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Cherub

@PolygonCherub

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14,289
Following
937
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Statuses
13,578

A dad and video game maker. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. I make random projects.

The cold, dead heart of Ohio
Joined July 2010
Don't wanna be here? Send us removal request.
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@PolygonCherub
Cherub
3 years
Enough putting it off. I've hit the 'publish' button. If you want the assets for my Cherub Bot VRChat avatar, they're yours to claim for the price of $0. I hope you make really neat stuff with it. (And send me pictures of said neat stuff.)
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@PolygonCherub
Cherub
6 years
👑+🐶=
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@PolygonCherub
Cherub
1 year
UwU wats dis
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@PolygonCherub
Cherub
5 months
No name for this one, but she's a Kobold Fighter who uses half a battle axe. And with this, I've checked off the required OC list.
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@PolygonCherub
Cherub
3 months
🐇
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@PolygonCherub
Cherub
5 months
Some one said to 'draw a moogle'. Done.
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@PolygonCherub
Cherub
3 months
It just keeps happening.
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@PolygonCherub
Cherub
3 months
The heck? Almost a thousand more followers in a day. Why must you support such d̵e̵g̵e̵n̵e̵r̵a̵c̵y̵ bun?
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@PolygonCherub
Cherub
5 months
'nutha bun.
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@PolygonCherub
Cherub
2 months
When the roommate won't pay their half of the rent. 🐰🍀
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@PolygonCherub
Cherub
5 months
Beep boop. Robot
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@PolygonCherub
Cherub
5 months
I drew a goblin while eating lunch: This is Nitro. My Minecraft avatar.
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@PolygonCherub
Cherub
3 months
Rather than do anything productive... I give you more bun.
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@PolygonCherub
Cherub
8 years
I've never seen a walk cycle so accurately embody life.
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@PolygonCherub
Cherub
6 years
Part 2
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@PolygonCherub
Cherub
3 months
Hey. It's that OC I just started drawing for no particular reason other than going 'I wanna draw a bun!' Well. Here's Clover. So instead of writing that quadtree system I had planned, I did this. I wanted to try something that wasn't my usual ModelSheet 3/4ths pose.
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@PolygonCherub
Cherub
2 years
I think the original is far better, but I still had fun. (Just so much more personality in the original!) Hope ya like, @MartyRigz_Art ! #dtiys
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@MartyRigz_Art
SpookyTime_MartyRigz_Art on🟦☁️ -🐭✍
2 years
#dtiys challenge! I'm also popping my rat gal Moss here as a drawing challenge ^~^ Tag me in any pieces you do!
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@PolygonCherub
Cherub
3 months
"Look, some times you gotta get your bangs out of the way. What of it??" Guess this expedition was a bit on the warm side. Clover doesn't have a set design, but I do know that she has a very obvious prosthetic arm. Despite what it implies, she's mostly all chromed under the fur.
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@PolygonCherub
Cherub
1 year
Beep Boop Beep Boop
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@PolygonCherub
Cherub
8 years
Face when the bug, solved months ago, comes back in the latest build.
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@PolygonCherub
Cherub
5 months
Hey, I got a working tablet again and I wanted to draw sum buns. @gears2gnomes is always drawing cool cyber'thros. So I thought I'd join the fun with my own style. Thinking of call'n her Clover.
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@PolygonCherub
Cherub
2 months
𝙉𝙖𝙢𝙚𝙨: Clover & Lucky 𝙋𝙚𝙧𝙨𝙤𝙣𝙖𝙡𝙞𝙩𝙞𝙚𝙨: Storm-cloud & Sunshine
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@PolygonCherub
Cherub
5 months
I like big mitts and I cannot lie. And another bun. Continuing to mess with the design, though the first one's leanness is very appealing. Dunno if it's the new tablet or what, but I just feel energized. Haven't done any drawing in such a long time.
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@PolygonCherub
Cherub
7 years
This new shader is coming along ni-WHY DOES IT HAVE A FACE!? #gamedev #SlimeRancher
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@PolygonCherub
Cherub
8 years
#Slimerancher uses lots of custom shaders & we make heavy use of triplanar projection for our environments to keep UV's consistent. #gamedev
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@PolygonCherub
Cherub
7 years
Here's a fun trick I put in to the face shader on Beatrix: I did a negative depth parallax on her mouth so that it's sorta fake 2d:
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@PolygonCherub
Cherub
3 months
When you forget your character only has 4 fingers per paw.
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@PolygonCherub
Cherub
11 months
With Risk of Rain 2 updates going on, it feels like a good time to repost this: Me every time I play.
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@PolygonCherub
Cherub
3 months
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@PolygonCherub
Cherub
7 years
Turns out triplanar+parallax+subsurface translucency is not an easy to assemble shader. I think it will work though. #gamedev #slimerancher
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@PolygonCherub
Cherub
2 years
Aw man. This thing looks pretty gewd using my cherub shader.
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@PolygonCherub
Cherub
5 years
For the newly released Slime Rancher 1.4, I rebuilt all the face shaders. We just put up some light reading on how I did that over on our forums:
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@PolygonCherub
Cherub
6 years
I created some mini scenes for use in some #SlimeRancher stuff. I think they're pretty. The puff ball tree uses the DOTA2 style leaves with some UV wiggle. It surprises me how people often don't include fallen tree schmootz around their forest scenes.
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@PolygonCherub
Cherub
8 years
Triplanar moss? Triplanar moss! #slimerancher #gamedev
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@PolygonCherub
Cherub
7 years
While attempting to fix a thing, I completely broke something else. I accidentally voxel'd Bea. #slimerancher #gamedev #unity3d
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@PolygonCherub
Cherub
5 years
When the character artist shows their wonderful shell layout.
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@PolygonCherub
Cherub
7 months
I think we can all agree that the Component Mask is by far the cutest node.
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@PolygonCherub
Cherub
3 months
Yes, Bun Father. Please, accept this bun.
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@Nikingply
Jaya Ply
3 months
@PolygonCherub 🫵 more bun
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@PolygonCherub
Cherub
6 years
Imposter Syndrome: The Slime Rancher ornaments are a single quad and pass.
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@PolygonCherub
Cherub
4 years
Sister Cecilia of the Silent Choir. @Nikingply
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@PolygonCherub
Cherub
7 years
Hey, I found an old style guide I wrote up for outsourcing #SpiralKnights assets when I was doing direction on that. There's so much I would do differently if I were to do it again, but it's still fun/informative to dig through old works. Thread begin:
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@PolygonCherub
Cherub
3 months
Paper Cherub. ()
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@PolygonCherub
Cherub
7 years
Beatrix is now in my art station collection. Enjoy!
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@PolygonCherub
Cherub
5 years
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@PolygonCherub
Cherub
2 years
I don't know what kind of outfit this is called but it's the best.
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@PolygonCherub
Cherub
7 years
Tried to make a Vive Pinata grass shader... Actually made a Shag Carpet shader...
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@PolygonCherub
Cherub
1 year
I'm trying to kill me a saver such as chu Guilty of some-tin NUT. Oh me some dings fu- stupids. Achoo.
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@PolygonCherub
Cherub
6 years
Today is Slime Rancher 1.0's birthday! Joining Monomi Park was a dream come true for me, as it's where I always wanted my career to go. Making such art and sharing it with the world. Thank you, all. I'm so happy people like our game. Because of you, I get to live my dream.
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@PolygonCherub
Cherub
3 years
Pinterest, what exactly are you implying?
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@PolygonCherub
Cherub
4 years
Decided to perform necromancy on an old project from a year ago. God I'm so rusty pushing polygons around, despite what my handle may imply.
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@PolygonCherub
Cherub
5 months
My wife wanted to see my take of the cast of Rude Tales of Magic. ( @of_rude ) So, I obliged.
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@PolygonCherub
Cherub
1 year
Limbs.
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@PolygonCherub
Cherub
5 months
The rodent post has been resurrected.
@PolygonCherub
Cherub
2 years
I think the original is far better, but I still had fun. (Just so much more personality in the original!) Hope ya like, @MartyRigz_Art ! #dtiys
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@PolygonCherub
Cherub
3 years
Installing the third person mod was a mistake.
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@PolygonCherub
Cherub
5 years
Of the new slimes, #MySecretStyle is this little, grey cherub. Because, I mean, really. Come on! #SlimeRancher
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@PolygonCherub
Cherub
1 year
Attention: Sneaky bean seen hanging out on Default Street. (Honestly this whole process was a lot easier than I expected.)
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@PolygonCherub
Cherub
3 years
Rotation Constraints✅ Dynamic Bones✅
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@PolygonCherub
Cherub
6 years
Found an asset I made like 5 years ago for a cancelled mobile game. Had to retro fit a lizard man model I had made earlier.
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@PolygonCherub
Cherub
4 years
Face animations (and much more) are a go! #VRChat
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@PolygonCherub
Cherub
6 years
Something I noticed about FF14 that I absolutely wish more MMOs did: When a given location has lots of players (talking?) hanging about there's an ambient 'crowd chatter' noise that starts to play. Makes the scene have so much more life and far less 'creepy silent'.
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@PolygonCherub
Cherub
3 months
I wasn't happy with it, so I made an alternative version. (And yes, it would seem her paws get bigger with every drawing I do.)
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@PolygonCherub
Cherub
4 years
I was able to still use the wing animations from Bot MK2, I just did some retargetting!
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@PolygonCherub
Cherub
1 month
I keep hearing about this Rat Wife that Hoyoverse released and I have to say, I'm rather disappointment in you all. Do better.
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@PolygonCherub
Cherub
3 years
This continues to be one of my all time favorite comics we've made.
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@PolygonCherub
Cherub
3 years
Weights painted. Mesh imported to project. Man, I'm still really happy with my toon shader.
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@PolygonCherub
Cherub
6 years
Party Hard.
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@PolygonCherub
Cherub
8 years
Here's that same brick material on an actual wall asset. I love how triplanar gives the designer so much freedom! #slimerancher #gamedev
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@PolygonCherub
Cherub
26 days
Hey, turns out it's REALLY easy to change the shape of the default player model. Goblin Mode: Activated
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@PolygonCherub
Cherub
3 years
Official @PolygonCherub Approved OC List:
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@PolygonCherub
Cherub
1 month
🍀🐇 Lucky implores Clover to be more polite. (Too bad no one but Clover can perceive her.)
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@PolygonCherub
Cherub
2 years
A character I made is gonna be a Nendoroid. That's just wild, yo.
@GoodSmile_US
GoodSmile_US
2 years
#WonHobbyG 2022 Autumn Figure Update! Good Smile Company Slime Rancher 2 ( @slimerancher ) Nendoroid Beatrix LeBeau Web Gallery: #SlimeRancher #nendoroid #goodsmile
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@PolygonCherub
Cherub
5 months
Looks like I posted the wrong version. Forgot to include my usual 'post process' type layers. Virtually invisible? Yeah. Do I like it? Yeah.
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@PolygonCherub
Cherub
4 years
I've been doing some work with new rendering methods in unity. Here's a sample of my portfolio!
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@PolygonCherub
Cherub
1 year
Thought I'd try and see how standable ( @I3Llamas ) worked with my Cherub bot. The answer; pretty well! I really dislike dealing with trackers for FBT, but I will admit they add quite a bit of personality. This at least gives a middle ground at near no cost in comparison.
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@PolygonCherub
Cherub
7 years
Please, don't disturb me. I'm doing SCIENCE in here. #gamedev
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@PolygonCherub
Cherub
3 years
3:30am Laying in bed playing switch. See my 8yo kid go online in my friends list...
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@PolygonCherub
Cherub
3 years
I can't argue against this.
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@PolygonCherub
Cherub
13 days
This is huuuge for me: Stable nesting of actors inside a moving, physics enabled ship.
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@PolygonCherub
Cherub
7 years
I like my fire shader... #unity3d
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@PolygonCherub
Cherub
5 years
I rebuilt all the slime related shaders from the ground up. Excited for people to check them out. Oodles of optimization and higher detail all around!
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@PolygonCherub
Cherub
7 years
UV Mapping: Nailed it.
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@PolygonCherub
Cherub
8 years
𝙈𝙚𝙨𝙨𝙖𝙜𝙚𝙨 𝙩𝙤 𝙢𝙮 𝙮𝙤𝙪𝙣𝙜𝙚𝙧 𝙨𝙚𝙡𝙛 #86 : "You're not going to believe how much of your of your adult life is spent animating grass with math."
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@PolygonCherub
Cherub
3 years
Tech Art
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@PolygonCherub
Cherub
6 years
CHOMP!
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@PolygonCherub
Cherub
4 years
Don't stop me now. I'm having such a good time. I'm coloring a robot.
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@PolygonCherub
Cherub
3 years
CB PM.01 update! Bug Fixes: • Fixed typo on a community skin • Fixed issue that was causing severe HDR blowout • Adjusted UI scaling control to have better range New Features: • Hue Shift Override! Now you can tweak the hue of the preset skins for extra custom looks!
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@PolygonCherub
Cherub
2 years
Wife needs a DarkSouls bonfire sword for a project. So I printed and painted this:
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@PolygonCherub
Cherub
3 years
Lot's of very minor tweaks to mesh and colors. Revised the accessories a bit. Working on weight painting.
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@PolygonCherub
Cherub
6 years
"Hey did you give the freelancer the right unit size for the diner scene?" "Why do you ask?"
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@PolygonCherub
Cherub
4 years
I think it's about time I got back to work on this.
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@PolygonCherub
Cherub
8 years
Pet peeve time: Just because a game doesn't have textures, doesn't make it low poly. Pictured: Skyrim w/o texture Not a low poly indy game.
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@PolygonCherub
Cherub
2 years
Hello and welcome to our crib:
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@PolygonCherub
Cherub
5 years
With the new SR trailer out, I am reminded of the new Boom Slime explosion FX I made last update. I wanted to replace the asset store FX with it's horrifying overdraw, so I did a new one that was based on single shader with alpha clip:
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@PolygonCherub
Cherub
5 years
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@PolygonCherub
Cherub
6 years
The #slimerancher Drones update is out, so I guess I'll share some of my favorite bits of working on those assets! I only had one bone to work with on these guys so animation was a breeze. The Sleeping animation is my favorite:
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@PolygonCherub
Cherub
3 years
Back on my bullshit.
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