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RndMnkIII

@RndMnkIII

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Aficionado a implementar juegos arcade en FPGA, la impresión 3D y todo el cacharreo Maker en general. Creador del adaptador Analogizer-FPGA.

Joined July 2011
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@RndMnkIII
RndMnkIII
4 hours
#Analogizer openFPGA Tecmo released. Check the repository Readme for instructions about configure the adapter using the new Analogizer Configurator system:
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@RndMnkIII
RndMnkIII
18 hours
#Analogizer Tecmo core WIP based on Pocket @nullobject core.
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@RndMnkIII
RndMnkIII
22 hours
#Analogizer NES core
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@RndMnkIII
RndMnkIII
1 day
One things, NES save state support wa removed from Analogizer versión because the FPGA size don't allow to use Analogizer features and Savestates at the same time.
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@RndMnkIII
RndMnkIII
1 day
#Analogizer NES core lightgun reticle can be controlled also with PSX SNAC Stick. Choose PSX Analog option inside Pupdate Analogizer standard configurator (Pocket Setup>Analogizer Config>Standard Analogizer Config) and Use Zapper>Emulated Zapper (Stick) from Core Pocket menu.
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@RndMnkIII
RndMnkIII
2 days
I Will refactorize some code from Analogizer framework to include all adapter settings inside the Analogizer top module using openFPGA bridge bus. Also I will enable output of the adapter settings to allow the main core to interact with Analogizer.
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@RndMnkIII
RndMnkIII
3 days
#Analogizer some orange object approaches the NES Core...
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@RndMnkIII
RndMnkIII
4 days
RT @marcvidal: 🚨🇬🇧 Fondos públicos para 'matar a 𝕏' en el Reino Unido alarman sobre los intentos de silenciar a los críticos. En el Reino…
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@RndMnkIII
RndMnkIII
7 days
#Analogizer supported cores table:
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@RndMnkIII
RndMnkIII
7 days
Updated the #Analogizer Compatibility list of devices:
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@RndMnkIII
RndMnkIII
8 days
#Analogizer from @MattPannella Pupdate 4.3.1 and up, the analogizer.bin configuration file used with newer cores: Amiga, NeoGeo,.. can be generated without using other external tools. Navigate to: Pocket Setup>Analogizer Config>Standard Analogizer Config
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@RndMnkIII
RndMnkIII
8 days
Analogizer NeoGeo Core King Of Fighters 2000 (with PSX SNAC) a través de @YouTube
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@RndMnkIII
RndMnkIII
8 days
There is an intermediate FPGA not accesible from openFPGA framework but used by the Pocket firmware internally to scale, rotate and add scanline fx but using a framebuffer, then this requires the image to be processed a full frame at time. While Analogizer takes the video output directly from the one generated by the core, it makes some adjustments with the synchronization signals if necessary and in any case when it uses the SVGA video output for the scandoubler, the maximum delay introduced is one scanline (about 40us)
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@RndMnkIII
RndMnkIII
8 days
@MisirajEduart I think that original game developers take adventage of this to simulate some fx as blending, trails and flash
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