carmack, Hall, and Carmack founded id Software, which revolutionized the game industry w/Keen, Wolfenstein, Doom, and Quake
With help from id's founders, I wrote about 30 years of id for How-To Geek:
What's your fave id game?
FORTY YEARS AGO MY LIFE CHANGED.
Dad got us an Apple ][ + on June 9th, 1980.
I lived on that thing all summer, playing games, learning to code&make them. The Apple ][ being so open was SO empowering.
Thanks, Woz&Jobs. Thanks, Dad.
#apple2
#woz
#stevejobs
#retrogaming
#games
To comment: glad there is a female protagonist too, wish it wasnโt F2P mobile (mostly for controls, but gameplay so far looks kinda meh?), doesnโt at first blush feel like Keen. We will see.
#CommanderKeen
(And to answer the other question, not involved.)
We have a new senior creative director on board and you might recognize his name. Industry legend
@thattomhall
has officially joined the Resolution Games family and will help lead the design on our future releases!
#gamedev
30 years ago today, id Software and Apogee released Wolfenstein 3D. It shocked the world and catalyzed the FPS genre
I spoke with creators
@ID_AA_Carmack
,
@romero
, and
@ThatTomHall
about what made it special:
What did you think when you first saw it?
AVID GAMERS HELPA ME! I've played & enjoyed:
- Portal 1/2
- Captain Toad: Treasure Tracker
- Limbo/Inside
- Braid
- Quantum Conundrum
- Fez
- Thomas Was Alone
- VVVVVV
- Spelunky
- ibb & obb
- The Lost Vikings
--Magnibox
--The Cave
What other puzzler-platformers would I like?
SURPRISE! Friends & I did a little
#Pico8
platformer! It's
#24
in the
#Pico8Advent
calendar! Started with a horrible PUN (a parkour game: one of the Three Wise Men who's late to the manger with a gift...called MYRRH'S EDGE) & turned into lotsa FUN! Enjoy!
PICOTRON 0.1 is out! A retro fun "fantasy workstation" you can make games on (in Lua) and customize to your liking. FUN!
#picotron
. .
Way to go,
@lexaloffle
!
Fun lilโ metal chunk oโ nostalgia for my keychain. Press it to light up like an arcade machine. Weird thing is, I put a quarter in it and Robert Preston showed up, asking me to fight some crazy space war.
Today is Pong's birthday! ๐
51 years ago,
@NolanBushnell
and
@alalcorn
created the first commercially successful video game. ๐น๏ธ
The rest is history!