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SolidSnake11

@RSolidSnake11

Followers
777
Following
158
Media
2,233
Statuses
12,666

Italian, Male, Programmer. Mostly known for doing stuff on PS1 games. I often make silly posts for my entertainment, don't follow me if you don't like it.

Via Brombeis
Joined August 2015
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@RSolidSnake11
SolidSnake11
3 months
1 hitbox vs 17 hit boxes
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@RSolidSnake11
SolidSnake11
3 months
Before I have to read the same tweet over and over again, I'm well aware why it was implemented like this, the post itself doesn't question that at all. It's just one of my daily posts that I do for fun after a night of fiddling with game code.
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@RSolidSnake11
SolidSnake11
5 years
@MichaelCarusi @9_volt_ I still don't get why people get pissed when games get ported? I mean, why would you care that someone is able to play the same game on a different platform?
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@RSolidSnake11
SolidSnake11
3 months
@MilkyChestnut Where did I say it's for environmental collision?
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@RSolidSnake11
SolidSnake11
4 months
I'm making progress in getting the unused VR levels in MGS2 Substance PC working, they were built for an early build of Substance dated around 31/07/2002, flag references are all messed up.
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@RSolidSnake11
SolidSnake11
4 years
Happy 5th anniversary to Resident Evil 2 Battle Coliseum Preview Version! One of the best homebrew for the Sony Playstation out there. Developed by @REBehindtheMask .
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@RSolidSnake11
SolidSnake11
3 months
@MilkyChestnut I don't want to sound rude, but I don't go yappin', I actually do some research and reverse engineering. Heck to prove my point, I'll even delete it for ya.
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@RSolidSnake11
SolidSnake11
2 years
One day, ducks will take over the world.
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@RSolidSnake11
SolidSnake11
1 year
Yesterday out of boredoom I started patching the HD version of Resident Evil CODE: Veronica X to remove the stupid things that CAPCOM added to it. Without the film grain effect and letterbox it looks WAY better.
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@RSolidSnake11
SolidSnake11
5 years
I've started reverse engineering the Rayman 2 2D prototype (and some early Rayman 1 prototypes), discovered about 8 debug functions.
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@RSolidSnake11
SolidSnake11
3 years
lmao
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@RSolidSnake11
SolidSnake11
2 years
Discovered something interesting, the Gurlugon in Variety Level 7 have an unused behaviour in which they roar after they spot you. Normally this can't be seen as it triggers a game over.
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@RSolidSnake11
SolidSnake11
4 years
Forgot that there's lots of juicy DMC stuff in the CAPCOM E3 2001 press kit disc.
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@RSolidSnake11
SolidSnake11
3 years
@YouTube the best   videos  are the    videos   youtube     strikes
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@RSolidSnake11
SolidSnake11
1 year
That moment when you can't put a red cross in your game anymore.
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@RSolidSnake11
SolidSnake11
3 years
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@RSolidSnake11
SolidSnake11
2 years
There's a detail I never noticed before in the E3 2003 trailer of MGS3, Big Boss has a dog tag.
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@RSolidSnake11
SolidSnake11
4 months
Back in 2009\2010, there was a guy that released a modified version of ePSXe with Silent Hill and called it "PC Version"..he was a visionary! If he was still around, Limited Run Games would be out of a job.
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@RSolidSnake11
SolidSnake11
2 years
For those wondering, I was trying to dump a pre-release build of Rayman 2 PSX that I've recently bought. It's a late build, has some interesting differences, including a different BGM for the 2D Prototype. Unfortunately because of the bad sectors, most levels don't work.
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@RSolidSnake11
SolidSnake11
2 years
UPDATE: Managed to dump it, 599 bad sectors, some of which CdMage managed to repair (I made a copy before doing so)
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@RSolidSnake11
SolidSnake11
2 years
MGS2 has four image overlays for Radar modes, the NORMAL one is unused, but it can be restored.
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@RSolidSnake11
SolidSnake11
1 year
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@RSolidSnake11
SolidSnake11
5 months
The debug symbols in Onimusha PS2 confirm that it still uses a lot of Resident Evil 2's codebase, the task scheduler, the script virtual machine and its opcodes (except for the new ones), are almost 1:1. There's even the door demo code, altho it was gutted to show nothing.
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@RSolidSnake11
SolidSnake11
2 years
Snake when I take my meds.
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@RSolidSnake11
SolidSnake11
5 years
@Dilliam5 @usernameez2ken @PIStaker20 @Fellwing @ProJared The thing is, most people that bash him probably never really cared about what he was accused of, they just liked the "flame war".If you think about it, most of them didn't even know about Jared's existance before.
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@RSolidSnake11
SolidSnake11
2 years
smol suneku
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@RSolidSnake11
SolidSnake11
3 years
RE CODE:Veronica Title Screen changed about 4 times during its development (probably even more), two other times if you count the Kazenban\X verison and the HD version.
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@RSolidSnake11
SolidSnake11
4 years
Discovered a debug display in MGS2 inside the hostage actor code.
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@RSolidSnake11
SolidSnake11
1 year
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@RSolidSnake11
SolidSnake11
1 year
Oh yeah forgot to show early The Pain with just the mask or without the mask:
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@RSolidSnake11
SolidSnake11
1 year
Metal Gear Solid 3 Trial Version: Unused Early Cobra Models via @YouTube
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@RSolidSnake11
SolidSnake11
2 years
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@RSolidSnake11
SolidSnake11
3 years
broken snakecopter
@POddysey
Eternal Archive
3 years
@RSolidSnake11 "Helicopter helicopter"
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@RSolidSnake11
SolidSnake11
2 years
@LordEmmerich Probably being accused of murder, regardless where and why, is not an easy pill to swallow. But I doubt Kojima will stop tweeting for long.
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@RSolidSnake11
SolidSnake11
2 years
Depending on where soldiers shoot, sometimes the AK is not positioned correctly in their hands for a few frames.
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@RSolidSnake11
SolidSnake11
4 years
Le epic MediEvil renders.
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@RSolidSnake11
SolidSnake11
3 months
In early development of MGS2, it seems that the Cyphers didn't have a colored led. it's a detail I noticed while trying to add Cyphers back in the Engine Room with the leftover data, the leds glitch up because of missing texture data.
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@RSolidSnake11
SolidSnake11
3 years
Here's the download link: Unfortunately I don't have a place where to publish this, so this tweet is gonna be pinned for a while.
@RSolidSnake11
SolidSnake11
3 years
Managed to make a standalone of the MGS3 demo, turns out it wouldn't work because the timer doesn't get initialized without the sce_dd.elf from the demo disc, so editing the code that checks for the timer does the trick, now it's even timer-less😎.
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@RSolidSnake11
SolidSnake11
3 years
MGS3 has an unused pause mode, probably used as placeholder before the Survival Viewer was implemented.
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@RSolidSnake11
SolidSnake11
3 years
@YouTube *Comes back*
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@RSolidSnake11
SolidSnake11
1 year
OH NO IT'S B0RKEN!!!!
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@RSolidSnake11
SolidSnake11
6 months
Reminder: Always check CAPCOM PS1 and PS2 era demos, 90% of the time they always seem to leave an entire early build on the disc 🤣
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@RSolidSnake11
SolidSnake11
1 year
BTW Here's some fun WIP pics of when I was reversing the code for the Survival Viewer and adding the custom model manager:
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@RSolidSnake11
SolidSnake11
1 year
Metal Gear Solid 3 Trial Version: Unused Early Cobra Models via @YouTube
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@RSolidSnake11
SolidSnake11
3 years
Lately my interest in the original RESIDENT EVIL 2 returned as I've remembered all the stuff I wanted to restore and get working on the Japanese Trial Version a few years ago. Here's a few pics as teaser, not sure when the videos will drop.
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@RSolidSnake11
SolidSnake11
26 days
Random discovery, but MGS2 small font (second pic) is still present in MGS3 trial, albeit it's not mapped.
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@RSolidSnake11
SolidSnake11
3 months
@hyp36rmax There's debug code in the Trial Version that is used for a temporary version of the HF.Blade, I just re-adapated it for other entities like Snake.
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@RSolidSnake11
SolidSnake11
2 years
I always thought that the Plant game over would just draw a screenshot taken from the frame buffer, but it actually seems that it draws the game world.
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@RSolidSnake11
SolidSnake11
3 years
I can't believe that in 5 minutes of boredom I've implemented an experimental freecam on PS2 versions of MGS2, LOL.
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@RSolidSnake11
SolidSnake11
1 year
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@RSolidSnake11
SolidSnake11
4 months
Update: Fixed most of the scripts, so now the levels are almost working as intended for all the characters! The only thing left is to fix some pesky bugs, here's a weird one related to sounds & bgm:
@RSolidSnake11
SolidSnake11
4 months
I'm making progress in getting the unused VR levels in MGS2 Substance PC working, they were built for an early build of Substance dated around 31/07/2002, flag references are all messed up.
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@RSolidSnake11
SolidSnake11
4 years
Fans keep asking for something similiar to Outbreak and CAPCOM does whatever necessary to make something as far away as possible from that, lmao.
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@RSolidSnake11
SolidSnake11
4 years
@sabakunomaiku SWAPPIE CHE MI HA APPENA INVIATO UN IPHONE DA USARE COME DILDO.
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@RSolidSnake11
SolidSnake11
4 years
Lately I was bored so I messed with MediEvil 2 particles
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@RSolidSnake11
SolidSnake11
5 years
After lots, and lots AND LOTS of suffering, I've finally managed to make Resident Evil CODE: Veronica Dreamcast version debug menu. Still needs some fixing tho 😭
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@RSolidSnake11
SolidSnake11
3 years
I reversed bits of the August 8 1995 prototype of Resident Evil hoping to find leftover code for the inventory screen and I did and not much to my surprise it was broken a lot of stuff was missing to get it to initialise, so I patch it up...and this is the result:
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@RSolidSnake11
SolidSnake11
2 years
Managed to finally restore the blade slash effect for stages that don't have said texture. Happy with the new features of 1.1😍.
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@RSolidSnake11
SolidSnake11
2 years
I discovered something interesting with MGS2 Substance XBOX US version, normally the US\EU builds despite having some Japanese string leftovers, they never have codec text, but this version of the game does. Also the Japanese text still references PS2 buttons.
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@RSolidSnake11
SolidSnake11
3 years
Apparently it's possible to turn The Document Of MGS2 into a playable game.
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@RSolidSnake11
SolidSnake11
3 years
I've managed to restore the save prompt in the RE2 Trial, surprisingly saving works just fine! More details tommorrow on the video.
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@RSolidSnake11
SolidSnake11
3 years
Hi everyone, sorry for my sudden absence, I'm not having a good time at the moment, I'm very stressed and I don't really have the motivation to work on any project or to be active on social media, so I'm going to take a break, not sure when I'll be back.
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@RSolidSnake11
SolidSnake11
1 year
In CODE: Veronica, the background image for the option menu is made of two quads, the attributes of each quad,such as position and color, is set by the game's code.
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@RSolidSnake11
SolidSnake11
4 years
Oddworld Abe Oddysse PS1 Demo Debug Functionalities Restored via @YouTube
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@RSolidSnake11
SolidSnake11
3 years
Latest update on my RESIDENT EVIL 2 TRIAL stuff Implemented a custom character select screen and implemented Claire Redfield back in the game! Claire's weapons have interesting different behaviours compared to the final game.
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@RSolidSnake11
SolidSnake11
6 years
I hope no one will accept cloud gaming and that it will fail, else say goodbye to preservation, modding, and datamining.
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@RSolidSnake11
SolidSnake11
9 months
@enterzalman Somewhere in Japan...
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@RSolidSnake11
SolidSnake11
3 years
Managed to make a standalone of the MGS3 demo, turns out it wouldn't work because the timer doesn't get initialized without the sce_dd.elf from the demo disc, so editing the code that checks for the timer does the trick, now it's even timer-less😎.
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@RSolidSnake11
SolidSnake11
2 years
Does anyone happen to still have MGS3HD apk for NVIDIA Shield?
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@RSolidSnake11
SolidSnake11
2 months
MGS2 Trial has unused code to color the Weapon\Item windows in blue (like MGS1), due to an oversight (I think) it also colors the icon of the weapon.
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@RSolidSnake11
SolidSnake11
4 months
Discovered that Guy Savage has a hidden level-up system, maximum being LVL 20 which you can never reach with the demo restrictions. Not sure exactly how much it affects gameplay
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@RSolidSnake11
SolidSnake11
1 year
In the US and EU versions of CODE: Veronica, item names during pickups are displayed in white, while in the Japanese version they are displayed in green like the previous games. Here's how it looks like when restored.
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@RSolidSnake11
SolidSnake11
2 years
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@RSolidSnake11
SolidSnake11
1 month
I've found some weird debug utility in the US version of Snake Eater, doesn't seem to work properly tho.
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@RSolidSnake11
SolidSnake11
3 months
@ASpySA @LexiRosieMoo I apologise for taking time showing what you asked for, but I had to check where the radio code was. I've colored it in blue so that it's easy to distinguish from the other boxes.
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@RSolidSnake11
SolidSnake11
4 years
Trying to find a legit DualShock 3 is almost impossible online, lmao.
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@RSolidSnake11
SolidSnake11
2 years
Found out thanks to the code, that the cure menu in the MGS3 Trial can actually cure and display injuries, however I haven't found a way to set different injury types yet. You can cure injuries by just pressing Circle, most likely a placeholder.
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@RSolidSnake11
SolidSnake11
5 months
Seems like "de-censoring" Resident Evil 3 death scenes is doable, but requires a lot of code rewrite to make it more like RE2.
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@RSolidSnake11
SolidSnake11
3 months
MGS2 once again predicts the future.
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@RSolidSnake11
SolidSnake11
2 years
Perhaps...even when making a mod, one should always celebrate MGS2 main theme, right?
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@RSolidSnake11
SolidSnake11
4 years
God, I always wanted to do this.
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@RSolidSnake11
SolidSnake11
4 months
CAPCOM should have hired @ClassicREbirth for the job.
@GmanLives
GmanLives
4 months
My first impressions of the new Resident Evil port on GOG are not promising. The graphics options are really basic and don't even really seem to make much of a difference and there's this weird skipping effect with the animations, making gameplay look jolty.
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@RSolidSnake11
SolidSnake11
2 years
Bug has been now fixed at 100%, I'll playthrough the whole game in a bit and then get ready for the 1.1 release of the HF.BLADE mod.
@RSolidSnake11
SolidSnake11
2 years
Finally, I'm getting closer in fixing it 😩. Now it only crashes when you hit it in certain angles. Ignore RE2's OST, I was listening to game's BGM while working on this, lulz.
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@RSolidSnake11
SolidSnake11
3 years
I've ported the item selector debug functionality that was in the October 1997 build, into the RE2 Trial with a few adjustments, it displays the ID of the item you currently are putting in the inventory and I've also made sure to not make it possible to select invalid item ID's.
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@RSolidSnake11
SolidSnake11
5 years
@Dilliam5 @usernameez2ken @PIStaker20 @Fellwing @ProJared *existence Sorry, I was half asleep when I typed this tweet.
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@RSolidSnake11
SolidSnake11
5 years
@Ramlethal7 @TheGodzillaDude @TheSphereHunter "or just put her in the dumpster where she belongs." I'm dead.
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@RSolidSnake11
SolidSnake11
3 years
I've added the debug menu in the RE2 Trial, including a special option that is currently still W.I.P.
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@RSolidSnake11
SolidSnake11
5 months
@danksilenthill he's still not as powerful
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@RSolidSnake11
SolidSnake11
3 months
@dynamic_voltage @Its_Mr_Floyd The image showcases only the ones used for weapon and melee hit detection which the game calls internally "target", what you're talking about would be the ones used for collision detection, which the game refers to as "hazard".
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@RSolidSnake11
SolidSnake11
8 months
Today marks the 13th anniversary of my YouTube channel. While I'm not satisfied about certain things, without it I don't think I would ever had the chance to talk to various people I admired and still have huge respect for, or have a chance to work on cool projects.
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