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Nazi Zombies: Portable Profile
Nazi Zombies: Portable

@NZPTeam

Followers
1,172
Following
15
Media
60
Statuses
209

Official account for the Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

Joined November 2021
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@NZPTeam
Nazi Zombies: Portable
11 months
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@NZPTeam
Nazi Zombies: Portable
9 months
Putting pap in the first room, but having it immediately unaccessible is peak, you can't change my mind
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@RealEstateMaxi
Alan Corey | Atlanta Real Estate Expert
10 months
One of my least-liked design elements of suburban design is this inaccessible landing I see in foyers. Any creative solutions for "staging" it out there?
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@NZPTeam
Nazi Zombies: Portable
11 days
Progress is still being made on the UI revamp, check out the pause menu implementation that I wrapped up last night
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@NZPTeam
Nazi Zombies: Portable
5 months
new stuff: power-ups now rotate in a similar manner to CoD, wherein they choose a random target angle and move towards it. this is as opposed to spinning in a circle like before.
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@NZPTeam
Nazi Zombies: Portable
2 months
I heard you guys wanted font kerning that didn't SUCK
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@NZPTeam
Nazi Zombies: Portable
4 months
Controller glyphs are now rendering inside of FTEQW, with the option to specify what brand of glyphs you'd like to use.
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@NZPTeam
Nazi Zombies: Portable
2 months
Update coming tonight contains a massive audio overhaul, here's info: * Improved balancing between every sound in the game * More zombies can be heard at once, capped amount of explosive sounds * More realistic handling of gradual volume falloff * Probably more I'm forgetting
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@NZPTeam
Nazi Zombies: Portable
29 days
Spent some time improving the Colt M1911 model. There are still obvious issues that come to light because of QMDL, so I'm not entirely happy. It is an improvement, though.
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@NZPTeam
Nazi Zombies: Portable
11 months
Available now on all of the FTE-based platforms, the Cooperative menu allows you to play together locally or over the internet, with lobby password-protection and accessibility to change your player name.
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@NZPTeam
Nazi Zombies: Portable
1 year
We got another DS port by @LexxPortPatrol ! A rural house is your last hope for survival as the zombies advance. The classic map, remade and re-balanced with perks and unlockable Pack-a-Punch! Available right now on the latest update!
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@NZPTeam
Nazi Zombies: Portable
2 years
115 followers? How about one last teaser, as a thank you. See you all on April 1st!
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@NZPTeam
Nazi Zombies: Portable
2 years
@idTechpics Our small team is working on a COD Zombies demake targeting several platforms and sourceports (seen below), led by @_ibdev
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@NZPTeam
Nazi Zombies: Portable
3 years
We're slapping more than Turkeys today
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@NZPTeam
Nazi Zombies: Portable
5 months
thank you to everyone who has been making and releasing custom maps recently!
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@NZPTeam
Nazi Zombies: Portable
2 years
A desolate bunker located on a German airfield, stranded after a brutal plane crash surrounded by hordes of undead. Exploit the mysterious forces at play and hold out against relentless waves. Der Anstieg ist jetzt. Will you fall to the overwhelming onslaught? 🧵
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@NZPTeam
Nazi Zombies: Portable
5 months
FTE (web+win/linux) builds will have an update deployed tomorrow that adds support for the varied zombie skins that every other platform currently has. there are four total variants. enjoy!
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@NZPTeam
Nazi Zombies: Portable
5 months
i woke up to a million web visits this morning. i've been pretty vocal about frustrations with web being the only platform getting tons of attention recently, but i do appreciate the attention the project has gotten recently.
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@NZPTeam
Nazi Zombies: Portable
5 months
thanks for 400,000 page views on our browser version, , by the way :)
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@NZPTeam
Nazi Zombies: Portable
11 months
Demonstrating more progress on Cooperative play on PS VITA and Nintendo Switch:
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@NZPTeam
Nazi Zombies: Portable
2 months
Hey everyone, there has been some architectural and other changes that have been rolled out today I wanted to break down in this thread 🧵
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@NZPTeam
Nazi Zombies: Portable
1 year
Team has been hard at working fixing up the Vita/Switch versions of the game including but not limited to - fix for "overbright props" - finishing QMB particle implementation - alpha blending fixes - ray gun particle fixes And much more, check the replies for a full blogpost
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@NZPTeam
Nazi Zombies: Portable
1 year
Bullet penetration is now working on the PC builds of the game It's been missing for a while due to a number of technical reasons, but it's finally been figured out, and added
@NZPTeam
Nazi Zombies: Portable
1 year
Putting the Gibs in Gib-O-Matic! (Also showing off something else that's been a long time coming)
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@NZPTeam
Nazi Zombies: Portable
5 months
release that will be deployed tomorrow contains some tuning that will allow you to Melee while in the air, and Melee and Aim Down Sight can be triggered while sprinting (though, obviously, you do stop sprinting). this is in the constant effort to achieve greater parity with CoD.
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@NZPTeam
Nazi Zombies: Portable
1 year
Putting the Gibs in Gib-O-Matic! (Also showing off something else that's been a long time coming)
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@NZPTeam
Nazi Zombies: Portable
11 months
Four nameless marines find themselves at a forsaken warehouse, or is it something more? Fight your way to uncovering its secrets, though you may not like what you find..
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@NZPTeam
Nazi Zombies: Portable
2 years
One. More. Day.
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@NZPTeam
Nazi Zombies: Portable
11 months
I've (it's cypress, hello.) done some work revamping the Pack-A-Punch with tweaked assets thanks to @DerpedCrusader -- should align much nicer to Call of Duty: World at War and Black Ops. Live now, but an opt-in for map makers, so update your map if that's your thing
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@NZPTeam
Nazi Zombies: Portable
5 months
update that goes live tomorrow fixes a long-standing issue where reviving other players often failed/had extreme delay.
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@NZPTeam
Nazi Zombies: Portable
1 year
Have you played our latest map by community member @LexxPortPatrol Temple (DS) Zombies advance on these jungle ruins. Something lurks in the darkness. The classic map, remade and re-balanced with perks and unlockable Pack-a-Punch!
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@NZPTeam
Nazi Zombies: Portable
4 months
starting deployment tomorrow, the FTE (windows, linux, web) builds of the games are now built using SDL. this is phase one of an on-going effort to bring controller support to desktop platforms.
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@NZPTeam
Nazi Zombies: Portable
1 year
Hangar by Dr_Tinkletits has been released! The latest community map. It's fight or flight, and you can't find fuel. If only scavenging for fuel was as easy as erasing the horde Available on the latest nightly!
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@NZPTeam
Nazi Zombies: Portable
1 year
Mustang and Sally has gotten a big upgrade today! Save your colt, and test out the new models and animations, out right now!
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@NZPTeam
Nazi Zombies: Portable
1 year
Soon™ (custom community map)
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@NZPTeam
Nazi Zombies: Portable
12 days
Hi, I want to push out support for @internetarchive while they are working towards getting their infrastructure back online. As some of you may know, I recommend map makers upload their content to the Internet Archive in the effort to fight dead links and promote the service.
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@NZPTeam
Nazi Zombies: Portable
10 months
The December 2023 Update Report is now live -- with surprise details of a new in-progress port to a new handheld platform, as well as early prototype builds of said port for Patreon members!
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@NZPTeam
Nazi Zombies: Portable
4 months
tomorrow's build fixes a long-standing (8 mo.) issue where AI counts > 16 would cause pathfinding failures on New 3DS, PS VITA, and Nintendo Switch.
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@NZPTeam
Nazi Zombies: Portable
4 months
Deployed tomorrow will be a complete overhaul of the Last Stand + Reviving logic, in hope of polishing and accounting for every major issue that the old system contained.
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@NZPTeam
Nazi Zombies: Portable
5 months
i am always looking for contributors who can help out to achieve this goal. NZ:P gets a lot of player attention, but hardly any developmental attention. everything done is public via the GitHub organization:
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@NZPTeam
Nazi Zombies: Portable
5 months
@RenzaruYT no need! your video had entertainment value. i just wish the other platforms got the same level of attention. the web builds aren't impressive, but playing this on a 20+ year old console sure can be. :) maybe give NZP a vocal namedrop next time tho, yeah? 💕
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@NZPTeam
Nazi Zombies: Portable
5 months
as a reminder, NZ:P isn't trying to be a knock-off or a "poor man's zombies". we are building an open source reimplementation out of a lot of love & passion, expanding the places you can play Zombies while trying to make sure the experience delivered is great & hardware pushing.
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@NZPTeam
Nazi Zombies: Portable
4 months
PlayStation TV users and those opting into the in-progress FTEQW (Linux, Windows) controller support configuration will notice full support for controller rumble tomorrow. Enjoy!
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@NZPTeam
Nazi Zombies: Portable
2 years
Wishing the warmest of welcomes to all 3DS players! We can't wait for our port to grow with you all. (by the way, we really did make t-shirts!)
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@NZPTeam
Nazi Zombies: Portable
3 years
We're slapping more than Turkeys today
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@NZPTeam
Nazi Zombies: Portable
1 year
Weekly reminder Using GPL licensed development tools means you never have to worry about getting fucked over by license agreements and subscriptions Just saying 😉
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@NZPTeam
Nazi Zombies: Portable
1 year
Have you been playing any custom maps? Heard there's quite a few good ones in the GitHub discussions Y'all should check it out 👀
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@NZPTeam
Nazi Zombies: Portable
5 months
over the course of the next few days in response to this milestone a few boring but impactful things will be done. a couple of weapons had some animation tweaks that were deployed today thanks to @DerpedCrusader , and i will be going through & fixing a list of known map exploits
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@NZPTeam
Nazi Zombies: Portable
4 months
have a video of me messing about with it trying to break it lol
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@NZPTeam
Nazi Zombies: Portable
5 months
new animation on-contact/acquiring where the sparkle flashes before disappearing. sparkle is also considerably smaller, with some bounding box adjustments so you need to be closer before being able to trigger pick-up.
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@NZPTeam
Nazi Zombies: Portable
2 months
1. Controller support has been exposed in the control settings on FTE/Web. Here is a clip demonstrating this working on Web via Xbox One X. Edge on Xbox is pretty rudimentary, so don't expect Xbox-specific changes or fixes. Rebinding the Controller currently isn't supported.
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@NZPTeam
Nazi Zombies: Portable
2 years
Be sure to be at our presentation in #PSPHDC23 to watch the reveal of the new Nacht der Untoten, as well as listen to the team talk about technical accomplishments made over the last two years. 1 April 2023 6PM BST
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@NZPTeam
Nazi Zombies: Portable
5 months
512,705 now
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@NZPTeam
Nazi Zombies: Portable
1 year
Friend of ours has a blast of a Collect-a-thon that just dropped Make sure to check it out!
@JKClaytonDev1
JaxClayton
1 year
It's time for a New Underworld Order. Play as Dracula in CASTILLO: The Nine Circles today. Get it on Steam here: #indiegame #RetroFPS #CastilloNineCircles
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@NZPTeam
Nazi Zombies: Portable
2 months
3. The 3DS and PSP engines have been unified into one engine, lovingly titled "Vril". This will reduce maintenance cost and eventually the Quakespasm fork will pull components from Vril (server). It's unlikely to fully be unified though so it will remain as a "3rd pillar" engine
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@NZPTeam
Nazi Zombies: Portable
11 months
It was delightful working with you to make this happen! - cypress
@LexxPortPatrol
LEXX
11 months
NEW VIDEO! NZ:P is a homebrew demake of Call of Duty World at War's Zombies mode for the PSP that has absolutely ruined my life the last few months. Let's talk about it! And how it managed to even be better than official ports of the game mode! :)
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@NZPTeam
Nazi Zombies: Portable
5 months
@DerpedCrusader i take this seriously and always have. the type of attention this project is getting isn't the attention i want though i'll still use it as an opportunity for improvement. as always, report bugs here:
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@NZPTeam
Nazi Zombies: Portable
1 year
Turns out a change in our tools (which are open source and available on our GitHub) caused the export of these models to crash the 3ds This has been fixed in the latest nightly!
@NZPTeam
Nazi Zombies: Portable
1 year
Mustang and Sally has gotten a big upgrade today! Save your colt, and test out the new models and animations, out right now!
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@NZPTeam
Nazi Zombies: Portable
11 months
Surprise! "Warehouse" is now live on all platforms. Additionally, for fans of the previous iteration, "Warehouse (Classic)" is now available -- with restored content and fixes from the original iteration in "NZ:P Beta".
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@NZPTeam
Nazi Zombies: Portable
1 year
Did you know it's not too difficult to get Co-op working through our WebGL builds of the game? there's a ⛓️ below to a tutorial!
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@NZPTeam
Nazi Zombies: Portable
4 months
progress for controller integration into FTE builds (windows, linux, etc.) can be tracked via this kanban:
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@NZPTeam
Nazi Zombies: Portable
11 months
Online capability is powered by Frag-Net's () master server and rtc broker. No nonsense -- create a match, share your Room ID, and play.
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@NZPTeam
Nazi Zombies: Portable
4 months
re-deployed the build today, there was an issue with CI and the new SDL binaries to where they weren't being bundled. sorry for inconvenience!
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@NZPTeam
Nazi Zombies: Portable
2 years
FTE/WebGL players: enjoy the new HUD design rollout, including scaling fixes for different aspect ratios + a new setting catered to Ultrawide displays to improve visibility of HUD elements :)
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@NZPTeam
Nazi Zombies: Portable
5 months
a better profanity filter has been implemented in the server list to mitigate bad-actors using unwanted language with server names.
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@NZPTeam
Nazi Zombies: Portable
5 months
to mitigate a long-standing issue with openALs performance on chromium in light of the browser versions of the game drawing significant attention, a mitigation has been deployed that will now allow those players to experience the main menu and other music tracks.
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@NZPTeam
Nazi Zombies: Portable
2 years
10 year challenge, Quite the glow up, if I do say so myself
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@NZPTeam
Nazi Zombies: Portable
4 months
It is also more performant, as such it is enabled game-wide. So PlayStation VITA and Nintendo Switch players who opt to try the underground cooperative testing can now have the full experience -- just omitting some polish.
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@NZPTeam
Nazi Zombies: Portable
2 years
Nightlies are now VitaDB-deployed! Should make the update process much easier for VITA users.
@VitaDB1
VitaDB
2 years
Nazi Zombies Portable Nightly by NZP Reboot Team & @Rinnegatamante can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@NZPTeam
Nazi Zombies: Portable
2 years
More progress on co-op QoL features Name tags looking pretty good
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@NZPTeam
Nazi Zombies: Portable
2 months
2. We rebased our FTE fork to pull in new changes. This included the controller support for Web backbone but also contains some networking changes. In theory it fixes issues between native<->web MP, though I haven't been able to confirm it is working.
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@NZPTeam
Nazi Zombies: Portable
5 months
all of the power-ups were remodeled to improve accuracy, check this before and after.
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@NZPTeam
Nazi Zombies: Portable
1 year
It's fight or flight and you can't find fuel. If only scavenging for fuel was as easy as erasing the horde Hangar ETA tomorrow
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@NZPTeam
Nazi Zombies: Portable
2 years
New STG model and animations out *today* Get it from our nightly releases, or from supported Homebrew stores
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@NZPTeam
Nazi Zombies: Portable
4 months
This new implementation is more in-parity. You are now able to properly maneuver around your downed allies mid-revive, but moving too far will cancel the sequence.
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@NZPTeam
Nazi Zombies: Portable
2 years
NZ:P Team will be participating in the 2023 PSP Homebrew Developer Conference! @_ibdev alongside potentially other team members will be focusing on general project improvements as well as some of the PSP-centric changes that have been made in the project
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@NZPTeam
Nazi Zombies: Portable
5 months
newest deployed nightly contains a fix to a long-standing issue where n3DS players could not stop sprinting immediately after letting go of the circle pad. sprinting is now stopped depending on your move speed output as a result. running off a ledge will stop sprint as well.
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@NZPTeam
Nazi Zombies: Portable
12 days
@internetarchive Internet Archive does NZ:P's community great service, I plan to utilize their APIs in the future to allow for in-game content downloads. Because of our reliance I ask that if you can, to donate to them through their PayPal:
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@NZPTeam
Nazi Zombies: Portable
5 months
download time has been increased and audio quality is lesser than native distributions of the game as a tradeoff. hopefully in the near future this can be removed and the root cause can be solved. but for now, enjoy the tunes 🎵
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@NZPTeam
Nazi Zombies: Portable
2 years
Soon™
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@NZPTeam
Nazi Zombies: Portable
3 years
"Don't talk to me or my son ever again." - Derped Crusader
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@NZPTeam
Nazi Zombies: Portable
2 years
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@NZPTeam
Nazi Zombies: Portable
1 year
Ivy is developing co-op stuff at this moment! A way to watch is in the reply to this post
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@NZPTeam
Nazi Zombies: Portable
5 months
not pictured is also a minor change/enhancement where the power-up display HUD icon flash were altered to be more accurate and thus easier to predict expiration. thanks.
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@NZPTeam
Nazi Zombies: Portable
2 years
Big update today! 2 updated models have been released today! shown below is the PPSH more info in the replies!!
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@NZPTeam
Nazi Zombies: Portable
2 years
Incoming: NZ:P is now playable in modern web browsers thanks to adding WebGL FTE builds to our pipeline! Try them out here:
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@NZPTeam
Nazi Zombies: Portable
5 months
i feel the need to make a statement here — it should've gone without saying but when there's a peer2peer solution for multiplayer with "no bullshit" there are caveats and tradeoffs. some network configurations are problematic and therefore some users cannot be server hosts.
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@NZPTeam
Nazi Zombies: Portable
2 years
Rumor has it that something's brewing behind the scenes.. Wonder what it could be? 🎉🧟‍♂️
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@NZPTeam
Nazi Zombies: Portable
10 months
Looking to engage with the broader community but not sure how to find it? We actually bridge three separate platforms together, so no matter your preferences, you can chat with each other. 🧵
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@NZPTeam
Nazi Zombies: Portable
3 years
pew pew
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@NZPTeam
Nazi Zombies: Portable
2 years
Surprise! NZ:P turns (some age) this month. To celebrate, see what we've been cooking up by tuning into the YouTube premiere at 7PM EST TODAY! (hint: it's not a fucking nintendo 64 port)
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@NZPTeam
Nazi Zombies: Portable
2 years
We got a new URL for our WebGL builds So now, wherever you are, as long as you have access to a computer, just remember the URL...
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@NZPTeam
Nazi Zombies: Portable
5 months
@frwololo humble beginnings there, in the PSP scene!
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