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Haystack
@SSBM_Haystack
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Joined August 2015
RT @GRAMControllers: Introducing — an open-source remapper for all HayBox controllers! ✨ 🖱️ Drag & Drop UI 🎮 Butto…
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@MuklyfeMarshall @LimitLabsInc @EthanOverEZ @RectangleCorner This is an option we've talked about - the downside of that is it would only support a very limited number of browsers (basically just Chrome and Edge, see and wouldn't work on mobile. The protocol will be open for anyone to implement though!
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RT @LimitLabsInc: RT+Follow+Like to enter a giveaway for a Glyph prototype unit! Will randomly pick a winner Oct 30th and we will send it…
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RT @LimitLabsInc: Introducing Glyph: a leverless fightstick with swappable layouts to support platform fighters, traditional fighters, retr…
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RT @rana_labs_: Belt/pocket clip + cable holder for the Tadpole! These will be available for purchase in a limited quantity along with the…
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@eggs_ssbm You also have to be holding C-Up/C-Down + up/down + left/right + MX/MY. It's also harder to buffer these things during lag with ICs (the timing will be different for each climber). At that point there are much easier and more reliable setups for the same types of desync.
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RT @ortonjoey: The first batch of my controllers is finally done and ready to ship. Taking orders for next batch, and working on a few to t…
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@PracticalTAS @MayBeTweeting Didn't you tell me the smashbox remapper didn't even allow this stuff anymore 🧐
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@PracticalTAS @rockstar57HD The way I was thinking would involve both because you can't change it after the game starts. There's probably enough stick movement from just picking a character but if you're just moving the hand directly up then you might not use that many coords depending on polling
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@PracticalTAS @rockstar57HD And yes of course someone could make a macro to spam loads of coordinates at once, but in-person it's obvious what type of controller they're using, and online you could still run the replay analyzer in post to catch cheaters, which should serve as a good deterrent too.
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