Late
#PortfolioDay
because my scheduled tweet was dated wrong. Mostly the same work as last year because posting your art online nowadays feels like collective suicide by AI and I have mixed views about social media these days too, but I still always want to share something...
I avoid foliage way too much so did a little ghibli-esque practice piece over a few evenings to get some good techniques stuck in my brain. Rough around the edges, but learnt a bunch. I created a process anim for anyone curious (it's basically "paint the rest of the owl" though)
#OriginalContentArtist
concept art world builder reposting old work because I don't have enough time to have painted something new by the time this hashtag comes around again. I'll have something new soon... I think ... ¬_¬ ... *panic sweating*
PROCESS! I know some people enjoy this stuff: so here's a blockout vs painting comparison. I try to not get 3D to solve too much for me, its mostly perspective, composition and then the beginnings of light and colour.
I like
#PortfolioDay
for showing my personal project work. Wishful thinking, but I'd love to have enough work from this project to publish a little book one day. So far I know the Title xD.
'Safety'. That sweet moment of relief. You've battled for hours, got lost in the ruins, you're out of potions, gear is trashed, but then you round the corner, the peaceful music plays and you see it, the Save Point.
Since everyone enjoyed the last one, I put together a blockout comparison together for another of the pieces I did earlier this year too. Still have that annoying 20 year old in my head telling me I'm a hack for using 3D and not painting it from scratch when I do this.
I did these some time last year, and went back to look over them again, figured people might like them. I think I used some kind of square brush, that I should find again. It had a nice quality to it for drawing with.
(Late)
#PortfolioDay
! Showing something I do A LOT professionally, but not as much personally so is a little absent from my portfolio. Line work/drawing is often the quickest/fastest way to communicate ideas, so it should be an invaluable skill for any concept artist.
2021: Made some personal work I'm pretty happy with, but fell off pretty hard with productivity in the second half of the year. I guess that's my cycle though, so time to start the engine again in 2022.
'Danger' - Are you ready? Weapons cleaned, potions refilled and gear repaired? The music quietens and the dungeon entrance stands before you. Press X to Enter.
Giant pot-tomb demon! Had this idea stuck in my head for a while, and managed to get it down on paper the other day. It's nice to feel unshackled and just create for the sake of creating.
I finished up this series of sketches with some colour on this last one, and added the collection of all of them to my artstation, check em all out, something different up next! -
Started this as a study of some William Heaton Cooper painting but then embellished a little bit. Again, keeping it simple and fresh was nice. I had a strong urge to not overwork it - so here it is.
Im finding Twitter great for finding new artists atm, and the viewing art experience is >instragram, so its time to start sharing. If people could retweet this I would be eternally grateful, and you get a dedicated pixel in my next piece.
#artistsontwitter
#artshare
#portfolioday
Some quick moods and environments for a more expansive game idea we had. Exploring a more serene and naturalistic world, littered with touches of science fiction.
#PortfolioDay
Senior Concept Artist at Blizzard during the day,
#OriginalContentArtist
by night (when I'm not lazy). My last 3 personal pieces and an old favourite:
I feel like I want to see more things "in progress", it's cool seeing how things look in the middle of the journey - so I'll start myself with something. Intention is to fully render and paint this. Rokko the Weaponsmith's Workshop.
I hit 15000 followers, thanks everyone! Twitters cool. Turns out if you only follow artists and use Tweetdeck you have a nice feed that isn't filled with ads or garbage the AI is force feeding you. Pics are hi-res and retweeting rocks for visibility. Last process pic:
Treasure! - What's adventuring for, if not for the treasure and loot at the end of the dungeon! - Six months later, I finally painted up the final piece I started in this little trio of images.
You may not like it, but this is exactly what the perfect block out looks like. Anyone telling you to do more or less is lying. Make note of the low resolution render and how it has several very important parts missing.
Finally finished up this over the weekend. Nice to dig into something and really think/render a design out. Gonna explore some matching characters and props next I think? I collected it all together with the related sketches up on Artstation, check it out:
Half way through a new painting at the moment, but found this neat little crop in the background. Had to cut it out and show it. Feels like this could easily be a full painting in its own right (with a little polish).
"Travel West, deep across the wastes, beyond the Five Stones and you will find it. The Last Oasis; a giant stone guardian and this dead civilizations final testament to its possible salvation." High res on
#artstation
If a Demake is making a new game for old hardware and a Remake is an old game on new hardware. What's an old game remade for another piece of old hardware? 🤔 - Some shots of the raw scene, conveniently in wallpaper size if you are so inclined.
POV: It's Christmas 1996 and you just put in the CD of the new PS1 3D Remake of The Legend of Zelda: A Link to the Past. (I'm learning to use Blender, the 3D, Animation and Editing is me)
Still experimenting with utilising more linework for quicker but still comprehensive images. I've typically had this very strong divide between drawing/painting - but have strengths in one that I don't use in the other. Feel like this stuff gets closer to my roots in someways.
Ever do that thing where you keep tweaking a brush preset to make it 'better' and then months later you look back and realise it was much better to start with? I spent an hour recreating it after finding this stuff I never posted:
Thinking about how weird it is that it took me like 15 years to realize that Ghibli and the background art has always been a core inspiration of mine and I never took the time to properly lean into and learn from it. It takes surprising focus and effort to stay true to yourself.
Had the most amazing and humbling weekend. Some other Blizzard artists and I went to a 2day workshop with the unbelievably talented Ghibli/Anime background painter
@YohIchi_N
. Felt like I was 15 and learning again (in a good way). My painting followed by Yoichi's masterpiece:
Final/Rough/Sketch - Forced myself to finish a painting in a sitting last night. I've been experimenting recently where I do the sketches and colour rough with just the mouse. I find it forces me to make more conscious decisions.
A little sketch
#wip
from the last 2 evenings. Spent many days on and off working on something, it was bad, finally scrapped it all, and did this is 10% of the time, and 100% better. *shrug*
In The Reach, scavenging and looting are common. Magic anomalies sometimes leave behind artifacts perfect for making rustic, yet powerful weaponry. (
#swordtember
because I desperately needed to finish something and not start another WIP)
Taking stock of my 2020 work (with a WIP I havent quite finished) and thinking. Feel like I have a good idea of where I want to go in the new year, just need to focus and develop a good rhythm for my personal work. Let's see how it goes! Happy New Year everyone and good luck!
The Bell Engraver's Foundry and The Mad Potter's Studio - Legend has it that two poor artisans desperate to escape the dangers outside the city, in the depths of magical and artistic madness, competed to create a treasure that would catch the eye of the God King of the Reach.
Although The Reach is a barren and desolate world, the occasional rainstorm still cleanses the landscape. Not the best conditions for a day of adventuring though.
#PortfolioDay
ie. New Pinned Tweet day / Remember I haven't done any new personal work in ages day / Can't show years worth of real portfolio because of NDA day. I have something new REAL soon I swear.
Feel like I'm in the phase of the life where the goal is to just stop my body and skills atrophying (because I eat too much chocolate and play too many games >.>). Posting to convince myself to make more personal art:
Pulling out the comic book influences from the closet for some experiments. Moebius and Miyazaki were HUGE influences when I first started out.
#conceptart
#illustration
A 5 YEAR LESSON: Learn to go into work with zero expectations. Expect both wild success and catastrophic failure. Make sure your time is rewarded with learned skills and meaningful relationships otherwise you spend your time building nothing. Much love to OW2 for this though:
Can't upload a video at the same time as a picture apparently, so here's the quick step by step for those who asked. Followed a technique similar to how some Ghibli backgrounds are fleshed out.
Sketch vs Final - I have a bad habit of just smashing all my layers together, so sketches don't really survive my process. This is one of the only recent sketches which made it. Nice to look back and realize I butchered it! Thanks twitter art memes -_-
Went up to the mountains over the holiday weekend. Did this little painting from a photo I took to relax after we got back. I'm trying to minimise "thinking" too much and find some more calm in personal painting these days.
For me there is a sweet spot between model detail and time spent. I could of modelled the skeleton or more detail, but it being complex would of stopped it saving me time. Spending only 5 minutes on this blockout means it has a really good "problems solved" to "time spent" ratio.
A while ago I did some Earthsea illustrations for fun and am thinking about maybe doing another, too many good ideas in those book to pick from though. Looking back too I definitely miss the graphic nature and simplicity of them. Time for a throwback experiment?
I got asked to do work for the
#Overwatch2
team and got to do this for the new fantasy themed season
#Questwatch
. It was super fun to paint, the team were all amazing, and its crazy to see my work front and center in a Blizzard game/trailer! Check my ArtStation for wallpapers.
Another study from the weekend, focused on night, rocks and moss. Looked at some Arrietty and Mononoke. I've got a proper process video I'll post up for this one too when I edit it together.
Finally excited to see our game gently emerge into the public. This is what I've been working on since I joined Blizzard. Can't say much, but the team and project are amazing, and it's the best gamedev experience I've had. DM me if anyone spots a job role they want to apply for.
"Roam the wastes and you might find him, wandering, lost, challenging adventurers to explore The Mad King's Cave." - A fun painting I made over the long weekend, I enjoyed adding the comic style stuff
Had some fun with these little thumbnails. I always feel like I do my best work when I keep it quick and simple. This is how my work normally starts out.
"Even the freezing heights of The Reach harbor dark hidden mystical ruins, that the denizens prefer to keep that way." - A sketch from over the holidays I finally finished up.
Really wanted to do some "mindless" painting last night, so did a quick study before bed. We finished watching Godless recently, it was great and had some really nice cinematography. I never get bored of Westerns.
Little squad of fantasy heroes and adventurers! I'm exploring a lot work with character design at the moment, so using some childhood favourites for painting/style practice.
Some painting practice based around Ghibli backgrounds. Still feeling inspired by Yoichi Nishikawa's painting workshop I attended. Character is from Miyazaki's book, Shuna's Journey.
Next thumbnail clean-up! Trying to figure out the right feeling I want in my linework, balancing the feel of traditional and digital. (Also trying/failing to get my stupid timelapses to upload to Twitter)
Just messing around with a WIP World Map. A friend told me to pause it half way through the 3D render because it looked cooler..... might actually have to do a serious attempt at a lo-fi version of the map now.
The up's downs of doing indie development is sometimes you move quickly and change ideas. BUT the good nature of people means, work isn't locked behind an NDA forever. Game idea where you play as the 'aliens' ridding your planet of a human industrialists:
#sameartist
Finally my time to shine in hashtag form. Years of being a generalist about to pay off. I could do 10 of these posts. Throwing up some things people might not have seen here. Some Sci fi stuff:
#sameartist
And some more older fantasy things people not have seen from me. Honestly, I kind of love doing everything a bit too much. Good design in any form excites me.
In my latest boomer moment, a cautionary tale of the dangers of hashtags: I opened an old-ish WIP to tinker with, and was treated to find a lovely small square of pixels. Apparently I ruined my PSD playing with the
#100
%zoom at some point. Wonderful. Enjoy some ugly pixels.
I've been getting in the habit of doing little warm up sketches every day for 15 mins. Some people might enjoy them. I'm always rusty on characters so I just grab something cool to copy for fun. Zelda, Final Fantasy and some Trudvang stuff.
My
#LOTR
#characterdesignchallenge
entry. "The Keeper of the Dungeons" an almost unused design that started in Del Toro's version of The Hobbit films. Still learning characters. Thrown up a bunch of sketches too on AS:
@spookbag
This time it was just using my good old eyeballs. I watched Arietty at the weekend and then spent some time looking through lots of Ghibli background art. This video eludes a little bit to the process to:
Newly translated Shuna's Journey by Hayao Miyazaki arrived. Absolutely fantastic book, highly recommend it, shades of Nausicaa and Earthsea. Every panel is masterful. I'm going to share more artbooks going forward too, I feel like I need to get my love for them into the world.
Quick 15 minute speed paint in MS Paint, 1 pixel pencil tool only, 10k res, no warmup, no ref, no AI, blind-folded, and left handed.
Remember when telling everyone how fast you did a painting was a thing? Relaxing painting I did of a photo from our recent holiday to Hawaii:
I was lucky enough to avoid the trauma of layoffs, I quit Blizzard just a few months ago when I could see the writing on the wall. But with the death of the project comes the final nail in the coffin for what amounts to almost 15% of my life's work, and that hits pretty hard.
Odyssey was something I was insanely passionate about for years, the team was full of fantastic people who did amazing work, on what could have been a great game, and no one deserved to have their time and effort wasted. I really hope we get better at avoiding this shit.
Foreshadowing a new painting with some random thoughts: A good save system with relaxing save points offering respite and soothing music is just the best thing ever. If I ever made a game this would be mandatory. My favourites (DarkSouls, Hollow Knight, ICO):
I cannot understate just how fantastic Zhengyi is and was great to work with. He's like one of the best kept secret concept artists and world builders around. He is a hidden gem. Even the best studios would be lucky to have him!
I was impacted by Blizzard layoff this morning and open for concept art positions. I am more focused on characters and creatures at the moment, but can also do environment and illustration
If you can't beat them, join them and stay ahead of the game! Using my own personal AI to copy all those silly artists from the past who did things by hand.
@NickDCarver
No jokes, first 3 picks were easy top choices for me too haha. 4th pick (EmBarrett) was was a tough choice. Also considered FF11 Artbook, Cannabis Works, and OG Halo book and Skillful Huntsman from my early days. I could talk about my artbooks for eons.
@NickDCarver
I have a new found addiction which is basically assembling my own artbooks on people/topics using pureREF. Takes some effort in the beginning, but I find the result more useful than a folder full of JPGs. I should probably use some cloud based web solution though. eg FF Tactics:
@NickDCarver
Great timing - I literally had a conversation with a colleague yesterday because I felt weird about getting so excited about the terrain variation and blending in this super mundane photo. The grass density changes and the way path fades in/out. The little "islands" of grass too.
@mikefranchina_
I think it's a german portable pillbox called a Panzer Nest, but its being emplaced into concrete here. I thought they normally just dug a hole and dropped it in.
@BenFoxworthy
I started looking up some of the actual specs of the PS1 and realised pretty quickly it would be... limiting. So I took some liberties. I get enough of engineers and tech artists shutting down my ridiculous ideas at work already xD.