We just announced Steam Deck, a powerful all-in-one handheld gaming PC that ships later this year. Get to know Steam Deck: how to test your game, make your game even better on Deck, request a developer kit, and more at
#SteamDeck
We want to make sure our guidelines are as clear as possible around what should and shouldn't be presented on graphical assets, so today we're introducing a new set of rules that will go into effect Sept 1.
Read the full post here:
Announcing Steamworks Virtual Conference: Steam Deck! Join us November 12th for this free, one-day online event with the Steam Deck team. We’ll be sharing information and best practices to help you make your games a seamless experience on Steam Deck!
We shipped a number of major updates and new features to
@Steam
in 2019. Today, we're sharing a recap of those improvements and a glimpse of what's to come in 2020.
Here's our 2019 Year in Review!
Hi Twitter! 👋 Follow us here for news & info about Steamworks,
@Steam
's set of tools and services that help developers build their games and get the most out of selling their games on Steam.
Today we released Steam Playtest!
Invite players to test your game directly through Steam, without the need to manage keys or external mailing lists.
Control how many players get access, when to add more players, and when to start/end testing.
Announcing Steamworks Virtual Conference: Building a Community -- a free online event for Steamworks developers, live on April 20th from 10am to 3pm PDT.
An early version of Steam for Chrome OS has been made available to developers. We're excited that Steam and Steam games will soon be available to users who use Chromebooks!
More here:
With our latest Steam client update, all games currently using the Steam Input API are fully compatible with the new PS5 controller -- no developer updates required, it just works!🧙♂️✨
Announcing a new Steamworks Feature: Dynamic Cloud Sync! This feature allows players to seamlessly move between Steam Deck and PC instances of the game without about exiting the game on the Steam Deck.
Learn how to enable this for your titles:
📢 PSA: Remote Play Together can be enabled on any game & is as easy as checking a box.
Enabling RPT for your single player game allows friends to stream, chat, and pass the controls back and forth as if they're sitting on the same couch!
Today we're enabling better support for gaming soundtracks on
@Steam
!
✅ new "Soundtrack" app type
✅ manage soundtrack content thru partner site
✅ convert old "DLC" soundtracks to new "Soundtrack" type
& more! Details on our blog:
The schedule for Friday’s Steamworks Virtual Conference: Steam Deck is now up on the event website. Join the Steam Deck development team for a free, one-day virtual event all about helping you run your games as seamlessly as possible on Deck.
Looking for official social media PSD templates for your game on Steam Deck? Look no further - we have three different templates available for your use:
We're constantly examining how the growth of
@Steam
affects new titles and what that means for developers.
In an effort to share some of our findings, we've put together this Data Deep Dive about how new releases have been performing on Steam.
Our team's been busy since the Steamworks Summer Recap -- we've shipped:
▪ New Steam Library!
▪ Remote Play Together
▪ DAU reporting in SteamStats
& more! Check the Steamworks blog for all the details.
Topics will include:
-Steam Deck Hardware
-Development without a dev-kit
-Steam on Deck
-Proton Support
-Steam Input
-Steam Deck Verified
-APU deep dive with AMD
The broadcast starts at 10am Pacific, and will be available (localized!) after the event.
🎮 Fun Fact: 48 Million players have used a controller in a game on Steam, and about 10% of daily game sessions are played with a controller.
As of today, you can see stats on which controllers your players have & which ones they're using in your game!
Today we’ve launched Steam Game Recording into Beta. This is a new built-in system for creating and sharing your gameplay footage, that works on any game on Steam.
Learn more here:
Improve the way your game is discovered and categorized on Steam using the new Tag Wizard, now in beta on Steamworks and just updated to include a view of comparable titles to help you weight your tags. 🔍👁
Learn more:
We have two new Steam Deck compatibility tools for you today - a dashboard to see all Compat info about your catalog, and a Steam Events tool to let you better communicate to your players about Deck Compatibility for each game.
More here:
We're pleased to announce our Steam Year In Review 2022 is now available! Last year was a busy one (
@OnDeck
!), and you can check out a recap of tools, features, and data from the last year here:
The Steam Game Festival returns on June 9th!
From June 9 - 14, devs have the opportunity to show off upcoming releases to a global gaming audience, giving gamers on Steam the chance to try them out, learn more, and add games to their wishlist!
More info:
Hey game devs! Are you attending Gamescom this year (in person) and interested in meeting with folks on the Steam Team? If so, please fill out this brief survey so we can better plan our sessions:
Today we've made changes to trailers to address some frustrations we've heard from players with new logic that determines the order of trailers and screenshots, plus the ability to specify a category for each trailer to show to players.
More here:
Originally Steam Labs Experiment 002, the Interactive Recommender became a permanent fixture on
@Steam
today and its underlying technology is helping to power recommendations in more places across the store!
In anticipation of the Steam Deck launch, we're releasing three new tools for customers - Your Library On Deck, Great on Deck, and Deck Verified compatibility categories on the desktop store page.
Learn more here:
We’ve been really looking forward to meeting with devs at GDC for our Steam Coffee Hours and presenting info about recent Steam updates & features, as well as what we'll be focusing on next. Unfortunately, we've had to cancel those events.
We've just released a set of FAQs from the Steam Deck developer conference, as well as localized versions of the talks featured during the event. More info here:
Hey developers! We've just posted a new video that walks through the Steam Events & Announcements tools you can use to communicate with players about the activities, updates, and limited-time events that are happening in your games.
We've released a new tool that gives you the ability to share application management access with other teams directly via Steamworks!
More info on the Steamworks blog:
Our Steam 2021 Year In Review is now available! Join us for a look back at 2021's biggest updates, events, and new features - and a look at platform growth in the past year.
We’re currently experiencing unexpected downtime for purchases on Steam and we’re working on a fix.
We will proactively restart launch visibility for any games that launched during or just before the outage today.
We’ve just released three new Steamworks Quick Tips videos to help you quickly get up to speed on a variety of Steam features and topics!
▪ Franchise Pages
▪ Temporary Artwork Overrides
▪ Types of Steam Keys
Watch them on the Steamworks blog:
We're pleased to announce the 2023 Official Steam Sales and Fests schedule!
Take a look at the list and register your eligible titles for upcoming sales/Fests like Sports Fest, Visual Novel Fest, Next Fest, and more.
New - Collaborative Bundles
The Steam Bundles feature, which released in 2016, has been updated today to enable developers & publishers to manage bundles that contain games from multiple companies.
📈 Learn more on the Steamworks blog:
Today we fully launched Steam News Hub, a centralized place for players to browse news & events events happening in the games they care about! 📰✨
It's another great way to stay connected with your existing & potential players on Steam!
🎉The Steam Playtest feature is now fully released!🎉
Set up & run a playtest all within Steam. You control how many players get access, when to add more players, when to open testing and when to close the playtest.
📈 Learn more on the Steamworks blog:
📢 Steam PSA 📢
Steam supports 39 different currencies globally.
Not having pricing entered for all local currencies prevents users from buying your game. For example, if your game doesn’t have a price for Japanese Yen, then users located in Japan won’t’ be able to purchase it.
The Steam Annual Summary: 2023 is now available for your perusal. Take a journey with us through a colossal retrospective blog with all of the features, tools, bug fixes, and updates that shipped on Steam last year.
Read here:
The Steam Game Festival is returning in February 2021! The window to opt-in is open until December 2, 2020.
🔍 For more info, check the Steamworks blog:
Our latest Steamworks video is a deep dive into the front page of
@Steam
! We'll walk you through what's on the front page and explain how and why games appear there. 👀
Check it out:
As we put 2020 behind us, we'd like to review and share some of the more noteworthy updates, features, and events that happened last year on Steam. Here’s our 2020 Year in Review!
We've released an update for steamcmd which should significantly improve the upload performance for SteamPipe content builds.
Performance should improve somewhat for all uploads, but the biggest change is an increase in the maximum possible upload speed!
We've recently rolled out a small but useful addition to the Builds page for each product on Steam: a display for the percentage of users opted into each available branch. If you use multiple branches, check out the details below.
This feature is enabled automatically for games that are listed with Local Multiplayer, Local Co-op, or Shared/Split Screen capability, but you can enable or disable it yourself to match whether this feature is appropriate for your game.
We recently took a look at how Steam Next fest has been performing for the games that take part. 2020 was already a good year for helping upcoming games build an audience, and 2021 did even better!
Read the full analysis:
Bundle Updates!
▪ Added the ability to change the display order of the packages contained within a bundle.
▪ Fixed a bug that was preventing previews of bundles before they went live.
Learn more about creating bundles on Steam in our documentation:
This developer-only event runs on April 20th, but don’t worry if you miss anything! We’ll put up localized and subtitled videos of all content after the conference.
To learn more & sign up:
Steam developers! Here's a roundup of your burning questions we've been answering so far this year at events (virtual,
#GDC
, and otherwise!). Everything from visibility and marketing, to the "right" way to use
@Steam
(there isn't one!) and more:
Going to GDC this year? The Steam Team is!
We'll be hosting a few chat sessions off site, so if you will be in town March 20-22, we'd like to catch up. Here is a short questionnaire where you can let us know your interests:
Today we've launched an open beta for UTM Analytics in Steamworks!
This new set of analytics helps developers measure the effectiveness of their marketing efforts & is built with players' privacy in mind.
📈 Learn more on the Steamworks blog:
What events are you attending next?
We're considering attending a few upcoming events in person and would like to know if you plan to attend any of the same events. Please take our quick survey to let us know if you're interested in chatting with us.
* This support is now available for players opted into the public beta Steam desktop client with platform wide support targeted to ship after further testing.
Fun facts -- since the release of Events & Announcements:
▪ >8,000 games have posted at least one event!
▪ In total, >35,000 events have been posted at a rate of 300-400 events per day!
If you missed the Steamworks Virtual Conference from April 20th, videos of the talks are now available in English audio and are subtitled in 17 languages.
Join us April 20th as Valve & fellow developers share their approach to player communication.
We’ll discuss Steam’s built-in tools, the value of social media, how to leverage the game development process in your communication, and more!
The Steam Game Festival returns on June 9th!
From June 9 - 14, devs have the opportunity to show off upcoming releases to a global gaming audience, giving gamers on Steam the chance to try them out, learn more, and add games to their wishlist!
More info:
Seasonal sales are fast-approaching!👉You may now enter your seasonal discounts for Halloween, Autumn, and Winter on Steamworks. Plus, here's a sneak peak 👀of what
@the_stitch
is brewing up for Halloween!
Hey game devs! Headed to GDC in March? Come hang out and chat with me and others from the Steam team. Let us know your interests and availability here:
A friendly reminder: every three years, partners/contributors outside of the US are required to update their tax forms by retaking the tax interview. Valid banking and tax is required for payment - so be sure to update your tax forms if you get a notification email from us.
Highlights:
▪ Since Feb's soundtrack overhaul & sale, daily revenue from soundtracks has more than doubled
▪ 2 new Steam Labs experiments
▪ 2 Steam Labs exps have graduated & been released to everyone on Steam
▪ New dev tools!
▪ Steam Game Festival: Spring Edition stats
We announced two updates this week.
The first is Updated Pricing Tools & Recommendations. We've made improvements to the tools and services that help you manage selling in 39 currencies across the globe.
The second update this week is New Displays for Upcoming Release Dates. To make it easier for customers to browse upcoming games, we’re standardizing the way future dates are displayed.
We announced two updates this week.
The first is Updated Pricing Tools & Recommendations. We've made improvements to the tools and services that help you manage selling in 39 currencies across the globe.
ICYMI: a brand new calendar of upcoming events, deadlines for your titles, and Fests in your Steamworks dashboard. Plus, second-half 2024 Fests have now been announced!
Learn more here:
Steamworks Virtual Conference: Steam Deck starts in just 90 minutes. You can watch it live here, and participate in live chat and Q&A with fellow developers and the Steam Deck team:
Sometimes customers will bring this to our attention, if they can’t buy a game they’re interested in. When that happens, we reach out to give you a heads up, and then you can enter a price in the missing currency.
Double-check this if your game has been out for a few years, as Steam may have launched a new local currency since the last time you entered your pricing. If you haven’t updated pricing to include all 39 local currencies, users in some countries won’t be able to buy your game.
Check out our Steamworks 2021 Year-to-Date Recap for a refresher on what we've been up to this year:
▪ UTM Analytics
▪ Steam Playtests
▪ Steamworks Virtual Conference
▪ Steam Next Fest
& more!
Playtests are delivered in a separate appID, which won’t interfere with your main game’s wishlists, playtime, or user reviews. They also have their own community hub, to host Playtest specific events & announcements.
There's also a handy tutorial video:
Steam provides guidance for pricing your game in the many supported currencies, but ultimately it’s up to you to decide how to price your game. More info can be found on our Steamworks Dev post: