Could a sim from 1985 really teach you a track layout? It could if Geoff Crammond was involved.
Check out a geometry comparison of Revs (1985) and a speed-edited F1 lap (inset) from 1981.
#simracing
#revs
#bbcmicro
#retrogaming
Transport yourself back to 1994 and the release of the Indianapolis Motor Speedway add-on for IndyCar Racing (1993) by Papyrus, running in it's maximum 320x200(240) resolution.
#simracing
#indycar
#indy500
The man behind the PC physics for Sports Car GT, F1 2000, 2000 Championship Season, 2001, 2002, F1 Challenge 99-02, NASCAR Thunder 2003 and 2004, rFactor and rFactor 2. He's now joining
@iRacing
.
Terence Groening; Master of Physics
#simracing
Monaco in Geoff Crammond's Formula One Grand Prix. Based on the 1991 season, it featured remarkable track geometry for the time, as did Revs years before. This is from the DOS version (beep-boop-screech).
#simracing
#retrogaming
#f1
#f1game
#f1gp
Quick geometry comparison between F1GP and real life. As with all the tracks in Geoff Crammond's first F1 game, you could easily learn the tracks...
#f1gp
#f1game
#simracing
Some screenshots from the Commodore Amiga version of Geoff Crammond's Formula One Grand Prix (1992). Based on the 1991 season, I believe it's the only sim to ever feature the Phoenix street circuit (seen in the screenshots).
#retrogaming
#simracing
A lap of the 1967 Monte-Carlo track in Grand Prix Legends (1998) by Papyrus.
The Brabham-Repco BT24 represents the BT20 that actually ran at Monaco that year and won in the hands of Denny Hulme.
#simracing
#f1
#f1game
#1967f1
#monaco
#monacograndprix
Any of you who play
#ICR2
a lot, does this audio sound more realistic than
#DOSBOX
emulation?
This is on a real 100MHz Pentium with a Rendition V1000 and an ISA-slot Soundblaster 16 in DOS. I've been stress testing the hardware today letting it run the intro over for hours.
This week Papyrus' Grand Prix Legends will be 25 years old. The engine lives on, obviously rewritten by this point, in
#iRacing
.
Original press release:
#simracing
#retrogaming
Worth a mention that GPLRank is now back online:
#OnThisDay
in 1999 Microprose posted the first screenshots of Grand Prix 3 featuring software rendering. Being a software>hardware 'rendering crossover' title was tough, and GP3 struggled to run well on many systems.
#simracing
#gp3
#f1game
#OnThisDay
in 2002, Geoff Crammond's Simergy studio patch for GP4 was finally released by Infogrames.
These screenshots are from an un-modded game from 2002, yes.
#simracing
#gp4
#grandprix4
IndyCar Racing II (1995) Print Ad. This cover was never produced. Note this is when the title was still to be published by Virgin, prior to Sierra.
#simracing
#retrogaming
#IndyCar
Some screenshots of the cancelled
@BethesdaStudios
Skip Barber Racing title. Announced in 1999 for 1999 release but never made it to market. Terrific 'ladder' concept that could have improved sim racing standards.
#simracing
#retrogaming
#skipbarber
Dug this out for a pic… The big box version of NASCAR Racing 2003 Season with the slightly bigger big box version that seems quite rare.
#simracing
#nr2003
#nascar
#retrogaming
I made a 16:9 desktop wallpaper background if anyone is interested. I'll do it each month if folks seem into it, featuring a different sim each month.
#indy500
#indycar
#retrogaming
#simracing
Happy New Year!
Take a ride around Spa-francorchamps in Geoff Crammond's Grand Prix 4 (2002) and listen to that wooden plank scraping the track in terror...
#simracing
#retrogaming
#gp4
#f1game
The more old sims I race, the more I miss simple AI that worked well probably because of it's simplicity. Where the difference between each would be the dynamics of the chassis, engine, tires.
#simracing
#indycar
#oldmanyellsatcloud
NASCAR Racing 2003 Season (Papyrus, 2003) running in 4K. Unmodded, with default carset.
Seriously, update the textures in a few places and it would give any modern title a run for its money. Are the major advancements of simracing since 2003 textures and track fidelity?
#OnThisDay
in 2002, Infogrames completed testing and released the v9.6 patch for Grand Prix 4 nearly two months after they'd shut down the studio that developed the game and cancelled the Xbox version. GP4 is still an amazing simulation that you can play today in 4K on a potato.
Indy 500 (Papyrus, 1989). This might be another first for pretty much all of you. 1988 screenshot showing gear selection bottom right, and maybe some other kind of in-cockpit adjustment at bottom left.
#simracing
#retrogaming
#indy500
#indycar
A lap of the Mexico City track in Grand Prix Legends (1998). Apart from the final corner, now only used partially after exiting the stadium section, much of the flow to the track still exists today and follows the same areas of land.
#simracing
#retrogaming
#f1game
#mexgp
#f1
Kyalami (South Africa) in Grand Prix Legends (1998) by Papyrus.
The car is the 1967 Honda RA300, which didn't get successfully licensed by Papyrus but was later added through modding to replace the generic "Murasama" chassis included in GPL.
#simracing
#f1game
#f11967
#hondaf1
TOCA 2 Touring Cars. I'm not sure if I am more drawn in by the nostalgia of the BTCC or the software itself. Either way, it was a lot of fun, and included a number of support series you could unlock.
A new BTCC game has been announced from
@MSportgames
🤞
#retrogaming
#simracing
This very early Grand Prix Legends (1998) screenshot pretty clearly shows a track from IndyCar Racing II (1995) and Rendition GPU graphics as Kaemmer worked on the engine prior to the release of GPL, N4, NR2002 and NR2003.
#simracing
#retrogaming
#indycar
#grandprixlegends
#OnThisDay
(or close to it) in 1996, Papyrus released IndyCar Racing II for Mac OS. It featured voice recognition for you to call in pit strategy via microphone and direct export from replays to Quicktime movie format.
#simracing
#indycar
#icr2
#macgaming
#retrogaming
3D Model Wireframes of Monaco and Spa from Psygnosis' Formula 1 developed by Bizarre Creations. This 1996 title, featuring the 1995 F1 Season, featured in-race commentary from Murray Walker.
#simracing
#formula1
#f1
Found one of the copies of IndyCar Racing (1993) that shipped with the later cover art crudely glued onto the box and manual to hide the unlicensed Newman-Haas car. 😂
#simracing
#retrogaming
#indycar
#OnThisDay
(probably actually late April, but they published the photo mid-May) in 2000 Geoff Crammond shows off Grand Prix 3, developed in partnership with the Arrows F1 Team, to the press at Silverstone.
#simracing
#f1game
#gp3
#geoffcrammond
Print ads for Indianapolis 500: The Simulation (1989). Immensely playable, even today. Still the most realistic ways to simulate a 500-mile race. I don't feel like the atmosphere and raw nature of the race has been captured as well since.
#simracing
#retrogaming
#indy500
#indycar
20 years to the day after it was first posted on RSC, check out this interview with Alison Hine (beta tested GPL, N4, involved in WinVROC development - which built the GPL online community).
#simracing
#grandprixlegends
Some screenshots from F1 Challenge '99-'02 developed by Image Space Inc. for Electronic Arts. 100% original and un-modded. Cars look great, tracks look a bit stale compared to GP4. But still, we're talking more than 17 years old...
#retrogaming
#simracing
Rennsport Dev Confirms Engine Not Built From Scratch As They'd Previously Stated, Confirms ISI Code
#simracing
#rennsport
(Their Web site still says they scratch built their engine).
Mac version of IndyCar Racing II. Biggest thing that separated it from the PC version was that is was OS only (no DOS, obviously) and voice recognition for pit commands. IMHO it looks slightly sharper than SVGA, too.
#simracing
#retrogaming
#macgaming
@JimmyBroadbent
Dear Praga, Jimmy cannot race this week as he has injured his back sitting in a laundry basket. Please may he be excused? Many thanks, Jimmy's mum.
@TommyWTF1
I honestly don’t think people realize this, no.
Max asked about Hamilton.
Hamilton asked about what Max said.
Max asked to respond, then Hamilton, then Max… maybe Horner, Toto, etc…
Media end up generating a negative atmosphere.
IndyCar Racing II (1995) running Rendition graphics with a real Rendition card with the real bugs it'd have in a real period machine. Except I have it running in a Virtual Machine using Hyper V.
#simracing
#icr2
#retrogaming
USA Print ad for TOCA 2 Touring Cars (1998) by
@Codemasters
It clearly didn't even need to mention all the support series that were included in the software!
#simracing
#toca2
#btcc
The track design of Papyrus' first sim racing title, Indianapolis 500: The Simulation (1989), was pretty incredible. It included everything that mattered trackside at
@IMS
outside of what was an accurate geometric model of the track.
#indycar
#simracing
#indy500
Just sat here twiddling my thumbs thinking how annoying it is that this car - the one Jim Clark drove to victory in the 1965 Indy 500 - or indeed any historic Indy car, hasn't been more heavily featured in sim racing.
#indycar
#indy500
#jimclark
#simracing
@TheWeekendSlice
@Alex2006__
They literally do. That's what this is. They didn't turn the Max layer off, that's all. Everyone who uses these tools has done this.
I’ve posted this before but there were a thousand or so less followers on here back then.
NASCAR Racing 4 (2001) boxes from US and EU. The EU release happened after February.
#simracing
#nascar
#n4
Here's a couple of screenshots of Mario Andretti in the IndyCar Racing (Papyrus, 1993) non-playable demo. Due to licensing both Nigel and Mario were not in the final product.
#indycar
#simracing
#retrogaming
You can view the rolling demo here:
How IndyCar Licensing Has Been Broken Since 1994
#simracing
#indycar
#indy500
#iracing
Had a bit of a mental ramble that others might like to read. It's late, I'll check my spelling tomorrow. :p
Despite the fact that Papyrus were based less than 75 miles from Loudon, New Hampshire Motor Speedway is perhaps the least accurate track model in IndyCar Racing (1993) with banking that allows no-lift laps. Would like to see real-life IndyCar return someday.
#simracing
#indycar
Noticed the Mac demo for NASCAR Racing 2003 Season literally does not exist online, so I found it. I’ll verify it works then put it up for download.
This appears to have only been posted online on 1-2 sites - and not for long…
#simracing
#nr2003
#OnThisDay
in 1997, 'SODA Off Road Racing' releases, bringing us a sixth degree of freedom in our sim racing physics. Check out this section of the intro showing off the graphics on a Vérité RRedline GPU.
#simracing
#sodaoffroad
#retrogaming
The Papyrus collection so far. There's still a couple of things I want, but all good things come to those who setup adequate eBay alerts. I guess.
#simracing
#retrogaming
Hooters Pro Cup Racing (2002) by Hoplite was dead on arrival. It used ISI's (1999) Sportscar GT engine and although it was nice to see some of these tracks in a sim it was up against Papyrus... Physics had moved on a LOT within those three years.
#simracing
#retrogaming
#carstour
While there's no doubt Grand Prix Legends (1998) was built to be used with hardware rendering, it did still have support for software rendering if your CPU could take it. Check out this comparison between Software and Rendition graphics.
#simracing
#retrogaming
#grandprixlegends