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NickHardeman
@NickHardeman
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I like to draw, I like to paint, I like to code. Minister of Interactive Art @design_io @[email protected]
Joined September 2008
Advanced PBR Material example is available to test in the nightly #openframeworks build. (at bottom of page)
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More progress on the pbr material I've been working on for #openframeworks. Loading models with new ofxAssimpModelLoader by @theowatson
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@RezaAli @patriciogv @theowatson The # defines help it run more efficiently than setting a bunch of uniforms from my understanding. #lygia uses defines extensively and can run PBR on the PI! Some GPUs are grumpy if there is a uniform texture that is never set so the defines can help avoid that.
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@RezaAli @theowatson @patriciogv Sometimes I can't tell :) KhronosGroup has a bunch of sample gltf models for testing here. I haven't tried it yet, but there is also an extension to view the models for vscode and you can compare output
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@RezaAli @theowatson @patriciogv Right now working on what seems to be the most common: albedo, emissive, roughness, metallic, ao and normal map. Wondering the same about the others :)
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@theowatson @RezaAli @patriciogv #openframeworks has an array of light data structs using a # define for MAX_LIGHTS See
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RT @timstutts: folks, let me put this another way… in this role you will get to research, design & program beautifully animated shapes on a…
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RT @timstutts: attn prototypers / technical artists / creative coders working in #arvr #xr #unity. we’re hiring! come join our design team…
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RT @openframeworks: If you use OF or similar on embedded devices ( raspberry pi etc ) please vote on this poll and/or share thoughts on if…
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