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Sarkicism GameDev Profile
Sarkicism GameDev

@Sarkicism

Followers
550
Following
10K
Media
417
Statuses
1K

Eden is a free sandbox MMO where you grow, splice seeds to discover recipes, build, trade, and connect with others in an endless world of creativity.

Joined August 2024
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@Sarkicism
Sarkicism GameDev
1 month
Link in bio for Discord Server!.#gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
@PixelGameMaker Removed the furby looking community mod yet?
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@Sarkicism
Sarkicism GameDev
6 months
Omnidirectional dodging + NPCs now align targetting with their y rotation and retarget if you move. They track dodges by turning slowly and only deal damage on the hit frame, so you’re safe after an attack. If they get stuck against a wall, they’ll stop their running animation.
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@Sarkicism
Sarkicism GameDev
4 months
Sacrificial Altar added, submenus added, can now spend your skill points, and soon evolve at these altars into different characters. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
Multiplayer chat testing and optimized netcode. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
First version of test builds are now available, you can complain firsthand about the visuals and bugs now!. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
Bad news. Our funding has been completely cut, so we've had to fire all of our staff and downsize the scope for shareholders, going forward FleshRusts is now a 2D MMO. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Portals can now be linked with destination tags, cooldown occurs on use, also tinkering with a more minimalist HUD. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Healing is now shown via a number float just like damage, hunger is changed to be less aggressive, and healing recieved is from each tick of hunger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Adding new character placeholders to sort out the evolution change system soon. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
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@Sarkicism
Sarkicism GameDev
4 months
Fixed multiplayer syncing, with positional and rotational interp. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
Clientside chat handle test, auto delete more than 12 messages for testing sake and scroll to bottom. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
UI drawer experiment. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
2 months
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@Sarkicism
Sarkicism GameDev
3 months
early version small objects occluder benchmark, before/after, 111 chunks * 96 units , 20-30 fps ->60-130 fps improvement avg, need to optimize crawling algo to slowly occlude. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
5 months
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@Sarkicism
Sarkicism GameDev
4 months
More particles, more fun. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
5 months
Interactable resources that are plants can now be set to have wind sway, will need to seperate materials for trees and plants with static stems. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Damage effects will now spawn at a set position on each NPC, for the Broken in this example the middle of the torso, particles will also scale with NPC size. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Suicide button added, on death, all stats are reset, inventory is also dropped in a circle formation to increase visibility of items. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Resolved client sync issues for world resources and entities. Fixed a bug where the host was sending network data to 10 NPC rats. Improved resource regrowth syncing. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Equipped equipment is now destroy-able and will get removed from your inventory. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Fixed generation issue that wasn't allowing underwater foliage and objects to be placed. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
New interaction system and portal binding logic. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
NPCs Patrol their spawn points, will chase til target is too far and then return to patrol point, now also if friendly the npc will retaliate to attacks. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Fully functioning NPC Spawns deterministically around the players, some bugs to fix with positioning and respawn now. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
First multiplayer portforwarded (default port: 7777) had 12-50 sec latency, portentially indicating unoptimized network code as the issue. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Main menu, login menu, join world menu, proper connect and disconnection, server messages.
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@Sarkicism
Sarkicism GameDev
4 months
Using Portals Spawn particle effect on player. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
placeholders and tests. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Smooth Lighting and sky transition between biomes. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Particle emitting equipment scales to an extent and gives whatever relevant range based buffs to player. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Putting together UI and interaction system for unique objects, as well as a highlight text near cursor, will be able to place down a portal, type in an id to connect it to another. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Animation is my passion. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
2 months
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@Sarkicism
Sarkicism GameDev
5 months
@godotengine When is Godot 4.0 being released I'm excited.
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@Sarkicism
Sarkicism GameDev
2 months
Break particles controlled by server.
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@Sarkicism
Sarkicism GameDev
4 months
improved terrain generation, more sharp mountain like generation can occur, objects a plants will no longer spawn on sheer faces, will add shader at some point with a cliff texture blend. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Touch controls, ui cleanup. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
5 months
Implementing Flying AI logic, the Mechanite Archon even with a move speed of 1, comparatively to 10-20 of the others is somehow doing as it pleases. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Characters now can hold the object they have equipped in the hotbar, will be exchanged to an actual equipment slot opposed to hotbar. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
laver
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@Sarkicism
Sarkicism GameDev
4 months
Full zoom in makes playermodel disappear to allow for closeup view or a more scenic first person experience. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
One-way platforms.
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@Sarkicism
Sarkicism GameDev
4 months
i need more schizophrenia
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
Can now scroll and click the chat without effecting player zoom, enter to confirm during portal input also works, and automatic cleanup of messages past a specified amount. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
Basic local world load, next from server. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
2 months
Lighting experiments.#gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Patrolling flying NPCs will no longer drag their faces along the ground but instead will patrol above the terrain. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
on world load, spawn ontop of entrance, some ui mockups.
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@Sarkicism
Sarkicism GameDev
2 months
Backend random world generation. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Building range is based on where player is instead of camera, can now see when an object is out of range by red highlight. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
2 months
Placeholders, mirror worlds, particles, testing, infrastructure being built, zooms. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
5 months
Server host keeps chunks alive for NPCs that are still active til despawn so they can be properly simulated for the other players. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Bugfixes, holding a rat gives you rat ass selfie mode, connection timeout not showing, craft cheatmode only enabled with debug key, changed multiplayer port to 7777. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
More clear number floats, changed from scaling out of existence to a fadeout, playerdamage also is colored differently and is prefixed with a "-". #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Fixed Player and NPC movement orientation code. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Upgrade to the world entity system from using an array to a dict with uuid as key, also implemented caching system with for performance. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
World load from server, randomly generated.
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@Sarkicism
Sarkicism GameDev
5 months
So the solution in the end is if the initial raycast fails, try another in a circular fashion. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Programmatic import of spritesheet and automating collider setup. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Full cleanup of UI code and improvements made to the map for better clarity, and smooth zoom in/out. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Mechanite and Sarkite faction NPCs don't attack each other, however will be specific NPCs that are berserk or attack when starving, Criticals also shown in orange and slightly larger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Better terrain blending and less sharp biome transitions. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Experience rewards from harvesting resources is based on the rarity of the resource in that world seed as well as how much is collected at once. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Interaction menu defaulted to right click, however holding shift, switches your cursor to kill mode. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Smoothing of code animations, particles now expel when jumping. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
2 months
Breaktile request to server, downloading new world state.
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@Sarkicism
Sarkicism GameDev
4 months
Fixed bug that meant npcs on the client don't despawn after death. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
Managed to get executable size down to 87MB, from around 180MB, many redundant textures or far too large to be visually noticable. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
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@Sarkicism
Sarkicism GameDev
2 months
animation improvements. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
Is old sparse grass or the new super dense grass better?. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
4 months
You can now copy & share a generated join code or your public IP, note you still have to port forward. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Background tiles now breakable and client side rate limit for breaking.
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@Sarkicism
Sarkicism GameDev
5 months
Building re-implemented for new third person camera and system, can now harvest/destroy resources and placed objects again. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Attacks are now reasonably synced for now assuming no major client latency. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Equipment slot system, yes every equipped objects have equipment effects but also the same effects they'd have as regular objects. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
4 months
Popup menu now shows what you're interacting with, small ui cleanup also. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
Feedback for hunger gain, edibles now give a relative % opposed to a flat gain to your hunger. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
2 months
Animation via code, probably final placeholder while i work on the backend now. #gamedev #indiedev #gamedevelopment
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@Sarkicism
Sarkicism GameDev
5 months
Seems godot raycasts on a collider seem to fall through edges, not sure what the fix is here besides not spawning thing near the edges which will make everything look like a chessboard. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Visual revamp, new tree type, lighting, fog, cloud shader tweaks. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
4 months
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@Sarkicism
Sarkicism GameDev
5 months
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@Sarkicism
Sarkicism GameDev
4 months
Playtest, many bugs, much to fix, much broken. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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@Sarkicism
Sarkicism GameDev
5 months
Larger Trees and folliage likely the way to go aesthetically. #lowpoly #gamedev #rpg #WIP #GameDev #indiedev #indiegamedeveloper #Godot4 #GodotEngine
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