collectible_object_deviceのConsume if Collected ByをSelfにする際の注意点。Playerがルーム退出後、再度同じルームに参加したら前の情報が残る。前回取得した収集アイテムはマップに存在しない。Playerが途中参加した時に「collectible_object_device.Respawn(Player)」を実行した方が良さげ
#UEFN
@AlexBlakk90
Thank you so much for your support!
Unfortunately, I don't have a support code at the moment,
but I'll definitely let you know once I do.
I really appreciate your willingness to help!🙇♂️
@JrippyCactuar
The code for the door on the second floor becomes visible after you look outside from the window without curtains in the second-floor corridor for about 6 seconds. There is only one window without curtains in the long hallway on the second floor.
@hoodzitmemes1
Thank you for your advice! I haven't played Roblox horror game, but I appreciate your suggestion about highlighting key items. I'll definitely consider it and plan to try Roblox soon. Thanks again!
@DehPotatoBunny
Thank you for reporting the bug!🙇♀️
I have just fixed the bug and submitted it for release approval.
I believe the bug will be resolved within 24 hours.
We’re investigating an issue within the Cinematic Sequence Device that isn’t allowing objects to remain in their last animated state when set to Force Keep State on creator-made experiences.
We’ll post an update once we know more.
@NekoHiko999
Thank you for your kind words!
I truly appreciate your continuous support and for playing my games.
I will keep working hard to deliver even more enjoyable experiences for you.🙇♂️🙇♂️🙇♂️
@kliansenpai
Thank you so much for the helpful tip!🙇♂️
I had no idea you could do that!
Your map was really awesome too!
Looking forward to your next one.😆