If you didn't know,
#Podvarak
is a game about surviving during wartime sanctions, based on my memories of 90s Yugoslavia. It's supposed to be a reminder of what I hoped will never happen again, but I don't know what to feel when your game is becoming a reality for many people.
Lost the cable for my old external drive and figured out you can just plug in micro USB and it works just fine 🤯 The Big Cabla doesn't want you to know this.
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds!
#ShakedownGame
#gamedev
Thanks to
@Bananaft
for the simple yet brilliant idea to light the car by using physics raycasts towards the sun. And with multiple scattered rays and smoothing over time it just turned out perfect 👌 Implemented it yday live on stream!
#ShakedownGame
#gamedev
#indiedev
Now finally correctly sorting particles and windows 😊 No more disappearing windows! Split particles to 2 draw calls, in debug: green - behind, red - in front of the car
#ShakedownGame
#gamedev
I've completely rewritten the suspension model, now modular and fully physically simulated. Showing off the first two designs: MacPherson and solid axle with trailing arms (megabumps for testing)
#INFINLAND
#screenshotsaturday
#gamedev
I've been completely reworking the physics of
#TrailsOfTenere
with a new bike tire model with pressure and full 3d contacts and response. So glad this works, I've spent a few days feeling I'm going into a dead end and this evening it started looking good!
#screenshotsaturday
Incredible how well this holds up, was fun and looked good when it came out, still does. You don't need 100gb, temporal porridge and screen space vomit.
Same exact place, same car, but now with some distance based audio filters. This now feels like a completely different game! Turn up the volume 🔊👂
#ShakedownGame
#gamedev
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds!
#ShakedownGame
#gamedev
Karibu Kenya! It's finally done and the new build is up! Drive on twisty bushy forest roads and across vast savanna plains. Read about the update here:
#ShakedownRally
#safarirallykenya
For people thinking of writing their own engine in C/C++ after the Unity fiasco, here's a few things I learned in my own journey making
#ShakedownGame
in C++: 🧵👇
#gamedev
#cpp
I decided to go for a fully physics based interaction system instead of classic "taking" items. On my last stream I've made "slotting" work. Now I'm starting a new stream to add an electrical system that will use it. State of it right now + nice debug lines:
#gamedev
#GodotEngine
Vector math day. Fixed some long standing physics weirdness with doors by constraining the "pull" target to the actual door motion arc.
#podvarak
#gamedev
At 9pm CEST this evening (in 2.25 hours) I'll be streaming custom engine dev again, I'll try adding another uv layer (for a lightmap!) and coding some basic UI. Here's a little preview of how it looks so far
#screenshotsaturday
#gamedev
I've managed to survive a month working on the space station game without having any sounds at all. Well, it's time to make some.
#indiedev
is hard labor. (Sorry neighbors)
#gamedev
After rewriting the foliage system for the 7th time, I'm finally satisfied with the result, it runs and generates really fast and looks good. A very rare occasion when I'm proud of myself :D (not proud of the time it took to do it tho)
#screenshotsaturday
#INFINLAND
It's actually amazing they are doing just fine managing the crossroads, considering how crude the system is. And props to the sideways Yugo (wait for it..)
#YugoTrip
#screenshotsaturday
I spent the whole day just hopping on buses, spying on the driver and watching the landscape go by (and cursing the traffic). I feel like this is the first game that I played where being driven around is more enjoyable than driving yourself :D
#podvarak
#indiedev
Hey, you can actually render a mesh directly to a RenderTexture without a camera, if you don't need the fancy camera bits like culling, shadows n stuff. Here's how, annotated:
#unitytips
#madewithunity
And here's the first test drive of the new car! Untextured but functional, all done entirely on the last stream. Can you guess what is it now? 😉
Continuing in about 20mins to model the interior and start texturing.
#ShakedownGame
#gamedev
When a gamedev plays a game.. Just me being fascinated and surprised with UE1 technology. How does it work? 🤔
Continuing streaming Deus Ex in a few minutes
#letsplay
Yea yea
#PS1
/
#PSX
/
#HPS1Jam
is all the rage, so don't mind me, I'm just trying to recreate the look and feel of one of my favorite 60s tv shows.
#gamedev
And here it is, with the first batch of sounds. Still figuring out
#GodotEngine
audio, but I'd say the player-slamming-into-walls (THAT wardrobe foley) turned out perfectly
#gamedev
#indiedev
I've managed to survive a month working on the space station game without having any sounds at all. Well, it's time to make some.
#indiedev
is hard labor. (Sorry neighbors)
#gamedev
A drive through freshly shaded tunnels 👌 This time without the crunchy image effect to give it that mid 00s look
#ShakedownGame
#gamedev
(sry, accidental jazz)
Drivers now know how to operate the train nicely and NPCs can now ride in the šinobus! Here's a short trip from station to station. Refactored A LOT of code for
#Podvarak
this week, everything integrates better, but lots of room to polish 🙂
#screenshotsaturday
#gamedev
#indiedev
I wrote an [unexpectedly] extensive post about how to eliminate memory allocations when making
#procgen
meshes on-the-fly in
#unity
. I hope you'll find it useful and it will clear up some misconceptions!
#unitytips
#gamedev
#indiedev
If you need to debug fast rotating objects, use spirals. It 'turns' out it's very easy to see the direction and speed. (idea borrowed from jet engine fans)
#unitytips
#protip
#gamedev
#TrailsOfTenere
Continuing work on my building generator for
#ShakedownGame
on stream in a minute. Not doing another 9 hours, this one is going to actually be short 😅
#b3d
#geometrynodes
Today is a sad day for me 😢 I have to say goodbye to this very nice and cozy lake. It is the place around which I drove numerous tests and recorded almost all of which I shared so far. I realized since no one will ever see it again, I'll make a little picture guide
#INFINLAND