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RndMnkIII
@RndMnkIII
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Aficionado a implementar juegos arcade en FPGA, la impresión 3D y todo el cacharreo Maker en general. Creador del adaptador Analogizer-FPGA.
Joined July 2011
#Analogizer openFPGA Tecmo released. Check the repository Readme for instructions about configure the adapter using the new Analogizer Configurator system:
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#Analogizer NES core lightgun reticle can be controlled also with PSX SNAC Stick. Choose PSX Analog option inside Pupdate Analogizer standard configurator (Pocket Setup>Analogizer Config>Standard Analogizer Config) and Use Zapper>Emulated Zapper (Stick) from Core Pocket menu.
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RT @marcvidal: 🚨🇬🇧 Fondos públicos para 'matar a 𝕏' en el Reino Unido alarman sobre los intentos de silenciar a los críticos. En el Reino…
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#Analogizer from @MattPannella Pupdate 4.3.1 and up, the analogizer.bin configuration file used with newer cores: Amiga, NeoGeo,.. can be generated without using other external tools. Navigate to: Pocket Setup>Analogizer Config>Standard Analogizer Config
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There is an intermediate FPGA not accesible from openFPGA framework but used by the Pocket firmware internally to scale, rotate and add scanline fx but using a framebuffer, then this requires the image to be processed a full frame at time. While Analogizer takes the video output directly from the one generated by the core, it makes some adjustments with the synchronization signals if necessary and in any case when it uses the SVGA video output for the scandoubler, the maximum delay introduced is one scanline (about 40us)
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@MisirajEduart I think that original game developers take adventage of this to simulate some fx as blending, trails and flash
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