Playable Worlds Raises Over $25m Series B with Strategic Investment from Kakao Games.
What do you hope the next generation of MMOs can do? Share your thoughts in the comments.
Today is the 20th anniversary of the launch of Star Wars Galaxies! We, here at Playable Worlds, remember it fondly and salute one of the most ambitious MMOs of its time. Here is Raph's SWG postmortem
🔮Dreams can come true!🔮
Our CEO
@raphkoster
shares his thoughts on the future of online worlds. Head here for all the details:
What do you think is next for online gaming? 👇
#GameDev
#PlayableWorlds
#Gaming
🌌 What is the metaverse, really?
In his latest article,
@raphkoster
digs into the differences between online worlds, multiverses, and the ever-elusive metaverse. Check it out here:
#Metaverse
#VirtualWorld
✋Who else is tired of deleting other games to make space for a new install?
Our technology will enhance your MMO gaming experience in many ways! Read all about it in
@raphkoster
's latest article👉
#GameDev
#SandboxMMO
Today marks 10 years since the sunset of Star Wars Galaxies 😱
Let’s journey back in time with
@raphkoster
and Rich Vogel - Watch their GDC Star Wars Galaxies Postmortem here:
#GameDev
#GameDevelopment
I see you there, trying to lure us into talking more about our game before we're ready! Your sneaky tricks won't work on me!
(OK, maybe they work a *little*...)
People think of sandbox as the older version of MMOs, and themeparks as newer. But that’s not right – sandbox is not the older form.
Sandboxes are the evolution of themepark MMOs, not the antecedent.
💻Playable Worlds is hiring!
We’re a fun, creative team working on an unannounced sandbox MMO🤫 Check out our available positions at the link above.
Don’t see your position listed? Apply and let us know why you’d be a great hire!
#GameDev
#gamedevjobs
Happy
#NonBinaryPeoplesDay
!
To help celebrate, Light (who you met last week!) shares
#GameDev
advice for transgender, non-binary, genderqueer, gender non-conforming, or otherwise underrepresented gender identities.
Check it out here:
#NonBinaryDay
Want to help build our sandbox MMO? Join the team (we're remote!)
Don't see a position open, but think you'd be a great fit? Apply under "Something Else"
"If you want to be a really good designer, it’s not just learning everything you can about games. Learn about philosophy and religion and science and poetry and architecture. You don’t have to be an expert on everything, but anything can be brought into game design."
We're working on an unannounced sandbox MMO and are hiring for a few roles!
Check out our open positions and learn more about our team at the link above!
#Marketing
#GameDevJobs
#GameDevelopment
We are happy to announce that Gordon Walton (Konami, Origin, Maxis, Sony Online Entertainment, and BioWare) has joined our team as Executive Producer and Chief Product Officer.
🎮We’re back for part 2 of How Games Get Made!
Read more about the different teams and roles that help bring your favorite games to life!
What topics would you like to learn about in future articles?
#GameDev
#MakingGames
#GameProduction
I am going to tell you that yes, worlds can feel alive, like real places. Online worlds can be dynamic, fully persistent, and modifiable by players, and not just unchanging cardboard set pieces an inch deep and monetized a mile wide.
#TBT
#MMO
🌌Playable Worlds is hiring environment artists (lead and senior roles) and a lead client engineer to work on our cloud-native MMO!
Learn more and apply here:
🤔Ever wondered how games get made? Well, wonder no more!
Our Lead Designer, Greg, wrote a two-part article series about game development!
Check out part 1 here:
#GameDevelopment
#GameDesign
#MakingGames
A player-driven economy isn’t about the money. It’s about having every way to play the game serve a role in the ecosystem.
#ICYMI
#Throwback
#MMORPG
#GameDev
"I would say that one of the best qualifications for becoming a QA engineer who writes test automation is to become an excellent programmer. You're still programming even though it might not be customer-facing, it might not be in the game."
#GameDevAdvice
#GameDev
👋Meet Jess, our Senior Producer!
We chat about what exactly a producer does, including making hard decisions about release date changes and redlining features. Check out the full interview here:
#GameDev
#Producers
👋Meet Davina, our Lead Quality Assurance Engineer!
You don’t want to miss this one! She gives lots of great insight into the importance of QA and discusses the stigma surrounding QA in tech.
#GameDev
#Engineering
Tomorrow marks 24 years since Ultima Online launched! Check out this postmortem from Raph Koster, Rich Vogel, Starr Long, and Richard Garriott at GDC a few years ago:
What are some of your favorite moments in the game?
🎮Playable Worlds is hiring for multiple
#gamedev
positions! We’re working on an unannounced sandbox MMO, join our team and help make an awesome game!
Apply now!
#GameJobs
#GameDevJobs
🎮Come play with us!
We're hiring for positions in art, engineering, and design!
Bonus: Many of the roles can be full-time remote!
#GameDev
#GameJobs
#GameDevJobs
👤Let's talk character creation in MMOs. What features would you want to see in a character creator? Do you prefer robust options or a few simple options?
Meet Abby, one of our Senior Gameplay Engineers!
Being new to the industry, Abby shares how her past engineering experiences helped land a job in games! Read the article above meet her!
"Game Design Career Fireside with Raph Koster with Bryant Francis" on Wednesday, June 28, 2023 at 9:55 am Pacific. If you're watching the
@Official_GDC
tune in for this virtual session.
Our Lead Game Designer, Greg Costikyan, chatted with
@DiekuGames
about his extensive experience working on tabletop games (and even discusses a bit about Playable Worlds!)
Check out the interview here:
This week's guest is a poet, writing the poetry of fun. Author of the essential "A Theory of Fun", creator of Ultima Online and Star Wars Galaxies, he's likely the world's foremost expert on MMOs. Game industry fundamentals being made with
@raphkoster
Streaming down everything on the fly means the world doesn’t have to be static. It can be simulated. It can evolve on its own. Our game is built on that idea, and it opens up huge amounts of gameplay. (But First the Game, September 2021)
💕For
#InternationalWomensDay
, we’ve focused on
#GenderEquality
in the gaming industry and chatted with a few of our wonderful women, non-binary people, and allies on the team.
#IWD2021
Check out the blog here:
This latest Playable Profile is full of delights! 💡
VioletLight chats with Light about their experiences in the industry, favorite games, and more! Check it out here 👉
#GameDev
#GameDesign