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IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲

@Nothke

Followers
12,396
Following
2,188
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4,767
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17,700

Flâneur, Indiedev, @Stugan_ -eer 👨‍🏭: #Podvarak & custom engine in #cpp ❤: #procgen +Physics+Vehicles+Space

City 17
Joined April 2009
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
If you didn't know, #Podvarak is a game about surviving during wartime sanctions, based on my memories of 90s Yugoslavia. It's supposed to be a reminder of what I hoped will never happen again, but I don't know what to feel when your game is becoming a reality for many people.
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
14 days
Lost the cable for my old external drive and figured out you can just plug in micro USB and it works just fine 🤯 The Big Cabla doesn't want you to know this.
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 months
Everything's a shader to a graphics programmer, but everything's a bone to an animator
@AuroraPLZ
Aurora
4 months
fire animation
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Challenge accepted 🌊🏄‍♂️🌊 #ShakedownGame
@MissionCTRLGame
David Donze
2 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds! #ShakedownGame #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
When you import a model into Unity
@messedupcars
messed up cars
2 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
Don't worry, I know how you CAN break free!!! Hmm.. I mean.. 😬 #gamedev #indiedev #cpp
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@dvdfu
greeny 🦖
1 year
I want to break free
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
Ok, slapping textures on low poly models is so fun and surprisingly a e s t h e t i c, I wish to never use any other technique again #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
There is no better way to stress test the traffic AI and watch the ensuing chaos than in Slavija square #YugoTrip #gamedev #indiedev #Belgrade #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Tiny feature for today: The liquid runs out of containers only when the level is below the orifice #podvarak #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Thanks to @Bananaft for the simple yet brilliant idea to light the car by using physics raycasts towards the sun. And with multiple scattered rays and smoothing over time it just turned out perfect 👌 Implemented it yday live on stream! #ShakedownGame #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 months
Now finally correctly sorting particles and windows 😊 No more disappearing windows! Split particles to 2 draw calls, in debug: green - behind, red - in front of the car #ShakedownGame #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Thanks @torfias , I felt that.
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
I've completely rewritten the suspension model, now modular and fully physically simulated. Showing off the first two designs: MacPherson and solid axle with trailing arms (megabumps for testing) #INFINLAND #screenshotsaturday #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Into the morning mist #podvarak
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
I've been completely reworking the physics of #TrailsOfTenere with a new bike tire model with pressure and full 3d contacts and response. So glad this works, I've spent a few days feeling I'm going into a dead end and this evening it started looking good! #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Incredible how well this holds up, was fun and looked good when it came out, still does. You don't need 100gb, temporal porridge and screen space vomit.
@blasko_art
Blasko
5 months
this is fun
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Same exact place, same car, but now with some distance based audio filters. This now feels like a completely different game! Turn up the volume 🔊👂 #ShakedownGame #gamedev
@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds! #ShakedownGame #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Karibu Kenya! It's finally done and the new build is up! Drive on twisty bushy forest roads and across vast savanna plains. Read about the update here: #ShakedownRally #safarirallykenya
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 months
Fast through the Kenyan bush forests. w a wonderful car mod, and custom audio by C1RCUi7 😊 #ShakedownGame #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
There's nothing wrong with this staircase #gamedev #architecture
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
For people thinking of writing their own engine in C/C++ after the Unity fiasco, here's a few things I learned in my own journey making #ShakedownGame in C++: 🧵👇 #gamedev #cpp
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Full throttle across the savanna #ShakedownGame #screenshotsaturday #gamedev - Car mod by @HWNathanJens
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
I decided to go for a fully physics based interaction system instead of classic "taking" items. On my last stream I've made "slotting" work. Now I'm starting a new stream to add an electrical system that will use it. State of it right now + nice debug lines: #gamedev #GodotEngine
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
After a few improvements, I took the old boat for a spin. #ShakedownGame early #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Vector math day. Fixed some long standing physics weirdness with doors by constraining the "pull" target to the actual door motion arc. #podvarak #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
At 9pm CEST this evening (in 2.25 hours) I'll be streaming custom engine dev again, I'll try adding another uv layer (for a lightmap!) and coding some basic UI. Here's a little preview of how it looks so far #screenshotsaturday #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Adding noise to rail physics for a more authentic Serbian feel #YugoTrip
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
I'm dying 🤣 This couldn't be more true. I know instances of both extremes #gamedev (source unknown)
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
ForceModes! Know the difference! A little contribution for #UnityTips . #madewithunity #gamedev #physics
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Gosh, look at that cheap ass perlin noise splat transition. So unrealistic #RealLifeDev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
I've managed to survive a month working on the space station game without having any sounds at all. Well, it's time to make some. #indiedev is hard labor. (Sorry neighbors) #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Added puddles to #procgen potholes, now they're definitely much nicer and easier to see. Too bad I'll have to implement rain now 😅🌧️ #podvarak #pothole #yugoslavia #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Ok I guess I'm making a rally game again 😅 Now with slip and more realistic drivetrain #gamedev #indiedev #rally
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 months
Gosh, I'm really enjoying this thread of people discussing my "photorealistic" game 🤣🤣
@matthughson
Matt Hughson (NES & Game Boy Developer)
5 months
How can a game be hyper-real and ps1-aesthetics at the same time?!
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Switching tracks works just fine #YugoTrip #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
A year has passed since I made this. It aged like fine wine. Nothing changed.
@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
🏔🌲 Shakedown is now out!! 🏔🌲 🌲🏔🌲🏔🌲🏎️💨🏔🌲🏔🌲🏔 Enjoy driving: #ShakedownGame #indiedev #gamedev #RallyeMonteCarlo
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
7 years
Me: hmm the rider should always lean against the velocity vector to keep the center of mass in line; Game: blahblahblahblahblahblahblah
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
13 days
@jaroslawjarosik I mean, it doesn't have external power, it comes through the micro. And I didn't notice any speed difference.
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Now with total destruction of the quiet French town #ShakedownGame ⛪🏘 I'll be pushing an update in a few minutes live on stream 😉 #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
There's nothing more appropriate for a bus stop than a suspicious sausage place #podvarak #k67 #kiosk #yugoslavia #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
After rewriting the foliage system for the 7th time, I'm finally satisfied with the result, it runs and generates really fast and looks good. A very rare occasion when I'm proud of myself :D (not proud of the time it took to do it tho) #screenshotsaturday #INFINLAND
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Back from my first vacation in 10 years and back to #ShakedownGame ! New streams are coming up, stay tuned 🙂 #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Physics based pantograph. Arcs when close but not in contact. Hopefully it scales #YugoTrip
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
It's actually amazing they are doing just fine managing the crossroads, considering how crude the system is. And props to the sideways Yugo (wait for it..) #YugoTrip #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Ok, here you go! I finally open sourced my glorious 10-hour-work endless universe of Norman's Sky and put it up on github: #normanssky #gamedev #indiedev #lowrezjam
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
I spent the whole day just hopping on buses, spying on the driver and watching the landscape go by (and cursing the traffic). I feel like this is the first game that I played where being driven around is more enjoyable than driving yourself :D #podvarak #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
Those vertex colors have now been put to good use #INFINLAND #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Started working on NPCs using doors. God help me. #podvarak #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 months
Yay, particles can now render correctly behind windows! Also optimized them by rendering with index buffer. #ShakedownGame #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
7 years
Everything is totally fine, nothing strange here #procgen #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
The most important item of every Yugoslav is of course their pederuša #screenshotsaturday #podvarak #gamedev #indiedev #yugoslavia
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
8 months
Now with some classic wheel speed blur! #ShakedownGame #screenshotsaturday #gamedev Doing a late night stream in a couple of minutes to implement save/load of replays to binary files in #cpp , it'll be fun.
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 months
The indie game I'm making and the inspirations behind it #ShakedownGame (yeah I'm a little late for it but I was away 😅)
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Well hello Mr. Bike Physics, we meet again! #podvarak #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Hey, you can actually render a mesh directly to a RenderTexture without a camera, if you don't need the fancy camera bits like culling, shadows n stuff. Here's how, annotated: #unitytips #madewithunity
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Join in for a tea #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
I owe you that #procgen -pothole-tech driving test I promised so here it is. Even if the cars are passing over them fine most of the time, some potholes are definitely dangerous! #podvarak #yugoslavia #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 months
And here's the first test drive of the new car! Untextured but functional, all done entirely on the last stream. Can you guess what is it now? 😉 Continuing in about 20mins to model the interior and start texturing. #ShakedownGame #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
When a gamedev plays a game.. Just me being fascinated and surprised with UE1 technology. How does it work? 🤔 Continuing streaming Deus Ex in a few minutes #letsplay
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Ok, NPC bike driving is now almost race-ready :) early dev- #screenshotsaturday #podvarak #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
This has the most American Psycho vibes since the American Psycho
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
Style test Saturday #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Just a few more bugs left to fix and #ShakedownGame v0.00001 is ready for release. Expect it tomorrow 😎 #RallyMonteCarlo #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
Had to add a few more superficial knobs to the TV 😊 #screenshotsaturday #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Yea yea #PS1 / #PSX / #HPS1Jam is all the rage, so don't mind me, I'm just trying to recreate the look and feel of one of my favorite 60s tv shows. #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
A little drive through #RallyFinland inspired stage. Added some spruce forests, corrected colors to make it feel more Finlandy, some fake AO with tree density and 3D grass! Good but can be much better 😉 #ShakedownGame #indiedev #screenshotsaturday
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Semipalatinsk test site looks like it was made by ancient giants that were really into brutalism
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
#Podvarak will be a very *** patike on the ground *** experience #screenshotsaturday #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
And here it is, with the first batch of sounds. Still figuring out #GodotEngine audio, but I'd say the player-slamming-into-walls (THAT wardrobe foley) turned out perfectly #gamedev #indiedev
@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
I've managed to survive a month working on the space station game without having any sounds at all. Well, it's time to make some. #indiedev is hard labor. (Sorry neighbors) #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
"I don't have a ticket, just one station please!" #screenshotsaturday #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
No rush. Just sit back and reflect #screenshotsaturday #INFINLAND
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
4 years
Is this the end? Is there life beyond? ...Yeeeeet... #deep #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
Working a little on player driving, finally #gamedev #podvarak
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
A drive through freshly shaded tunnels 👌 This time without the crunchy image effect to give it that mid 00s look #ShakedownGame #gamedev (sry, accidental jazz)
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
I ❤️ shader accidents
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
2 years
Drivers now know how to operate the train nicely and NPCs can now ride in the šinobus! Here's a short trip from station to station. Refactored A LOT of code for #Podvarak this week, everything integrates better, but lots of room to polish 🙂 #screenshotsaturday #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
Kicking loose snow onto the ice #INFINLAND #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
I wrote an [unexpectedly] extensive post about how to eliminate memory allocations when making #procgen meshes on-the-fly in #unity . I hope you'll find it useful and it will clear up some misconceptions! #unitytips #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
10 months
New OS just dropped. Well, right now you can only read checklists. #gamedev #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
If you need to debug fast rotating objects, use spirals. It 'turns' out it's very easy to see the direction and speed. (idea borrowed from jet engine fans) #unitytips #protip #gamedev #TrailsOfTenere
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
Hey this could help... .... Ummm... Probably.. #TrailsOfTenere #indiedev #navigation
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
7 years
Added a parallel road! Watching traffic go by is so satisfying #procgen #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Felt a bit down today, took a walk and recorded some sounds 🎤, edited ✂️, implemented🧑‍💻== 🎶🚋🎶 #YugoTrip
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
5 years
Now with proper cloud height and shadows
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
Just sliding on the first crude #RallyFinland stage made entirely during the stream last night. #ShakedownGame #indiedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
1 year
Continuing work on my building generator for #ShakedownGame on stream in a minute. Not doing another 9 hours, this one is going to actually be short 😅 #b3d #geometrynodes
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
Today is a sad day for me 😢 I have to say goodbye to this very nice and cozy lake. It is the place around which I drove numerous tests and recorded almost all of which I shared so far. I realized since no one will ever see it again, I'll make a little picture guide #INFINLAND
Tweet media one
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
6 years
Here is a teaser of what I was 'secretly' cooking for the past few months.. In glorious 4:3 PAL, presenting #INFINLAND ! #screenshotsaturday #procgen #gamedev
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@Nothke
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲
3 years
It's a pretty dark day for cycling. Not a problem for me 💡! Also featuring a 🔔 #podvarak #indiedev #gamedev
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