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@SpecterDev

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Following
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Interested in Security and Exploit Development. Nano is the one true text editor.

🇨🇦 Ontario
Joined August 2015
Don't wanna be here? Send us removal request.
@SpecterDev
Specter
2 years
Here it is. Thanks to everyone mentioned earlier. Be warned stability is not great, something to be improved on for sure.
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@SpecterDev
Specter
5 days
My @dayzerosec co-host zi and I are giving our 1st training @ with a focus on attacking security hypervisors! Trainings are something we've wanted to do for a while. Take a look and share to those who would be interested :)
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@SpecterDev
Specter
8 days
RT @_MatteoRizzo: Our newest research project is finally public! We can load malicious microcode on Zen1-Zen4 CPUs!
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@SpecterDev
Specter
2 months
@AndrewOliveau Wild how it went from one of my favorite products that I recommended all the time to what it is now. I'd still say it's one of the better desktop virtualization solutions right now but hard to say if it'll be like that for long with how its going
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@SpecterDev
Specter
3 months
RE: byepervisor do people care enough about not wanting to use rest mode and resume to switch the primary exploit for byepervisor to the jump table one? its higher maintenance and possibly slightly less stable but would be slightly more convenient to run I guess
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@SpecterDev
Specter
3 months
@MODDED_WARFARE Ah, issue with stuff being slow might just be because I left too much logging code in hooks😅 I'll probably release a better version soon that should hopefully fix that.
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@SpecterDev
Specter
3 months
RT @helpnetsecurity: Inside console security: How innovations shape future hardware protection - - @PlayStation @ha…
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@SpecterDev
Specter
4 months
Slides
@SpecterDev
Specter
4 months
I've published the repo for Byepervisor (we love named vulns out here). Contains exploit implementation for two PS5 hypervisor bugs for 2.xx and lower. Slides from the talk + vod should hopefully be published soon.
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@SpecterDev
Specter
4 months
I've published the repo for Byepervisor (we love named vulns out here). Contains exploit implementation for two PS5 hypervisor bugs for 2.xx and lower. Slides from the talk + vod should hopefully be published soon.
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@SpecterDev
Specter
4 months
@joaopaulotvare1 @sleirsgoevy @flat_z Sony doesn't put meme USB bugs in their bootloaders :)
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@SpecterDev
Specter
4 months
RT @hardwear_io: The PS5's hypervisor has kept the system secure for years—now, vulnerabilities are being revealed. What does this mean for…
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@SpecterDev
Specter
4 months
RT @flat_z: There are a few ways on PS5 to defeat HV. One of methods that I've found was related to APIC: struct apic_ops is located in RW…
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@SpecterDev
Specter
5 months
Feels great when an idea can finally be tested and works out after like a year :) Shouts to ChendoChap for working out the ROP chain. Protip: staying < 3.00 is a good idea.
Tweet media one
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@SpecterDev
Specter
5 months
Pushed v1.2, exploit's been updated with an implementation that works on 3.xx-5.xx (heap spray go brrr), also some support for other misc low fw. ELF loader and payloads will not work on 5.00+ for a while due to dlsym changes. Payload SDK needs changes.
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@SpecterDev
Specter
5 months
Added 1.xx firmware support to UMTX exploit chain.
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@SpecterDev
Specter
5 months
I've published a webkit implementation of UMTX exploit for PS5 on 2.xx firmwares. Hoping to add support for 1.xx firmwares soon, higher firmwares will take some changes to make it work. See README for details as always.
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@SpecterDev
Specter
5 months
Tweet media one
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@SpecterDev
Specter
5 months
RT @flat_z: Well, this is PS5's umtx exploit for BD-J (a part related to the exploit actually):
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@SpecterDev
Specter
5 months
Kind of wild that sony doesn't seem to care about anyone else in the BSD ecosystem to upstream vuln fixes and hoards them so they don't get n-day'd. I'm obviously biased but it's still something I'd be kinda pissed about if I was in the BSD community.
@notnotzecoxao
Jose Coixao
5 months
confirmed by flatz that 8.00 patches this bug
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@SpecterDev
Specter
5 months
big breakthrough discovered, by allocating a bunch of memory you can trigger out of memory, I cant believe sony wont pay for this novel research
@idebty
Debty
5 months
Someone modified my code idk what he did but he just made it trigger an error everytime it's a system error at that it seems like he's trying to make it copy a payload.bin This might be a first for Sony an exploit that releases for the latest frimware
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