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Rudy Huyn
@RudyHuyn
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Partner Architect @Microsoft. Microsoft Store / Copilot / Windows / ... Was @Dropbox, 6Studio.
Redmond
Joined January 2010
@martinsuchan @windowsstore @SergioPedri I suppose you’re using an ARM64 device? Unfortunately, this game is not available for ARM64.
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That would have been too easy! We only use this type of hook in rare cases to address major issues, and even then, it’s only for a few days until a proper fix is in place. In-app purchase availability is managed at the catalog ingestion level. We had to revisit some older codebases from quite a while ago (🪟📱) to ensure the catalog accurately verifies whether these in-app items are still available for purchase. For most applications, this issue will be resolved the next time an update is submitted. The only special treatment we applied for Ear Trumpet (and a few others) was to manually re-ingest them, so you wouldn’t need to submit an update.
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This version of the design has been A/B tested for months this fall and the overall impact (retention and conversion) is very positive for our publishers. I invite everyone to open some games, movies and applications with a normal window size and make your own opinion instead of screenshots of an edge case scenario. A few addition notes: 1) Keep in mind that design is subjective, that is why everything is A/B tested with millions of users before we decide to ship worldwide. 2) feedback is important, we always welcome them (and many of the changes done here are related to feedback related to the previous design) 3) we have dozens of experiments in progress, what you see is not necessarily what everyone sees, in fact many of you are probably already seeing some major changes we are experimenting with right now
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@stanzillaz @FireCubeStudios This is a good question. Here is an example: we allow 1 keyword to be multiple words like “tactical RPG” or “image editor”, but not many keywords combined in one like “music song video social AI game PC”
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It's because your recent builds of EarTrumpet only have en-us in the AppxManifest.xml. If you're not using resw for localization, you'll need to manually add the language list. Here's how: • Add Language=[languages]|Scale=[scales]|.. to your project file • Replace
with the list of languages in your AppxManifest.xml Then generate your package and verify the AppxManifest.xml, it should now contain all the languages:
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In one of my earliest projects with GPT-3.5, the only way I could get it to output the result as JSON was to add: “You must return the result strictly as JSON, with absolutely no extra content, or I swear, I will be mad and NEVER speak to you again.” Thankfully, my relationship with GPT has improved since then😄
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