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M.A.R.Y Profile
M.A.R.Y

@Pareillia

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🏳️‍⚧️ | 22 | Writer of Things | Literally Anya Mouthwashing | Girlwinner

Lonely
Joined April 2024
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 ok??? projection much lmao, if it changes and it's good then epic, if it changes and it's bad then not epic, i'm not biased any one way. i just don't think it NEEDS to change
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@Pareillia
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 i mean... no? a soulslike boss rush has been something i've wanted *forever*, and i love roguelike games. i would have zero problems with nightreign as a hypothetical
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 the 8 million downloads ARE the complaints. in the interview he was asked specifically about seamless co-op and was, ver batim, like "yeah we've noticed that, we might think about a more open style of co-op"
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 it's not a battle royale, it's basically a roguelike boss rush
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@Pareillia
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 fromsoft said they'd been experimenting with it for a while. nightreign is the first fruit of that labour, it's elden ring's game style but almost entirely focused on multiplayer
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@Pareillia
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@All_Lee24 true, and i agree. a lot of the npc questlines do quite well but every souls game has at least one where you just go "... what the fuck? why?"
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 you just used seamless co-op's 8 million downloads at a point though. this very thing is exactly what i'm talking about also wdym 'less scripted'? that's entirely how a questline works, it follows a script. every game with quests does this
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 something subjective like a quest being-well done cannot *be* objective, dude. also fromsoft themselves even said they're considering a more open style of multiplayer, you're acting like they don't listen to complains and feedback
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 i'm not against change, i'm against changing something that doesn't *need* to change. you can dislike how the quests work but don't act like what you'd rather them be like is somehow objectively correct
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 okay then go play the witcher. it's clear you just don't like the souls games, because the rest of us are fine with this game design
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 many quests, especially in dark souls 1, can go in multiple directions. you can also just kill the npc whenever you want if you decided to idk why you keep bringing up the witcher, i haven't played it nor see how it's relevant
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@Pareillia
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@Visuljkoo @DarkSeaVoyager @All_Lee24 well.... yeah? the npc system has all it needs to fulfil its purpose, it's not something you can just magically innovate like gameplay
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@Pareillia
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@DarkSeaVoyager @Visuljkoo @All_Lee24 this can actually happen with siegward in ds1, which is why fromsoft usually puts npcs far away from enemies nowadays lol
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