Open Net Battle Engine Profile Banner
Open Net Battle Engine Profile
Open Net Battle Engine

@OpenNetBattle

Followers
3,224
Following
34
Media
170
Statuses
832

I'm coding an online BN client that allows custom content with the end-goal of putting it into a real PET case. I do NOT accept donations, bribes, or blackmail.

Undernet Area 4
Joined September 2019
Don't wanna be here? Send us removal request.
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@OpenNetBattle
Open Net Battle Engine
2 years
The end-goal for ONB is putting it into a real PET case. Since it can already run on rasp-pi, and we have the link-gate program now, this should be feasible.
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@OpenNetBattle
Open Net Battle Engine
2 years
Seeing battle network fans having fun together like this never gets old for me. 🥰 Join the community discord to meet fans like you and learn how to play today!
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@OpenNetBattle
Open Net Battle Engine
2 years
Based on the comments on my tweets over the years, I think people on here don't realize the videos and screenshots are not mock-ups or GBA rom-hacks. This is a real project and you can download v2 on gamejolt: you can find the discord link there too 😃
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@OpenNetBattle
Open Net Battle Engine
2 years
I'm seeing a future competitive scene where ONB is basically Multiversus for battle-network fangames and grid-battling spin-offs.
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@OpenNetBattle
Open Net Battle Engine
3 years
I'm cancelling the project - this has officially gotten out of control
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@OpenNetBattle
Open Net Battle Engine
4 years
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@OpenNetBattle
Open Net Battle Engine
3 years
starting PVP from overworld with your friends
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@OpenNetBattle
Open Net Battle Engine
2 months
Finally fixed the animation system by practically rewriting how I approached frametime intervals between them. This new way allows the engine to do something cool: custom state transition behavior at specific frame intervals. With this, you can have unique walk-to-run animation!
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@OpenNetBattle
Open Net Battle Engine
3 years
peace was never an option
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@OpenNetBattle
Open Net Battle Engine
3 years
what is this project turning into
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@OpenNetBattle
Open Net Battle Engine
1 year
Version 2.5 has language translation support and allows contributors to create and add custom fonts for new languages!
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@OpenNetBattle
Open Net Battle Engine
4 years
this is nuts. someone made this. I never thought I'd see people spending hours making content with the engine i made and having so much fun with it🥰😮
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@OpenNetBattle
Open Net Battle Engine
2 years
I used to day dream... what if we had the tools to make our own battle network universe and custom netnavis, what would the people create? the people:
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@OpenNetBattle
Open Net Battle Engine
10 months
You have not heard much from me and that's because we're super close to finishing the next version. One of the features people have been asking for is a way to customize the in-battle chip select. Well, now you can- including intro and outro animations!
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@OpenNetBattle
Open Net Battle Engine
4 years
maybe the internet isn't ready for custom netnavis with @pnw_ssbmars and the gang
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@OpenNetBattle
Open Net Battle Engine
2 years
Improved map generation from websites. Now with stairs! This is Wikipedia.
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@OpenNetBattle
Open Net Battle Engine
2 years
modders have figured out how to use time-freeze chip API to make timed menus for... *checks notes* swapping out as playable viruses I didn't know you could do this and I programmed it. 😶
@alrysc
Alrysc
2 years
@OpenNetBattle modders have made a lot of cool viruses and bosses for players to fight. But that's not all these enemies are good for. I wonder if this can be used to mimic some other game...? #megamanbattlenetwork
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@OpenNetBattle
Open Net Battle Engine
2 years
You all really liked the last screenshot of area generation from websites. Here's my net navi exploring twitter and some random guy's twitter account @LINGsCARS
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@OpenNetBattle
Open Net Battle Engine
3 years
This is absolutely INSANE! Someone made 2 NCPs that make your opponent in PVP your friend and then another to spawn enemies! This is LOCKSTEP CO-OP! 🤯 I didn't even know you could do this!
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@OpenNetBattle
Open Net Battle Engine
4 years
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@OpenNetBattle
Open Net Battle Engine
2 years
I'm genuinely curious. How do you feel about seeing characters from different games in battle network? Comment in the thread, I will be reading and considering your input. 👇
@alrysc
Alrysc
2 years
In some ways, you could call a net navi a servant. In @OpenNetBattle , we don't discriminate. A few effects were made by ONB user Ecanoya and myself, but the super cool Saber spritework is by @Leanb00x , . #megamanbattlenetwork #Fate
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@OpenNetBattle
Open Net Battle Engine
2 years
User Nyx built a rasp-pi arcade cabinet running Open Net Battle and battling others online. Cool!!! 🤩 Nyx YT Channel:
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@OpenNetBattle
Open Net Battle Engine
2 years
indie grid fighting games on Steam are like -
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@OpenNetBattle
Open Net Battle Engine
6 months
ONB v2 was cool, technically. Sure people made their navis come alive to battle and explore people's own custom servers, but what was there to stick around for? That's what ONB v2.5 tooling solves: gamified content! Plus an easier way to make and test content with a button click!
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@OpenNetBattle
Open Net Battle Engine
4 months
👋Hello new followers. Quick info: I started this 6 years ago. I'm the primary and mostly only coder. Public release is v2. Next version has more content and much needed features like chip sorting (see vid). I never expected to have this many mods and players. Sorry about that.
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@OpenNetBattle
Open Net Battle Engine
4 years
the scriptable open net server can be run on a raspberry pi zero. 😱 Here's what one player made: we connected to their server featuring custom billboards and NPCs using lua scripting!
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@OpenNetBattle
Open Net Battle Engine
3 years
Create your own... navi cust parts??? (see comments)
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@OpenNetBattle
Open Net Battle Engine
1 year
Let's take a look at some other improvements on the engine in 2.5: - Chip sorting (long overdue, I know) - Chip flip out effect (frame accurate to the game) - Mail attachments - *NEW* minigame framework for servers
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@OpenNetBattle
Open Net Battle Engine
4 years
(PART 2) Showcase: Inter-connected servers! In one user's map, they added a tag mini game you can play by interacting with other players! 🏃🏃‍♂️🏃‍♀️
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@OpenNetBattle
Open Net Battle Engine
4 years
Nostalgia: Duo isn't hard Reality:
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@OpenNetBattle
Open Net Battle Engine
7 months
A little transparency from me: I had planned to follow up on some of the new features like the chip select customization. But since then, I made changes to how animations tick every frame which resulted in some graphical glitches. I must fix those first! Here's virus attachments.
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@OpenNetBattle
Open Net Battle Engine
3 years
Running around on the net with the Steam Deck #SteamDeck #battlenetwork #opensource #onlinegame
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@OpenNetBattle
Open Net Battle Engine
1 year
Another v2.5 sneak peek! Available for servers as a part of the gamified content effort 🎁
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@OpenNetBattle
Open Net Battle Engine
1 year
I wanted to see what BN would look like if it had special effect support for text. It worked out well so I think I'll keep it in. Maybe it'll be useful for identifying key items for online quests? 🌈🪄✨
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@OpenNetBattle
Open Net Battle Engine
1 year
Idea: if your rasp pi has the wifi module, and there were server hot spots placed in the physical world, hypothetically you could jack in from your hand held just like in the games.
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@OpenNetBattle
Open Net Battle Engine
3 years
PVP matches happening in Yoka
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@OpenNetBattle
Open Net Battle Engine
4 years
this is nothing please do not watch this
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@OpenNetBattle
Open Net Battle Engine
8 months
In my spare time I've been thinking about an infinite battle grid system. This looks like a really good spin on that idea!
@melonkoi
melonkoi
8 months
b-b-bros we're finally home
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@OpenNetBattle
Open Net Battle Engine
4 years
you will be able to customize your homepage and your server area (if you're hosting a server somewhere for people to connect)
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@OpenNetBattle
Open Net Battle Engine
3 years
First quest in central area is a Christmas quest🎁
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@OpenNetBattle
Open Net Battle Engine
2 years
Next version can boot into PET mode
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@OpenNetBattle
Open Net Battle Engine
4 years
Iceman is Santa's helper this year 🎅 For many of us our winter holidays have already begun! Happy holidays with help from @pnw_ssbmars and @Playerzero_exe ! #gamedev #indiegame #fangame #battlenetwork #cplusplus #opensource
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@OpenNetBattle
Open Net Battle Engine
2 years
Several years ago before I started this project, I made an online guide on how to make your own chip reader at home using the contact-pins on the PET chip toys and read their binary values. As this project nears its completion, we have come full circle. Merry Christmas! 🎁🎄
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@OpenNetBattle
Open Net Battle Engine
3 years
There's someone in ACDC at the entrance warp named "???" playing as a Roll and their folder is absolutely wrecking everyone to the point of frustration and no one has any idea who it could be is the most real battlenetwork experience I've heard of
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@OpenNetBattle
Open Net Battle Engine
5 years
May 2020 will mark 2 years of progress. I couldn't fit everything in this video! #mmbn #opensource #gamedev #battlenetwork #megaman #cpp #sfml #swooshlib #YearInReview
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@OpenNetBattle
Open Net Battle Engine
4 years
(PART 1) Showcase: Inter-connected servers! My server is the Central Area remake and I have placed warps that take you to other player's personal servers!
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@OpenNetBattle
Open Net Battle Engine
3 years
What is technology for if not to transcend humanity beyond? Like a specialized tool to carve out a new future, one where the utopias of our generation are not lost to time but can stay with us forever. We will never forget what time has taken from us but it can be REBORN 🐧
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@OpenNetBattle
Open Net Battle Engine
4 years
In the game, you can edit the /resources folder and swap out the .png and .animation files to see the enemies that aren't programmed yet
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@OpenNetBattle
Open Net Battle Engine
3 years
4,500 npcs on a server starts to lag
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@OpenNetBattle
Open Net Battle Engine
2 years
Fighting Bass XM (XMas) Created by ONB modder loui and content creator Ota for holiday events. #battlenetwork #christmas #holidays #opensource #gamedev
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@OpenNetBattle
Open Net Battle Engine
4 years
A lot of art for #battlenetwork took from Legend's bot enemies. You can see Alpha draws elements from Hanmuru Doll. I always wanted to know what Juno EXE would look like so I came up with some concepts and had it redrawn by the professional @MegamanUMX #gamedev #fanart
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@OpenNetBattle
Open Net Battle Engine
4 years
#mmbn #gamedev #cpp Most of my time is spent replaying video footage frame-by-frame and discussing with my team of official battle network scientists (mostly @pnw_ssbmars ) to determine what nuances of battle mechanics should stay or be fixed in this C++ version. Exhibit A:
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@OpenNetBattle
Open Net Battle Engine
2 years
this is not a rom hack. this is a shareable enemy package (mod for short) made for and playable in the open net battle client. :)
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@OpenNetBattle
Open Net Battle Engine
3 years
when she says she likes megaman but not battlenetwork
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@OpenNetBattle
Open Net Battle Engine
4 years
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@OpenNetBattle
Open Net Battle Engine
1 year
who's going to tell them?
@DigiEXE_
DigiEXE
1 year
@MegamanUMX They once toyed the idea of a MMO for the Battle Network series, I hope it gets revived again with how successful the Legacy Collection has been in Japan alone. The dream of making your own Navi would come true
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@OpenNetBattle
Open Net Battle Engine
8 months
Casually adding a karma system to ONB
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@OpenNetBattle
Open Net Battle Engine
3 years
lots of new features added to the engine lately, can you guess which ones?
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@OpenNetBattle
Open Net Battle Engine
2 years
Capture the flag? Nah, delete the flag. ⛳️ Created by modder Dawn for ONB. Turn your PVP matches into a new game-mode by installing this NCP on your navi before battle. Super simple but no one thought of making this before. That's where the genius in simplicity lies. 👌
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@OpenNetBattle
Open Net Battle Engine
5 years
stress testing the engine. This means I spawn as many entities and bosses in the same field as possible. pleasantly surprised to see nothing crashed. #opensource #cpp #mmbn #battlenetwork #megaman #exe #bn6 #gamedev
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@OpenNetBattle
Open Net Battle Engine
3 years
The amazingly talented players in the ONB community have re-created several high quality chips. This battle with "Dark Rock" is the perfect showcase for them!
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@OpenNetBattle
Open Net Battle Engine
3 years
Technical: Server side animation system now propogates to the clients Fun: compression program? Nah fam expansion program 🙏
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@OpenNetBattle
Open Net Battle Engine
3 years
😎
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@OpenNetBattle
Open Net Battle Engine
4 years
I think elec cross's charge attack is too OP. BN3 Alpha took a beating. ☠️ #battlenetwork #fangame #indiedev #sfml
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@OpenNetBattle
Open Net Battle Engine
2 years
We have a new user in the discord community, KingK1rbY, who is only a few weeks fresh and they're pumping out highly game accurate chips for everyone. I'm blown away by their speed and attention to detail. 🤯
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@OpenNetBattle
Open Net Battle Engine
3 years
No sound. you'll have to make the sound effects yourself for now
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@OpenNetBattle
Open Net Battle Engine
3 years
the Battlenetwork Renaissance has begun
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@OpenNetBattle
Open Net Battle Engine
1 year
I've said it before and I'll say it again: Multiversus Battle Network😀
@alrysc
Alrysc
1 year
Cat boomerangs are here, in @OpenNetBattle . Chen's chip, from Shanghai.EXE, has her spin around the field three times. She'll stop over holes. Marked as Null, but she does Shanghai's "Earth" damage, which is effective against Shanghai-type Fire Navis, like Yuki here.
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@OpenNetBattle
Open Net Battle Engine
1 year
Support your local homebrew manufacturers
@Slime_BlaXun
BlaXun (inactive, find me on BlueSky!)
1 year
Didn't have much time to work on my 3d printable progress pet. However, its making some progress. Hard parts begin now. #MegaManBattleNetwork #Fusion360 #ロックマン #ロックマンエグゼ #プラモデル #ロックマン #rockmanexe #megaman #rockman
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@OpenNetBattle
Open Net Battle Engine
9 months
😍No wayyy
@k1rbyat1na
Kirbyatina
9 months
EXEPoN Cache Battle Chip recreation in @OpenNetBattle Chip artwork made by @honekaryudo #ロックマンエグゼ #rockmanexe #megamanbattlenetwork #mmbn
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@OpenNetBattle
Open Net Battle Engine
9 months
Huge props to ONB's very own @crazyclevette aka D3str0y3d for helping rip the first hundred art assets in the preservation effort! Alrysc did a phenomenal job bringing the art to life! 🥳🤯
@alrysc
Alrysc
9 months
Did you hear that PoN and LoN have been successfully emulated? And that assets are being ripped? Well, you know what that means... New stuff for @OpenNetBattle ! Here's a recreated fight with JammingMan, getting as close to his behavior as I can from watching recordings!
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@OpenNetBattle
Open Net Battle Engine
4 years
If they had bn6 pucks in bn3, it would take 8 pucks to defeat Alpha #gamedev #battlenetwork
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@OpenNetBattle
Open Net Battle Engine
2 years
There's lots of fun things you can do with the engine if you're creative. You can offset the mugshot animation origin point above the textbox and use that screen space as free real-estate for even cooler mugshots! It's fun seeing makers catch on to these little engine secrets.
@crazyclevette
D3str0y3d255
2 years
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@OpenNetBattle
Open Net Battle Engine
1 year
That's a high quality custom net navi! 😍
@LaylaGameArt
Layla's Gameart Love
1 year
ONB Navi Release: Berkana.exe Berkana from MegaMan Xtreme 2 on GBC has been converted into a NetNavi! Navi Design by @MegamanUMX Sprite Art by @TressaNightmaus Emotion Window by @Drawceress Talk Sprite by Ota Programming by me Special Thanks to @alrysc and @CyanmanEXE
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@OpenNetBattle
Open Net Battle Engine
4 years
There's quite a lot of controversy in the ONB discord- whether to add some new version of navi cust or drop it all together. So let's try and settle it: why did YOU like the navi customizer in the BN games and how would you RE-IMAGINE it differently? 🤔
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@OpenNetBattle
Open Net Battle Engine
4 years
To test, I'll play the game in an emulator and then spawn high HP mettaurs to unload chips onto. I make tweaks to the visuals and logic to make sure it matches the emulator as close as I can #indiedev #sfml #cpp #battlenetwork #fangame 👀✍️
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@OpenNetBattle
Open Net Battle Engine
1 year
I found out that my engine which I've worked hard on is being cloned and claimed by others without credit within the BN community. This sours the idea of future open source programming projects for me. 😶 Aside from this, I am still working hard on releasing the next version.❤️
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@OpenNetBattle
Open Net Battle Engine
2 years
As the dev who worked solo for a few years on ONB, I am inspired and in-awe of the developer behind LunarLux and how much they have accomplished. And LunarLux coming to Nintendo Switch! 🤩 I know I'll show my support by buying it on the console. You should do the same! 🙌
@LunarLuxGame
LunarLux 🌙 Available NOW!
2 years
You'll get to meet a cast of memorable characters in LunarLux! Any designs that catch your eye?👀 #LunarLux #NintendoSwitch #Steam #RPG
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@OpenNetBattle
Open Net Battle Engine
4 years
of all the mmbn attacks to re-program, bees are the hardest
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@OpenNetBattle
Open Net Battle Engine
5 years
[PART 2] Progress week of September 1st #cpp #sfml #swooshlib #battlenetwork using @swooshlib for scene management
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@OpenNetBattle
Open Net Battle Engine
3 years
Officially started this project 3 years ago. With help from many internet people all over the world, I've added so many new features I never thought I would ever include. Some of those people have even become IRL friends. One more year to go?
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@OpenNetBattle
Open Net Battle Engine
2 years
Then there are those faithfully recreating chips and playable navis from the franchise 😍
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@OpenNetBattle
Open Net Battle Engine
5 months
Imagine playing the series but you and your navi are the protagonists. 🤔🔧 #opennetbattle #onb #mmbn #battlenetwork #gamedev Thank you for following and being a part of the ONB story! This project is coming to close on a grand note later this year. Regular, newer updates otw.
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@OpenNetBattle
Open Net Battle Engine
3 years
someone remade the entire BN1 Fireman boss fight with only the engine's scripting feature👀 soon you all will have the whole series remade I swear 🤣
@IAmGrayNine
Gray Nine
3 years
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@OpenNetBattle
Open Net Battle Engine
3 years
the video capture is a little rough - this is between 2 other players on stream last night. the blinking Protoman is named "Hues". Neutral tiles are in. 😆
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@OpenNetBattle
Open Net Battle Engine
1 year
Such a cool mod. I see blind status and the hand has its own AI behavior! 🏜️
@crazyclevette
D3str0y3d255
1 year
Another big moment in ONB @alrysc Thank you for coding the passive, CS, and special attack @Aeon_Offspring for taking my commission for the OW and battle sprites! @OpenNetBattle
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@OpenNetBattle
Open Net Battle Engine
2 years
Metalman is my favorite net navi from the series!🤩 Who is yours?🤔Tell me in the comments! 👇
@alrysc
Alrysc
2 years
Added some moves to @OpenNetBattle 's MetalMan player mod. The special button swaps between two charge shots that closely follow MetalMan's moves in the recent 4.5 PvP patch. #megamanbattlenetwork
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@OpenNetBattle
Open Net Battle Engine
5 years
Progress Saturday night October 19th - "Forms System" allows coders and scripters to create custom forms for navis. Forms show up in the chip cust! #MMBN #cpp #gamedevelopment #opensource #battlenetwork
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@OpenNetBattle
Open Net Battle Engine
2 years
people's fan art from the past coming to life! this is a mix of heart warming and cool. Cool warming. 😎 No wait, cool hearted. 🥸
@RubyRuneLeimon1
EclipsedHorizon
2 years
@honekaryudo I hope you can understand this, but thanks to project @OpenNetBattle I was able to take the assets you made for MettVillage, and create this fight + MettVillage! I hope this is close to what you envisioned. Overworld Linked Below
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@OpenNetBattle
Open Net Battle Engine
5 months
You've seen the recent map editor plugins for making content. Now here's the ONB debugger that you will also receive in the next release. It highlights logs by their type and you can filter them. Additionally, you can toggle layers, and overwrite values in the running client.
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@OpenNetBattle
Open Net Battle Engine
2 years
Battle network PVP pros should be cheered and held in high regard. The time spent perfecting their craft in regards to input latency and nuanced mechanics is imperative to their success as a competitive professional e-sports player.
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@OpenNetBattle
Open Net Battle Engine
2 years
there's something on steam I have to take care of BRB
@CorrosiveCatz
Corrosive Catz Games
2 years
Super happy to announce that #NetKnight finally has a playable demo on Steam! Hope folks enjoy playing as much as I enjoyed making it 😼👍 #screenshotsaturday #indiedev #IndieGameDev #indiegame #megamanbattlenetwork
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@OpenNetBattle
Open Net Battle Engine
2 years
When people are making custom ONB content, I frequently explain how the real BN mechanics work and that entities generally have simple spawn and move checks but other rules (like sharing tile spaces) can allow for some awkward experiences happen even in the original games! Proof:
@rfodgbkpte
Dirge
2 years
今のところ使い道はないけど、ガッツマンのパンチを利用すれば置物を最大で3つ重ねることが出来る。
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@OpenNetBattle
Open Net Battle Engine
2 years
android port coming this year
@EFEXTEX
EFEXTEX
3 years
Megaman Battle Network - ANDROID Logo Parody #megaman #MegamanBattleNetwork #netnavi
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@OpenNetBattle
Open Net Battle Engine
3 years
The in-game menu is just a bunch of BBS board signals from the server
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@OpenNetBattle
Open Net Battle Engine
3 years
SHE'S BACK
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@OpenNetBattle
Open Net Battle Engine
4 years
@NickWestDev Traveling the net in 3D feels great and I like what you did with the HD 2D artwork!
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@OpenNetBattle
Open Net Battle Engine
5 years
Inspired by 2v2 mods, I wanted to see how the engine would perform with multiple controllable players. Co-op? 🤔 #mmbn #battlenetwork #opensource #cpp #gamedev
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@OpenNetBattle
Open Net Battle Engine
3 years
adding lockstep to online PVP
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