Climb Higher is now out on iOS and Android!🎮🎉It's free. Let me know what you think. Please RT and leave a review, they are incredibly helpful. Thank you!
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#gamedev
Android ->
iOS ->
Checked in on my stats today. Total downloads across all titles and platforms is now at 53,852,087. Thanks everyone for helping share my games!
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#gamedev
A huge thank you to everyone that has played Brain It On! It's been downloaded over 44,069,992 times now. Stay tuned for news about my new game.
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#indiegames
Brain It On! was released 5 years ago today.🥳It's been downloaded over 56 million times since then. Thank you all for playing and sharing my game!
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The combined downloads of my first two games just reached 50 million. Crazy. Thank you all for downloading, playing, and sharing my games!
#brainiton
#shatterbrain
#indiedev
I'm glad that my downloads for Shatterbrain have returned, but it's a stark reminder how much control store discovery algorithms have over my games.
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#mobiledev
Testing out a new fan object using a particle system to model airflow that can be blocked or redirected with your drawings. What do you think?
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#gamedev
Brain It On! has been downloaded 49,995,665 times on the Google Play Store. I'll be adding a new daily challenge feature soon, hopefully for the 5 year anniversary on June 25th.
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#gamedev
Got a small iOS feature for Brain It On! on Saturday that increased downloads 22x in the US. I appreciate getting the feature, but they really need to improve the discovery overall so that features are not the only way to get downloads.
#mobilegames
#indiedev
Working on an indicator that shows you the direction and distance to your goal. Trying to keep the UI as minimal as possible though, so it fades away while your moving and displays only when you stop.
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#physicsgame
Brain It On! 1.6.137 is now out on iOS and Android! New levels, new objects and new goals for the level editor, and of course some bug fixes. External build
#344
, 5.75 years of support and new features. Phew.
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#gamedev
Lots of bug fixing and cleaning up systems today, not much to GIFify. But I added sparks to metal though, and made it easier to add sparks or impact particles to any material. How is your
#indiedev
going?