Enough putting it off. I've hit the 'publish' button.
If you want the assets for my Cherub Bot VRChat avatar, they're yours to claim for the price of $0.
I hope you make really neat stuff with it. (And send me pictures of said neat stuff.)
Hey. It's that OC I just started drawing for no particular reason other than going 'I wanna draw a bun!'
Well. Here's Clover.
So instead of writing that quadtree system I had planned, I did this. I wanted to try something that wasn't my usual ModelSheet 3/4ths pose.
"Look, some times you gotta get your bangs out of the way. What of it??"
Guess this expedition was a bit on the warm side.
Clover doesn't have a set design, but I do know that she has a very obvious prosthetic arm. Despite what it implies, she's mostly all chromed under the fur.
Hey, I got a working tablet again and I wanted to draw sum buns.
@gears2gnomes
is always drawing cool cyber'thros. So I thought I'd join the fun with my own style.
Thinking of call'n her Clover.
I like big mitts and I cannot lie.
And another bun. Continuing to mess with the design, though the first one's leanness is very appealing.
Dunno if it's the new tablet or what, but I just feel energized. Haven't done any drawing in such a long time.
I created some mini scenes for use in some
#SlimeRancher
stuff. I think they're pretty.
The puff ball tree uses the DOTA2 style leaves with some UV wiggle. It surprises me how people often don't include fallen tree schmootz around their forest scenes.
Hey, I found an old style guide I wrote up for outsourcing
#SpiralKnights
assets when I was doing direction on that. There's so much I would do differently if I were to do it again, but it's still fun/informative to dig through old works.
Thread begin:
Today is Slime Rancher 1.0's birthday!
Joining Monomi Park was a dream come true for me, as it's where I always wanted my career to go. Making such art and sharing it with the world.
Thank you, all.
I'm so happy people like our game. Because of you, I get to live my dream.
Something I noticed about FF14 that I absolutely wish more MMOs did:
When a given location has lots of players (talking?) hanging about there's an ambient 'crowd chatter' noise that starts to play. Makes the scene have so much more life and far less 'creepy silent'.
Thought I'd try and see how standable (
@I3Llamas
) worked with my Cherub bot. The answer; pretty well!
I really dislike dealing with trackers for FBT, but I will admit they add quite a bit of personality. This at least gives a middle ground at near no cost in comparison.
CB PM.01 update!
Bug Fixes:
• Fixed typo on a community skin
• Fixed issue that was causing severe HDR blowout
• Adjusted UI scaling control to have better range
New Features:
• Hue Shift Override! Now you can tweak the hue of the preset skins for extra custom looks!
With the new SR trailer out, I am reminded of the new Boom Slime explosion FX I made last update.
I wanted to replace the asset store FX with it's horrifying overdraw, so I did a new one that was based on single shader with alpha clip:
The
#slimerancher
Drones update is out, so I guess I'll share some of my favorite bits of working on those assets!
I only had one bone to work with on these guys so animation was a breeze. The Sleeping animation is my favorite: