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@PC_Worldcup
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Joined August 2017
@populationonevr Roll the damn thing back. QA the new sh#t some more. This isn't something you should be making your customers wait for a patch on.
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@SadlyItsBradley Good to know. And the latency is not an issue in playing PC VR games? How about a multiplayer FPS like Pop:One? Still very playable? Have you compared latency between AV1 and the more common codec? Seems very similar?
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@Nofio_co @Kfseyhvvsr7876 @3yehollow Are we still waiting for your update to come out later today or tomorrow?
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@populationonevr Not happy about the constant removing of the large fleshed-out MAIN map over and over again (Evolve map). Instead of leaving the old smaller 'Classic' map up, why not use the large MAIN map? There's no reliability or consistency with being able to play on the MAIN map.
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@populationonevr None of these new modes have any longevity. Bring your stellar Evolving map back (with Metro/Kingdom), occasionally add to it, with seasons. That's it. Do not include user sandbox creations in the Evolving map. Right now you're alienating your player base with unwanted changes.
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@MrZulubo My early pick for PC VR Game of the Year. The Remaster was brilliant and 2 is clearly taking things to a whole other level. Love it. Hope it's long and has some replayability.
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@SadlyItsBradley I would demonstrate reprojection (and brightness changes) by smooth locomoting in Horizon while looking at nearby stationary objects (rather than sitting stationary in a boat while doing the head nod). None of this is going to solve or lessen the PSVR2's reprojection problem.
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@SadlyItsBradley Best to be brutally honest. Reprojection in flagship games, mura in all games, flawed headstrap design that slips (no top strap), is uncomfortable and must dial-in on every gaming session. Tried lowest brightness, did not help with the reprojection at all. Just a darker scene.
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@nimSony @valvesoftware Hey Nimso Ny, what are you hinting at? I thought it was just Valve develops HLVR playable on SteamVR.
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