![𝕋𝕙𝕖 𝔽𝕠𝕣𝕘𝕖 ☠ Profile](https://pbs.twimg.com/profile_images/1283366539308290049/4ywnu4On_x96.jpg)
𝕋𝕙𝕖 𝔽𝕠𝕣𝕘𝕖 ☠
@OldSchoolAnim8r
Followers
12K
Following
15K
Statuses
6K
Multiple award winning indie feature animation house. Specializing in bleeding edge cinematics for games, film, and tv. https://t.co/nJg20j2rKf #fnook
Toronto, Ontario
Joined February 2011
@BestBuyCanada please stop using Purolator as your Canadian courior. Canadians are pretty unanimous in their dissatisfaction with Purolator, and I'm rather tempted to cancel my recent order because it's being shipped via Purolator.
0
0
2
@Laphin The body language alone, Mike is just staring at Jake as he answers, Jake is looking everywhere because he knows nobody is swallowing his BS. It's going to be fun watching Mike turn this fool into pudding.
0
0
1
@seedher_ohlow That's the point of that shot. The giant squishy dumptruck is just a distraction. 😏😉
0
0
11
@Frozen_Altars Nope. Everything was stored at the studio, and Red Rover closed up and liquidated around 2008 if I remember correctly after Andy Knight passed away. We shot all ruff animation using an Amiga computer in Take 2 which files weren't pc compatible.
0
0
5
@StoryServal After leaving the traditional scene back in 2001, I went into TV animation and joined up with Nelvana where I directed animation on hundreds of TV series, including my own preschool series in 2005. Are we surprised? Not really. 🐰
1
0
7
@DanToonMan @_BLUBOT_ For ink and paint we scanned all drawings into US Animation on a SGI Unix pc.
1
1
20
@SebasSeabass Stressful? Not really, more cumbersome. We couldn't draw ON the photostats as it doesn't work that way. So the photostats had to go in between your drawings to flip to reference. Instantly doubling the drawings currently occupying your pegs on the disc. Photostats sucked. 🤣
1
0
8
@Defacto_tron Errmm.. Well.. That would just be me in that case. The others in the studio, no so much.
1
0
10
@_BLUBOT_ We didn't use software for the 2D work. We used paper and pencil to animate traditionally. The 3D work I believe was done in Lightwave.
1
1
58