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Skyblivion
@TESRSkyblivion
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Enjoy the large and lush world of Cyrodiil with updated graphics and mechanics in Skyrim's engine. #Skyblivion
Cyrodiil
Joined June 2015
@swansiteB We have not announced a public release date yet. However, we do plan to release this year!
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We continue to make strides in navigational meshing but are still seeking recruits to assist! Check out this behind-the-scenes look at Cheydinhal now fully finalized and navmeshed! Credit: @HeavyBurns & @KraftyTomTV
#Skyblivion #Skyrim #Oblivion #ElderScrolls #PCGaming
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Check out the sounds of #Skyblivion with these ambient sounds you can encounter in some of our Ayleid Ruins. Credit: Hinimoto and Penrutet #Skyrim #Oblivion #PCGaming #ElderScrolls
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From concept to implementation. Check out one of the many unique armors remade for #Skyblivion. Credit: Deydranos #PCGaming #ElderScrolls #Oblivion #Skyrim
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@Born10000BC On release, we are targeting just the main game. We aim to remake the DLCs after the full release is out.
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@McWoerm We will test it on a range of devices closer to release and will share the results then.
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@Diegoneitor3000 Although Skyblivion will be released in English, it will support modding for those who wish to add regionalization for the languages.
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@metaljoemac Great work as always Ryan! We're lucky to have you lending your voice to the project.
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@TStarodubcev We're still working to optimize Skyblivion further. As we get closer to release we can give an even clearer idea of performance needs.
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@Estacy94 Skyblivion will only be released on PC. Although we would love to release it on consoles, it is impossible from a technical standpoint.
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