lead game artist
@Nordeus
(Zynga/Take-Two) by day, vg fandom through screenshots at night
(don't use my shots for YT thumbnails or commercial purposes pls)
"may you find your worth in the waking world"🥶
#Bloodborne
PC emulated, 1440p, reshade, map edits, up scaled 2x
pre reshade shots are below
this was so much fun
#Bloodborne
"a hunter must hunt"
the lengths we go to just to take screenshots😬
(shot using the debug menu by stagvant)
16:9 aspect ratio ↔️
#VirtualPhotography
Cinematic lighting study in Unity using upscaled
#Bloodborne
assets
In no way related to recent remaster rumors
Captured and rendered realtime in Unity HDRP (gif in the thread)
All assets are made by fantastic FROM Software artists
#VirtualPhotography
#madewithunity
#DarkSouls
#AlanWake2
indulging myself in a couple of touristy shots while waiting for more tools so I can do some custom stuff 😅
game looks insane
(shot on PC with path tracing, maxed out, @ native 4k DLAA)
#DarksoulsIII
Firelink Shrine
(downscaled from 8k, debug menu, ReShade)
I'd say it still holds up when you push LoD (level of detail) and push pixels as far as it goes.
captured at 1fps😬
#VirtualPhotography
#DarkSouls
#DarksoulsIII
My body (and tool-bag) is ready for the final DS3 screenshot run.
Let's start form the end of the world, where all new cycles begin.🔄
(inspired by the game's box art)
#VirtualPhotography
#DarkSouls
#DarksoulsIII
Artorias the Abysswalker
I modified the players idle animation into this, iconic Artorias pose. Upscaled Wolf Knight Set as well.
Huge props to souls modding community. 🙌
#VirtualPhotography
#DarkSouls
#ELDENRING
#ShadowoftheErdtree
Needle Knight Leda🪡
this took so much effort...😮💨
If someone's interested, I can post the upscaled armor textures on Nexus.
#DarksoulsIII
Great Curse-Rotted Sacboy
This time using DSMapStudio (to edit scene geo) and dstools (edit scene lights, Unity plugin), among other tools. Both made by mighty katalash.
#VirtualPhotography
#DarkSouls
#AlanWake2
Remedy Connected Universe visual language...kinda.
A little bit of Quantum Break, Control and AW.
No spoilers. These are ReShade shenanigans. Gameplay shots.
Second shot breakdown is in the thread🔻
#ControlRemedy
Here's some of my old Control shots while I work on a new AW2 set.
imo the rt dynamic lights and skin shading is much better than in AW2. That highly detailed indirect lighting bounce and SSS is just :chefkiss:
(spawned lights, custom poses and reshade)
#SekiroShadowsDieTwice
Tried to recreate that promo bullshot with as little ReShade as possible. Only postproc shader is depth of field and a smidge of nVidia Painterly.
I had to completely re-light the scene using the debug menu.
#VirtualPhotography
#DARKSOULS
#Sekiro
#Cyberpunk2077
audio - ON
shot in RTX Overdrive, and mods, lots of mods
fully maxed out
Gotta drop this project sadly because it was overly ambitions and I can't find the time anymore.
I might pick it up again after Phantom Liberty drops...
YT 4k link:
#Stray
RTX reflections enabled, MSADOF (Multi-sampled Accumulated Depth of Field), custom lights...
shooting on PC right now is just :cheffkiss:
#VirtualPhotograpy
#Cyberpunk2077
"moodmatic"
Vignettes from the Kabuki sub-district, dedicated to the amazing CP77 art department and the environment team especially.
This is a LQ twitter cut limited to 2:20min, please, if you can, watch the 4k full-length feature on YT: