🚀 Exciting news for
#Verse
developers!
The Verse++ alpha will begin rolling out in early March.
🌟 There will be a limited number spots for early access to this game-changing VSCode extension.
👉 Sign up here to help shape the tool's future:
#UEFN
Dear
#Verse
developers. Better syntax highlighting is on its way!
Instead of working on my map, I spent today building this for you, it's not finished yet, but a dent has been made!
This theme is custom and is highly inspired by the visual assist dark theme.
Hello Verse++!
Whilst “the game is the game” may be true, this was a very unprofessional move by a UGC studio.
Everybody gets what’s coming to them, karma makes sure of that.
Tom has been nothing but a pleasure to speak with and learn from, show him some love folks.
He’s one of the few
A more comprehensive
#UEFN
&
#Verse
showcase of the asset reloading feature I posted yesterday.
Note: I've been told the sequencer can be buggy for players joining in progress, I don't experience these issues due to the flow of events in my map, but beware!
I'm conducting an experiment where I neither play a map myself nor do I promote it in any way.
This goal here is to learn more about how the discovery algorithm responds to generic content.
I'm curious to see if this gets any discovery time ever!
#UEFN
#FortniteCreative
Just found a guy who's uploaded what looks like 100+ copy paste gun game maps over the last few days, this is crazy lol
@FNCreate
. Seems like a questionable use of your resources
@FortniteGame
....
#UEFN
#Fortnite
⭐️ Looking for a hard surface 3D modeller & a texture artist.
📩 Dm me your portfolios.
🏷️ Tag anybody who’s interested.
🚨 Signal boosting appreciated 🙏🏼
#UEFN
#GameDev
#3Dartist
#JobAlert
#Verse
++ will have custom diagnostics & code actions.
Attached you can see warnings when creating editables for
#UEFN
devices without optionals, alongside a code action to wrap it with an optional!
This one is thanks to the post on twitter by
@KasparUEFN
. Folks from that thread
Are you finding it hard to visualize your
#Verse
for
#UEFN
indentation?
Or
Do you just want a simple way to find your indent mistakes?
Say no more, use Indent-Rainbow!
Have other good extensions to share with me? Post it below, I'm making a list⏬
If you're interested in creating a custom template project for
#UEFN
:
You can go to your installation of "Epic Games\Fortnite\FortniteGame\VKTemplates", and follow the structure epic has used to create their templates.
Is there an easier way? This is pretty simple imo...
Another cool hidden
#UEFN
&
#Verse
feature is that you can create custom verse script templates by adding your own "Template.verse" and "Template.verse.json" files into "\FortniteGame\Plugins\VerseDevices\ScriptTemplates"
A helpful feature here is the ability to add custom
It's been over 6 months since I touched materials, I forgot how fun it was, spent a bit of today making this weapon overlay.
I really miss it, might do it more often.
#UEFN
#Materials
I've built many cool tools and backend features, often hidden under NDAs, unseen by my family and friends, that makes me sad...
It's why I advocate for embracing a creative hobby that you can share with the world.
Here's a fun 2 hour mini-project I made in blender a while back
Someone asked this morning:
How can I animate a model without turning it into a skeletal mesh / using sequencer?
The answer: vertex animations!
Here’s a great onboarding video by
@bolddunkley
:
#UEFN
#UEFNTips
I've been stretching my blender legs today creating unique assets for our next
#UEFN
map.
Found this reference document very useful when setting up object dimensions.
#UEFN
Thanks to
@alongo13_
for this tip!
Single line logic inverse syntax in
#Verse
for
#UEFN
.
Use this until we *hopefully* get an inverse operator one day :)
FORTNITE FOOTBALL!!!⚽
Code: 0865-9914-9481
⚽4v4 Football Gameplay
👟Unique kick system and custom physics!
⚽Smooth dribbling and passing!
🥅Save stats and unlock custom balls!
Like, share, and retweet to support the original UEFN soccer map!
#UEFN
morning warmup inspired!
#Verse
++ progress is coming along nicely! Learned a lot today from the vscode extension docs.
I now know how to inject features pretty much everywhere, expect steady progress on said features next week.
Finished off the day with a QOL feature...
Stopping verse from forcing
A few folk have asked me about what to look out for when choosing marketplace assets to buy for their UEFN games.
To my surprise, none of them were using the orbital market when browsing assets.
UX is way better than the default marketplace 👀
#UEFN
I’ve seen lots of posts regarding copying map designs, here’s a summary someone sent me a while back wrt “how to innovate on existing game designs” as it’s unlikely that you’ll invent something completely new these days, everything is a remix of something else….
#verse
#uefn
Did you know you can use other fonts on UI text blocks?
- Heading Now
- Noto Sans
- Burbank Small
- Burbank
You can copy & paste (via right-click) different font paths into the "Font Family" field on UI text blocks.
Check replies for font paths! 👇
#UEFN
#UEFNTips
Instant course editing!
No more round resets!
Excited to announce Speed Practice!
Code: 0601-3256-5711
In collaboration with
@X_TyFighter
and
@qtTrey
.
Also, thank you to
@009_dreamscape
for playtesting!
Here's a code snippet to help you "continue" to the next iteration of a loop in
#Verse
for
#UEFN
.
If anybody has a better way of doing this, I'm all ears 👂👂👂
Caveat here is that it only works in a suspended scope.
Reply to this tweet with any vscode quality of life features you want added for the
#Verse
programming language.
Primary usage is working with the
#UEFN
tool suite.
I’m developing the Verse++ extension package.
Earlier today someone asked me about animated materials, here’s a video I made for a dynamic material a while back. Whilst it’s primarily targeting vfx developers, the basics still apply.
#UEFN
TLDR - Bookmark this:
I've been seeing lots of posts from game designers starting to learn programming for the first time via
#verse
.
Here's my top tip for you guys:
Learn about design patterns, they are typical solutions to commonly occurring problems
Hi everyone, I had someone ask about the progress bar for the ranked system I made in my last
#UEFN
#Fortnite
post, so here is the link to the code if anyone is interested in using it in their projects :D (for $0.00 )
Here's a useful
#UEFN
tip:
Did you know you can pipe searches in the UEFN Outliner using the '|' symbol?
PS. The content browser search engine is even more powerful:
This project was supposed to be released last month 😅 Been experiencing lots of these moments.
Pretty sure I’ve covered every edge case in UEFN at this point, I can see the finish line 🤩
#UEFN
A quick rematch trigger tutorial in
#uefn
&
#verse
:
1. Devices Required: Beacon, Billboard, Player Counter
2. Configure the beacon to show the arrow particles with no identifier (found in advanced settings)
3. Configure the text in the billboard
4. Configure the player counter
Looking forward to the day where we can integrate editor plugins to
#UEFN
, here's a screenshot of an asset investigator tool I wrote last year for finding hard dependencies, large chains & circular chains in
#UE5
.
Inspired by
@DoctorMorbius
's talk:
Very interesting, the test map was uploaded on Feb 7th, and has still not had a single minute in discovery!
I guess epic doesn't give every map a chance!
The lesson? Promote your maps folks!
The most convenient way to implement instant weapon reloads in
#uefn
+
#verse
⬇️🎮⚡️
1. Conditional button devices let you check whether or not a player is actively holding a specific item (there's a toggle for holding / inventory containing the item).
2. Use an item remover /
Can we please have a simpler way of getting past this form
@FNCreate
.... Either tell us which component was a "lie" or figure out a better solution, but this convoluted questionnaire isn't it...
#UEFN
#FortniteCreative
Since we don't have access to 2D arrays or tuples in the editor, i've had to resort to 1D arrays and then using the sequence equations from year 9 math to automagically transform those arrays into tuples for friendly API use.
Epic please give us editor tuple access (or 2d
The current
@FNCreate
review system is a bit of a joke.
Pushed an update where I changed the material of a landscape and I get rejected for “promotional image”….
You what? 😂😭
#UEFN
I should point out, the syntax highlighting is separate to the theme, I'll be open sourcing the schema so that you guys can create your own themes using the syntax tokens.
💸 The State of UGC Games 2024: Developer Payouts 💸
Sharing the key highlights from the mega-report David Taylor, a veteran games analyst published on Naavik, this is his summary post reposted: (original article: )
🤑 Total developer earnings reached
@avm_scoutjly
Hey 👋
I'll be updating my extension on an ongoing basis, the biggest change I foresee breaking anything I do now is epic's planned overhaul, but other than that, we'll be fine.
@UEFN_RF10
It was a gun game within a unique map. I purposely targetted that saturated market to see how discovery may be effected by the influx of maps releasing in that genre on the day!
@ToraUEFN
I've got a proart studiobook, high QOL middle trackpad button for working in art toolset whilst on the road, also being an artist's laptop, it has strong specs.
Been using for UE5 development for around 12 months now, no complaints yet :)
🧠 BRAIN TRAINING: 2048 🧠
Merge tiles that have the same number on them.
Think you can reach the 2048 tile?
Your highscore is saved!
MAPCODE: 1522-0366-5047
#UEFN
#Fortnite
📷
#MadeInFortnite
Thumbnail by
@3Sply
Someone asked me which tools I use to create custom landscapes for UE5/UEFN.
I use
@quadspinner
’s Gaea,
It’s really easy and more importantly FAST to work with.
Other options include
@worldcreator
and
@sidefx
’s Houdini, but I haven’t used them yet.
@thomasjanky
From a UX perspective, I feel like it’d be nicer if you had a gradient effect where the stronger the shot, the darker the color (green -> red in reference image).
And maybe have it fill from left to right based on kick strength, is that correlated to sliding time btw?
Cool
Let's shift the tide from conflict to progress. 🌊
The
#UEFN
community is clearly passionate, lets put that passion to good use folks.
This video is primarily about vocal speaking, fortunately, the intro is applicable to "twitter" too.
#UEFNUnited
I loved the simplicity behind halo 3's rank & level system, and in general, the entire UI framework, it's the absolute goat in my opinion.
What do you guys think
@FortniteGame
could take from this?
Maybe adopting a less cluttered and more streamlined UI design?
#UEFN
#GameDev
Prepare for all the “something inappropriate” zone wars spam maps to show up in the newly updated section of discovery 😅😭
I’m assuming none of them bothered to implement the teams workaround in the previous patch…
@AxelCapek
"The meaning of failure here will change in a future version of verse."
I'm trying to wrap my head around what possible language changes could cause this.... Are they overhauling the context failure framework?! 👀👀👀
Chair Device + Input Device + Bastion Ultimate
Once again, Fortnite will never be the same again
#UEFN
Morning Warmup: Started a bit of the bastion ultimate yesterday but I couldn't not use the chair device, so here are both
And yes I am available for voice actor work.
Just found a guy who's uploaded what looks like 100+ copy paste gun game maps over the last few days, this is crazy lol
@FNCreate
. Seems like a questionable use of your resources
@FortniteGame
....
#UEFN
#Fortnite
@PandvilNetwork
@itsVizionz
@HawkeeeFN
@iPandvil
Hey
@PandvilNetwork
, just filled in my app, I think the last page could have used an “other” option for some of those questions, I wouldn’t say that I particularly agree with the available answers for the very last question.
Either way, looking forward to hearing from you :)
@IanSouthwell2
@GraemeBullX
@cleverlike
UEFN is turning into a competition between developers for who has the jankier workarounds for what should be simple to implement features… everyone’s a creative problem solver… and I love it!
Given the lack of verse language improvement mentions in the developer roadmap for
#UEFN
, I’m planning a new tool which will include:
- better verse language syntax highlighting
- improved verse code completions
What other features might you like?
@BloomCx
thoughts?
@notef_fn
Yes, if you combine damage events with conditional buttons, but that doesn’t account for the case where they fail to damage something.
I wrote about a use case here:
The most convenient way to implement instant weapon reloads in
#uefn
+
#verse
⬇️🎮⚡️
1. Conditional button devices let you check whether or not a player is actively holding a specific item (there's a toggle for holding / inventory containing the item).
2. Use an item remover /
Today someone asked me: “what was the most important lesson you learned from working in a core engine AAA team?”
- Run your own race, it’s easy to feel like you’re not doing enough when you’re surrounded by 100X devs. But trust me, focus on your work, and you’ll be 100x too!
@BloomCx
Hey bloom 👋🏼
Good to know about the overhaul, thanks for referencing it!
I’ll be writing a language parser similar to the way I wrote one for my own haskell based functional programming language.
It’s been a few years since I’ve done that so it may take a bit, I’m hoping to
I think I have finally cracked the code
it now takes my system 0.034s to change from a prop hunt to a capture the flag properly loading all of the logic.
now I just need to test it on public sessions
#UEFN
#Verse
#FortniteCreative
#FortniteUnderground
@ImmatureGamerX
Don't panic when you experience errors, instead take a breath, read the error message, process it, analyze it, and attempt to solve it using your mind, that's how you'll progress the fastest.
Also search the digests for features before you search google / discord / twitter 👍
You know what grinds my gears?
That setting the playback time of a cinematic sequence device auto plays the sequence :)
Wish there was a note in the digest saying that happens🤷♂️ 😭🤣
#UEFNTips
This year, Unreal Fest will take place in multiple locations around the world, from Australia and Asia to Europe and the US 🎉
Check out the preliminary locations, dates, and times here:
@IanSouthwell2
@cleverlike
I’m happy to be tagged in this sort of stuff, but it seems you’re very famous and for some reason twitter is notifying me of every single like, retweet, comment, comment like, etc.. the whole shebang! 😂
I don’t get this many notifications in one go from viral YouTube videos,