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Sarkicism GameDev
@Sarkicism
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Following
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Eden is a free sandbox MMO where you grow, splice seeds to discover recipes, build, trade, and connect with others in an endless world of creativity.
Joined August 2024
Sacrificial Altar added, submenus added, can now spend your skill points, and soon evolve at these altars into different characters. #gamedev #indiedev #gamedevelopment
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FleshRusts Pre-Alpha - Test builds. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Basic Teleporter test. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Multiplayer chat testing and optimized netcode. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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First version of test builds are now available, you can complain firsthand about the visuals and bugs now!. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Tree leaves wind movement. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Bad news. Our funding has been completely cut, so we've had to fire all of our staff and downsize the scope for shareholders, going forward FleshRusts is now a 2D MMO. #gamedev #indiedev #gamedevelopment
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Portals can now be linked with destination tags, cooldown occurs on use, also tinkering with a more minimalist HUD. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Healing is now shown via a number float just like damage, hunger is changed to be less aggressive, and healing recieved is from each tick of hunger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Adding new character placeholders to sort out the evolution change system soon. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fixed multiplayer syncing, with positional and rotational interp. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fixed highlight info for placed objects. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Clientside chat handle test, auto delete more than 12 messages for testing sake and scroll to bottom. #gamedev #indiedev #gamedevelopment
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GAMEDEV DISCORD SERVER. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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early version small objects occluder benchmark, before/after, 111 chunks * 96 units , 20-30 fps ->60-130 fps improvement avg, need to optimize crawling algo to slowly occlude. #gamedev #indiedev #gamedevelopment
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Lighting changes. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Interactable resources that are plants can now be set to have wind sway, will need to seperate materials for trees and plants with static stems. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Damage effects will now spawn at a set position on each NPC, for the Broken in this example the middle of the torso, particles will also scale with NPC size. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Suicide button added, on death, all stats are reset, inventory is also dropped in a circle formation to increase visibility of items. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Resolved client sync issues for world resources and entities. Fixed a bug where the host was sending network data to 10 NPC rats. Improved resource regrowth syncing. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Equipped equipment is now destroy-able and will get removed from your inventory. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fixed generation issue that wasn't allowing underwater foliage and objects to be placed. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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New interaction system and portal binding logic. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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NPCs Patrol their spawn points, will chase til target is too far and then return to patrol point, now also if friendly the npc will retaliate to attacks. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fully functioning NPC Spawns deterministically around the players, some bugs to fix with positioning and respawn now. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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First multiplayer portforwarded (default port: 7777) had 12-50 sec latency, portentially indicating unoptimized network code as the issue. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Using Portals Spawn particle effect on player. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Smooth Lighting and sky transition between biomes. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Particle emitting equipment scales to an extent and gives whatever relevant range based buffs to player. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Putting together UI and interaction system for unique objects, as well as a highlight text near cursor, will be able to place down a portal, type in an id to connect it to another. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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improved terrain generation, more sharp mountain like generation can occur, objects a plants will no longer spawn on sheer faces, will add shader at some point with a cliff texture blend. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Implementing Flying AI logic, the Mechanite Archon even with a move speed of 1, comparatively to 10-20 of the others is somehow doing as it pleases. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Characters now can hold the object they have equipped in the hotbar, will be exchanged to an actual equipment slot opposed to hotbar. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Improved Item drop visibility. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Full zoom in makes playermodel disappear to allow for closeup view or a more scenic first person experience. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Evolution menu, almost functional. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Can now scroll and click the chat without effecting player zoom, enter to confirm during portal input also works, and automatic cleanup of messages past a specified amount. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Jumping and hurt animations. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Patrolling flying NPCs will no longer drag their faces along the ground but instead will patrol above the terrain. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Building range is based on where player is instead of camera, can now see when an object is out of range by red highlight. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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UI taken to minimalism. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Intro touched up and using a new font. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Placeholders, mirror worlds, particles, testing, infrastructure being built, zooms. #gamedev #indiedev #gamedevelopment
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Server host keeps chunks alive for NPCs that are still active til despawn so they can be properly simulated for the other players. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Bugfixes, holding a rat gives you rat ass selfie mode, connection timeout not showing, craft cheatmode only enabled with debug key, changed multiplayer port to 7777. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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More clear number floats, changed from scaling out of existence to a fadeout, playerdamage also is colored differently and is prefixed with a "-". #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fixed Player and NPC movement orientation code. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Upgrade to the world entity system from using an array to a dict with uuid as key, also implemented caching system with for performance. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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So the solution in the end is if the initial raycast fails, try another in a circular fashion. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Programmatic import of spritesheet and automating collider setup. #gamedev #indiedev #gamedevelopment
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Full cleanup of UI code and improvements made to the map for better clarity, and smooth zoom in/out. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Mechanite and Sarkite faction NPCs don't attack each other, however will be specific NPCs that are berserk or attack when starving, Criticals also shown in orange and slightly larger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Better terrain blending and less sharp biome transitions. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Experience rewards from harvesting resources is based on the rarity of the resource in that world seed as well as how much is collected at once. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Interaction menu defaulted to right click, however holding shift, switches your cursor to kill mode. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Fixed bug that meant npcs on the client don't despawn after death. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Better flying npc AI. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Managed to get executable size down to 87MB, from around 180MB, many redundant textures or far too large to be visually noticable. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Foliage Wind Sway. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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You can now copy & share a generated join code or your public IP, note you still have to port forward. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Building re-implemented for new third person camera and system, can now harvest/destroy resources and placed objects again. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Attacks are now reasonably synced for now assuming no major client latency. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Equipment slot system, yes every equipped objects have equipment effects but also the same effects they'd have as regular objects. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Sunset showcase. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Popup menu now shows what you're interacting with, small ui cleanup also. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Feedback for hunger gain, edibles now give a relative % opposed to a flat gain to your hunger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Animation via code, probably final placeholder while i work on the backend now. #gamedev #indiedev #gamedevelopment
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Seems godot raycasts on a collider seem to fall through edges, not sure what the fix is here besides not spawning thing near the edges which will make everything look like a chessboard. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Visual revamp, new tree type, lighting, fog, cloud shader tweaks. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Revamped building controls. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Westfall area, second zone. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Playtest, many bugs, much to fix, much broken. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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Larger Trees and folliage likely the way to go aesthetically. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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