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My Fortnite Pal Profile
My Fortnite Pal

@MyFortnitePal

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Building innovative experiences in #FortniteCreative using #UEFN | I spent the past 4 years making games & tools for AAA studios.

Joined December 2023
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@MyFortnitePal
My Fortnite Pal
7 months
🚀 Exciting news for #Verse developers! The Verse++ alpha will begin rolling out in early March. 🌟 There will be a limited number spots for early access to this game-changing VSCode extension. 👉 Sign up here to help shape the tool's future: #UEFN
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@MyFortnitePal
My Fortnite Pal
7 months
Dear #Verse developers. Better syntax highlighting is on its way! Instead of working on my map, I spent today building this for you, it's not finished yet, but a dent has been made! This theme is custom and is highly inspired by the visual assist dark theme. Hello Verse++!
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@MyFortnitePal
My Fortnite Pal
7 months
Whilst “the game is the game” may be true, this was a very unprofessional move by a UGC studio. Everybody gets what’s coming to them, karma makes sure of that. Tom has been nothing but a pleasure to speak with and learn from, show him some love folks. He’s one of the few
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@MyFortnitePal
My Fortnite Pal
8 months
A more comprehensive #UEFN & #Verse showcase of the asset reloading feature I posted yesterday. Note: I've been told the sequencer can be buggy for players joining in progress, I don't experience these issues due to the flow of events in my map, but beware!
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@MyFortnitePal
My Fortnite Pal
7 months
I'm conducting an experiment where I neither play a map myself nor do I promote it in any way. This goal here is to learn more about how the discovery algorithm responds to generic content. I'm curious to see if this gets any discovery time ever! #UEFN #FortniteCreative
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@MyFortnitePal
My Fortnite Pal
7 months
Just found a guy who's uploaded what looks like 100+ copy paste gun game maps over the last few days, this is crazy lol @FNCreate . Seems like a questionable use of your resources @FortniteGame .... #UEFN #Fortnite
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@MyFortnitePal
My Fortnite Pal
7 months
⭐️ Looking for a hard surface 3D modeller & a texture artist. 📩 Dm me your portfolios. 🏷️ Tag anybody who’s interested. 🚨 Signal boosting appreciated 🙏🏼 #UEFN #GameDev #3Dartist #JobAlert
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@MyFortnitePal
My Fortnite Pal
7 months
#Verse ++ will have custom diagnostics & code actions. Attached you can see warnings when creating editables for #UEFN devices without optionals, alongside a code action to wrap it with an optional! This one is thanks to the post on twitter by @KasparUEFN . Folks from that thread
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@MyFortnitePal
My Fortnite Pal
7 months
Are you finding it hard to visualize your #Verse for #UEFN indentation? Or Do you just want a simple way to find your indent mistakes? Say no more, use Indent-Rainbow! Have other good extensions to share with me? Post it below, I'm making a list⏬
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@MyFortnitePal
My Fortnite Pal
8 months
If you're interested in creating a custom template project for #UEFN : You can go to your installation of "Epic Games\Fortnite\FortniteGame\VKTemplates", and follow the structure epic has used to create their templates. Is there an easier way? This is pretty simple imo...
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@MyFortnitePal
My Fortnite Pal
8 months
Another cool hidden #UEFN & #Verse feature is that you can create custom verse script templates by adding your own "Template.verse" and "Template.verse.json" files into "\FortniteGame\Plugins\VerseDevices\ScriptTemplates" A helpful feature here is the ability to add custom
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@MyFortnitePal
My Fortnite Pal
8 months
It's been over 6 months since I touched materials, I forgot how fun it was, spent a bit of today making this weapon overlay. I really miss it, might do it more often. #UEFN #Materials
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@MyFortnitePal
My Fortnite Pal
7 months
I've built many cool tools and backend features, often hidden under NDAs, unseen by my family and friends, that makes me sad... It's why I advocate for embracing a creative hobby that you can share with the world. Here's a fun 2 hour mini-project I made in blender a while back
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@MyFortnitePal
My Fortnite Pal
7 months
Someone asked this morning: How can I animate a model without turning it into a skeletal mesh / using sequencer? The answer: vertex animations! Here’s a great onboarding video by @bolddunkley : #UEFN #UEFNTips
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@MyFortnitePal
My Fortnite Pal
7 months
Thanks to @alongo13_ for this tip! Single line logic inverse syntax in #Verse for #UEFN . Use this until we *hopefully* get an inverse operator one day :)
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@MyFortnitePal
My Fortnite Pal
7 months
You heard the man, like, share and retweet to support the original creator of #Footnite !
@thomasjanky
Tom Jank
7 months
FORTNITE FOOTBALL!!!⚽ Code: 0865-9914-9481 ⚽4v4 Football Gameplay 👟Unique kick system and custom physics! ⚽Smooth dribbling and passing! 🥅Save stats and unlock custom balls! Like, share, and retweet to support the original UEFN soccer map! #UEFN morning warmup inspired!
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@MyFortnitePal
My Fortnite Pal
7 months
#Verse ++ progress is coming along nicely! Learned a lot today from the vscode extension docs. I now know how to inject features pretty much everywhere, expect steady progress on said features next week. Finished off the day with a QOL feature... Stopping verse from forcing
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@MyFortnitePal
My Fortnite Pal
7 months
A few folk have asked me about what to look out for when choosing marketplace assets to buy for their UEFN games. To my surprise, none of them were using the orbital market when browsing assets. UX is way better than the default marketplace 👀 #UEFN
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@MyFortnitePal
My Fortnite Pal
7 months
I’ve seen lots of posts regarding copying map designs, here’s a summary someone sent me a while back wrt “how to innovate on existing game designs” as it’s unlikely that you’ll invent something completely new these days, everything is a remix of something else…. #verse #uefn
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@MyFortnitePal
My Fortnite Pal
7 months
Couldn't sleep, so started working on a #Verse side-project that's been on my todo list for a while.
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@MyFortnitePal
My Fortnite Pal
7 months
#Verse and #UEFN devs POV until we get a functional debugger….
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@MyFortnitePal
My Fortnite Pal
6 months
Physics!!!
@kbfngg
KBFN.GG
6 months
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@MyFortnitePal
My Fortnite Pal
7 months
I started building a hoover, however, a better solution came up so it won't make it to release. Goodbye hoover 1.0 👋 #Verse #UEFN
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@MyFortnitePal
My Fortnite Pal
7 months
Someone asked about this a few weeks ago, I don’t remember who, hope this finds you buddy. 😅
@MaxFNBR
Max
7 months
Did you know you can use other fonts on UI text blocks? - Heading Now - Noto Sans - Burbank Small - Burbank You can copy & paste (via right-click) different font paths into the "Font Family" field on UI text blocks. Check replies for font paths! 👇 #UEFN #UEFNTips
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@MyFortnitePal
My Fortnite Pal
7 months
An Edit course with the build reset mechanic! Great job @SlothGames99 !
@sleightedsloth
Sloth
7 months
Instant course editing! No more round resets! Excited to announce Speed Practice! Code: 0601-3256-5711 In collaboration with @X_TyFighter and @qtTrey . Also, thank you to @009_dreamscape for playtesting!
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@MyFortnitePal
My Fortnite Pal
7 months
Here's a code snippet to help you "continue" to the next iteration of a loop in #Verse for #UEFN . If anybody has a better way of doing this, I'm all ears 👂👂👂 Caveat here is that it only works in a suspended scope.
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@MyFortnitePal
My Fortnite Pal
7 months
@ImmatureGamerX Every time the editor freezes under Revision Control: Alt + F4
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@MyFortnitePal
My Fortnite Pal
7 months
Reply to this tweet with any vscode quality of life features you want added for the #Verse programming language. Primary usage is working with the #UEFN tool suite. I’m developing the Verse++ extension package.
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@MyFortnitePal
My Fortnite Pal
7 months
Earlier today someone asked me about animated materials, here’s a video I made for a dynamic material a while back. Whilst it’s primarily targeting vfx developers, the basics still apply. #UEFN
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@MyFortnitePal
My Fortnite Pal
8 months
TLDR - Bookmark this: I've been seeing lots of posts from game designers starting to learn programming for the first time via #verse . Here's my top tip for you guys: Learn about design patterns, they are typical solutions to commonly occurring problems
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@MyFortnitePal
My Fortnite Pal
7 months
@ToraUEFN I can’t help but think this has a little to do with botting, it’s too much of a coincidence imo. 🤷🏻‍♂️
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@MyFortnitePal
My Fortnite Pal
8 months
Open source is the way to go folks, share your knowledge!
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@PiEqualsThreeVP
Pi Equals Three
8 months
Hi everyone, I had someone ask about the progress bar for the ranked system I made in my last #UEFN #Fortnite post, so here is the link to the code if anyone is interested in using it in their projects :D (for $0.00 )
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@MyFortnitePal
My Fortnite Pal
7 months
Features like this should be in the docs 😭 A great find!
@alche_studio
Alche, Inc
7 months
Print関数には、表示時間と文字色のオプションがあります。ログの種類ごとに表示を変えることで、バグの発見や実装の確認ができそうですね✨ #UEFN #AlcheUEFNTips #Verse
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@MyFortnitePal
My Fortnite Pal
7 months
Here's a useful #UEFN tip: Did you know you can pipe searches in the UEFN Outliner using the '|' symbol? PS. The content browser search engine is even more powerful:
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@MyFortnitePal
My Fortnite Pal
6 months
This project was supposed to be released last month 😅 Been experiencing lots of these moments. Pretty sure I’ve covered every edge case in UEFN at this point, I can see the finish line 🤩 #UEFN
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@MyFortnitePal
My Fortnite Pal
8 months
A quick rematch trigger tutorial in #uefn & #verse : 1. Devices Required: Beacon, Billboard, Player Counter 2. Configure the beacon to show the arrow particles with no identifier (found in advanced settings) 3. Configure the text in the billboard 4. Configure the player counter
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@MyFortnitePal
My Fortnite Pal
7 months
Looking forward to the day where we can integrate editor plugins to #UEFN , here's a screenshot of an asset investigator tool I wrote last year for finding hard dependencies, large chains & circular chains in #UE5 . Inspired by @DoctorMorbius 's talk:
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@MyFortnitePal
My Fortnite Pal
7 months
Very interesting, the test map was uploaded on Feb 7th, and has still not had a single minute in discovery! I guess epic doesn't give every map a chance! The lesson? Promote your maps folks!
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@MyFortnitePal
My Fortnite Pal
8 months
The most convenient way to implement instant weapon reloads in #uefn + #verse ⬇️🎮⚡️ 1. Conditional button devices let you check whether or not a player is actively holding a specific item (there's a toggle for holding / inventory containing the item). 2. Use an item remover /
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@MyFortnitePal
My Fortnite Pal
7 months
@FortniteGame I want a ramen skin please...
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@MyFortnitePal
My Fortnite Pal
7 months
Can we please have a simpler way of getting past this form @FNCreate .... Either tell us which component was a "lie" or figure out a better solution, but this convoluted questionnaire isn't it... #UEFN #FortniteCreative
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@MyFortnitePal
My Fortnite Pal
7 months
@jakeygrays I’m performing an analysis on discovery and the current trends of released maps. This came up, I had to share it, it’s crazy lol
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@MyFortnitePal
My Fortnite Pal
7 months
Since we don't have access to 2D arrays or tuples in the editor, i've had to resort to 1D arrays and then using the sequence equations from year 9 math to automagically transform those arrays into tuples for friendly API use. Epic please give us editor tuple access (or 2d
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@MyFortnitePal
My Fortnite Pal
5 months
The current @FNCreate review system is a bit of a joke. Pushed an update where I changed the material of a landscape and I get rejected for “promotional image”…. You what? 😂😭 #UEFN
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@MyFortnitePal
My Fortnite Pal
7 months
@KasparUEFN Here's a fixed version 😅
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@MyFortnitePal
My Fortnite Pal
6 months
@gravity_maps @IanSouthwell2 @thomasjanky @WarforgeXP @Wertandrew Trackers are currently the only completely safe way to save data between sessions, they persist through new releases. The only way to remove the data is to reset it or delete the tracker.
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@MyFortnitePal
My Fortnite Pal
5 months
@LumberjackHero This game is a thematic masterpiece 🙏🏼
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@MyFortnitePal
My Fortnite Pal
7 months
I should point out, the syntax highlighting is separate to the theme, I'll be open sourcing the schema so that you guys can create your own themes using the syntax tokens.
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@MyFortnitePal
My Fortnite Pal
8 months
💸 The State of UGC Games 2024: Developer Payouts 💸 Sharing the key highlights from the mega-report David Taylor, a veteran games analyst published on Naavik, this is his summary post reposted: (original article: ) 🤑 Total developer earnings reached
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@MyFortnitePal
My Fortnite Pal
7 months
@avm_scoutjly Hey 👋 I'll be updating my extension on an ongoing basis, the biggest change I foresee breaking anything I do now is epic's planned overhaul, but other than that, we'll be fine.
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@MyFortnitePal
My Fortnite Pal
7 months
@UEFN_RF10 It was a gun game within a unique map. I purposely targetted that saturated market to see how discovery may be effected by the influx of maps releasing in that genre on the day!
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@MyFortnitePal
My Fortnite Pal
7 months
@ToraUEFN I've got a proart studiobook, high QOL middle trackpad button for working in art toolset whilst on the road, also being an artist's laptop, it has strong specs. Been using for UE5 development for around 12 months now, no complaints yet :)
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@MyFortnitePal
My Fortnite Pal
7 months
@IanSouthwell2 @cleverlike Hey Ian, love that you’re open sourcing UEFN knowledge! I was just wondering, why am I tagged in this post? 😅
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@MyFortnitePal
My Fortnite Pal
7 months
@hausplayer @thomasjanky Probably the data layer reload
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@MyFortnitePal
My Fortnite Pal
7 months
@fitzUnit Welcome to the club 🎉 I hear @UEFNZmakattack gives new members a half eaten pavlova if their round system reloads faster than his.
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@MyFortnitePal
My Fortnite Pal
7 months
This looks cool!
@DonnySC
DonnySC
7 months
🧠 BRAIN TRAINING: 2048 🧠 Merge tiles that have the same number on them. Think you can reach the 2048 tile? Your highscore is saved! MAPCODE: 1522-0366-5047 #UEFN #Fortnite 📷 #MadeInFortnite Thumbnail by @3Sply
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@MyFortnitePal
My Fortnite Pal
7 months
@t3ctor Cool! Will be interesting to find out if this method is as performant friendly and less bug prone to the data layers solution 🙂
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@MyFortnitePal
My Fortnite Pal
6 months
@spankysully @ImmatureGamerX @thomasjanky Apparently i'm entering my devil saga....
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@MyFortnitePal
My Fortnite Pal
8 months
Someone asked me which tools I use to create custom landscapes for UE5/UEFN. I use @quadspinner ’s Gaea, It’s really easy and more importantly FAST to work with. Other options include @worldcreator and @sidefx ’s Houdini, but I haven’t used them yet.
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@MyFortnitePal
My Fortnite Pal
8 months
For all those worrying about the depreciated warnings 😅
@ImmatureGamerX
Immature
8 months
Full Post:
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@MyFortnitePal
My Fortnite Pal
7 months
Input trigger 👀👀👀👀👀 @thomasjanky
@BeastFNCreative
BeastFNCreative • Fortnite Leaks
7 months
Confirmed Creative / UEFN Devices for 28.20 : - Chair Device - Input Trigger
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@MyFortnitePal
My Fortnite Pal
8 months
I think it looks even better with the blue AR 🔵
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@MyFortnitePal
My Fortnite Pal
8 months
@thomasjanky From a UX perspective, I feel like it’d be nicer if you had a gradient effect where the stronger the shot, the darker the color (green -> red in reference image). And maybe have it fill from left to right based on kick strength, is that correlated to sliding time btw? Cool
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@MyFortnitePal
My Fortnite Pal
7 months
@t3ctor A method to do this has been made public already a while back by yours truly 😉
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@MyFortnitePal
My Fortnite Pal
7 months
Let's shift the tide from conflict to progress. 🌊 The #UEFN community is clearly passionate, lets put that passion to good use folks. This video is primarily about vocal speaking, fortunately, the intro is applicable to "twitter" too. #UEFNUnited
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@MyFortnitePal
My Fortnite Pal
8 months
Big W @FNCreate on the new conflict resolution tool! Thank you 🍻
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@MyFortnitePal
My Fortnite Pal
7 months
I loved the simplicity behind halo 3's rank & level system, and in general, the entire UI framework, it's the absolute goat in my opinion. What do you guys think @FortniteGame could take from this? Maybe adopting a less cluttered and more streamlined UI design? #UEFN #GameDev
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@MyFortnitePal
My Fortnite Pal
8 months
Prepare for all the “something inappropriate” zone wars spam maps to show up in the newly updated section of discovery 😅😭 I’m assuming none of them bothered to implement the teams workaround in the previous patch…
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@MyFortnitePal
My Fortnite Pal
8 months
@AxelCapek "The meaning of failure here will change in a future version of verse." I'm trying to wrap my head around what possible language changes could cause this.... Are they overhauling the context failure framework?! 👀👀👀
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@MyFortnitePal
My Fortnite Pal
7 months
🐐👨‍🍳
@thomasjanky
Tom Jank
7 months
Chair Device + Input Device + Bastion Ultimate Once again, Fortnite will never be the same again #UEFN Morning Warmup: Started a bit of the bastion ultimate yesterday but I couldn't not use the chair device, so here are both And yes I am available for voice actor work.
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@MyFortnitePal
My Fortnite Pal
7 months
@SmmOan @FNCreate Probably because there’s more than a few folks like this one. Guess there’s lots of maps to cycle through 🤷🏻‍♂️
@MyFortnitePal
My Fortnite Pal
7 months
Just found a guy who's uploaded what looks like 100+ copy paste gun game maps over the last few days, this is crazy lol @FNCreate . Seems like a questionable use of your resources @FortniteGame .... #UEFN #Fortnite
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@MyFortnitePal
My Fortnite Pal
8 months
@PandvilNetwork @itsVizionz @HawkeeeFN @iPandvil Hey @PandvilNetwork , just filled in my app, I think the last page could have used an “other” option for some of those questions, I wouldn’t say that I particularly agree with the available answers for the very last question. Either way, looking forward to hearing from you :)
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@MyFortnitePal
My Fortnite Pal
8 months
@IanSouthwell2 @GraemeBullX @cleverlike UEFN is turning into a competition between developers for who has the jankier workarounds for what should be simple to implement features… everyone’s a creative problem solver… and I love it!
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@MyFortnitePal
My Fortnite Pal
8 months
Given the lack of verse language improvement mentions in the developer roadmap for #UEFN , I’m planning a new tool which will include: - better verse language syntax highlighting - improved verse code completions What other features might you like? @BloomCx thoughts?
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@MyFortnitePal
My Fortnite Pal
8 months
@notef_fn Yes, if you combine damage events with conditional buttons, but that doesn’t account for the case where they fail to damage something. I wrote about a use case here:
@MyFortnitePal
My Fortnite Pal
8 months
The most convenient way to implement instant weapon reloads in #uefn + #verse ⬇️🎮⚡️ 1. Conditional button devices let you check whether or not a player is actively holding a specific item (there's a toggle for holding / inventory containing the item). 2. Use an item remover /
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@MyFortnitePal
My Fortnite Pal
8 months
Today someone asked me: “what was the most important lesson you learned from working in a core engine AAA team?” - Run your own race, it’s easy to feel like you’re not doing enough when you’re surrounded by 100X devs. But trust me, focus on your work, and you’ll be 100x too!
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@MyFortnitePal
My Fortnite Pal
7 months
@ZandyUEFN lol you trolled me so hard I actually checked for this 😅😂
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@MyFortnitePal
My Fortnite Pal
7 months
@RabiesFPS That thumbnail is 🔥Congrats 🎉
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@MyFortnitePal
My Fortnite Pal
8 months
@BloomCx Hey bloom 👋🏼 Good to know about the overhaul, thanks for referencing it! I’ll be writing a language parser similar to the way I wrote one for my own haskell based functional programming language. It’s been a few years since I’ve done that so it may take a bit, I’m hoping to
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@MyFortnitePal
My Fortnite Pal
7 months
@UEFNZmakattack
Zmakattack
7 months
I think I have finally cracked the code it now takes my system 0.034s to change from a prop hunt to a capture the flag properly loading all of the logic. now I just need to test it on public sessions #UEFN #Verse #FortniteCreative #FortniteUnderground
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@MyFortnitePal
My Fortnite Pal
8 months
@ImmatureGamerX Don't panic when you experience errors, instead take a breath, read the error message, process it, analyze it, and attempt to solve it using your mind, that's how you'll progress the fastest. Also search the digests for features before you search google / discord / twitter 👍
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@MyFortnitePal
My Fortnite Pal
6 months
@kingkade404 @UEFNZmakattack @UEFNZmakattack no more capture the flag, it’s capture the robot now 👨‍🍳
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@MyFortnitePal
My Fortnite Pal
8 months
You could also enable / disable this feature at runtime using the bindings in the attached image.
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@MyFortnitePal
My Fortnite Pal
7 months
@KasparUEFN Obviously i'll fix my 5am notification typos, and replace it with correct optional formatting, but you get the point 😅
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@MyFortnitePal
My Fortnite Pal
7 months
You know what grinds my gears? That setting the playback time of a cinematic sequence device auto plays the sequence :) Wish there was a note in the digest saying that happens🤷‍♂️ 😭🤣 #UEFNTips
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@MyFortnitePal
My Fortnite Pal
7 months
See you in Prague folks!
@UnrealEngine
Unreal Engine
7 months
This year, Unreal Fest will take place in multiple locations around the world, from Australia and Asia to Europe and the US 🎉 Check out the preliminary locations, dates, and times here:
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@MyFortnitePal
My Fortnite Pal
7 months
@ToraUEFN @alongo13_ Inverses a logic variable in one line: Let's say bMyLogic = true, if you run this line of code, it's value after would be false.
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@MyFortnitePal
My Fortnite Pal
7 months
@IanSouthwell2 @cleverlike I’m happy to be tagged in this sort of stuff, but it seems you’re very famous and for some reason twitter is notifying me of every single like, retweet, comment, comment like, etc.. the whole shebang! 😂 I don’t get this many notifications in one go from viral YouTube videos,
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@MyFortnitePal
My Fortnite Pal
7 months
Okay then
@AxelCapek
Axel | Dean Lynch
7 months
They did NOT fix mutators with this hotfix...
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