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Mike Zaimont Profile
Mike Zaimont

@MikeZSez

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Following
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Game developer on the autism spectrum. Skullgirls, Indivisible, etc. Here I speak for myself. People kept asking, so:

Los Angeles, CA
Joined May 2012
Don't wanna be here? Send us removal request.
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@MikeZSez
Mike Zaimont
4 years
Okay so Skullgirls had this problem in the sprite build process where it would chop off the outside edge of frames, and I was never able to find it. Well I fixed it on Indivisible, and I just back-ported the fix to Skullgirls and I'M SUPER EXCITED ABOUT THIS EXTRA FEW PIXELS OMG!
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@MikeZSez
Mike Zaimont
5 years
This sound bug is EXCELLENT. She was OBLITERATED.
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@MikeZSez
Mike Zaimont
6 years
Nothing like having the ESPORTS GAMER OF THE YEAR ditch the after-party to come play Skullgirls instead. :^) (Current score: 32-6, his favor.)
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@MikeZSez
Mike Zaimont
5 years
Right. So, who wants that new 2D Darkstalkers? :^) 1,000 likes will...probably have no significant influence on Capcom's decision to let us do it or not, but WOULDN'T THAT BE AWESOME?
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@MikeZSez
Mike Zaimont
5 years
HEY, THAT THING EVERYONE WANTED? @IndivisibleRPG is out RIGHT NOW digitally for Switch in North America! Feel like you missed the announcement? You're not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is! :^P 1/
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@MikeZSez
Mike Zaimont
4 years
Hmm, SG and TFH have rollback netcode because they use my engine, and KI 2013 has it at least partly because I was on the original development team and wouldn't shut up about how it absolutely HAD to have rollback netcode if it wanted to be successful online. Neat! :^)
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@MikeZSez
Mike Zaimont
5 years
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@MikeZSez
Mike Zaimont
4 years
Can we count this as conclusive proof that inclusion in Evo (even Evo Online) directly affects the size of a game's playerbase yet? :^P Yesterday it was 342.
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@MikeZSez
Mike Zaimont
7 years
...well that was fast. :^P . #MvCi indeed. Research period concluded; now back to GGAC/3s/MvC2/SG/VSav. G'night!
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@MikeZSez
Mike Zaimont
4 years
@Combinecommando @shane04589166 @Warchamp7 @Zeddy_Beat @SonicFox - You don't know they didn't pay, NOBODY ASKED. Why not ask me? :^P - Again, nobody asked why. It's because Sonic and sage have been huge supporters of SG for YEARS, helping people learn it. - Duckator got a free NPC for winning SG at Evo 2013, no complaints there huh? :^P
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@MikeZSez
Mike Zaimont
5 years
"As far as I know, there's never been a fighting game that has a referee come out and count you out for the win," says Granblue's designer Pachi, confirming he's never played Skullgirls. :^) ...guess that explains the lack of rollback netcode too? :^P
@granblue_en
Granblue EN (Unofficial)
5 years
Pachi talks about working with Cygames to design Ladiva's Skybound Art and Super Skybound Art, from the referee who flies in out of nowhere to the cast's fun reaction faces.
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@MikeZSez
Mike Zaimont
7 years
One million on Steam, WEEEE DID IT! Well I mean, /you/ did it. I didn't do it, because I had a copy from development. :^P YAY!
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@MikeZSez
Mike Zaimont
5 years
OMG. (;_;) And it's at the top of Kotaku's front page... (O.o)
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@MikeZSez
Mike Zaimont
4 years
I FULLY apologize. I said something stupidly insensitive, and I regret it. Read:
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@MikeZSez
Mike Zaimont
5 years
Oh right, Riot's making a fighting game. Even if I didn't *love* my job at @LabZeroGames , the COO dude who touched people's balls and farted in their faces at meetings is still employed there. And all the other stuff. No thanks. Plus I judge anyone who writes "Skull Girls". :^P
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@MikeZSez
Mike Zaimont
5 years
No release date announcement, no lead-up PR at all. 🦗 It's missing current features like co-op. The eShop art is the wrong image. This launch does not represent the quality standards of Lab Zero. It just doesn't. I'm sorry. It wasn't us. But hey, it's 20% off! :^)
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@MikeZSez
Mike Zaimont
9 years
WE'RE MAKING A GAAAAAAAAAAAAAAAAME! Huge thanks to everyone who backed #IndivisibleRPG ! :^) (Socks by Skarmand.)
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@MikeZSez
Mike Zaimont
5 years
The sole review I was waiting for.
@CanYouPetTheDog
Can You Pet the Dog?
5 years
You can pet the dog in Indivisible
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@MikeZSez
Mike Zaimont
5 years
Here is a short video titled "Why Wi-Fi Sucks for Gaming" complete with in-game diagnostic data from Skullgirls. YOUR SPEED DOESN'T MATTER! Don't netplay on wi-fi if you can avoid it! And if ya have to, any issues you run into are likely your own problem.
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@MikeZSez
Mike Zaimont
4 years
This is what happens when you copy a block of code but you miss the if() statement at the top.
@xfosh
miah
4 years
I'm absolutely dying what HAPPENED
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@MikeZSez
Mike Zaimont
4 years
#Skullgirls and #themsfightinherds are in Evo Online! Raise your hand if you saw that coming, considering one of the ORGANIZERS OF EVO, @Pond3r , LITERALLY wrote the netcode for them. :^P
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@MikeZSez
Mike Zaimont
4 years
Well, if there's one sure sign a 'dead' game has come back to life...
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@MikeZSez
Mike Zaimont
5 years
WE FINALLY GOT TO ANNOUNCE THE INDIVISIBLE RELEASE DATE! September 38th! :^) IT'S GONNA BE A REAL GAME! ...never a guarantee with crowdfunding, always a guarantee with Lab Zero. (^.^) And now...back to working on this here game.
@IndivisibleRPG
Indivisible
5 years
Indivisible releases on Steam, PS4 and Xbox One beginning on OCTOBER 8th! (Nintendo Switch Coming Soon). Pre-Order for Steam at and get your very own pet Roti and Steam character skins! Console pre-orders are coming soon.
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@MikeZSez
Mike Zaimont
5 years
Dear big fighting game developers: My action-RPG has hitbox display in training mode. Why doesn't your fighting game? :^)
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@MikeZSez
Mike Zaimont
7 years
Okay, fine. Dear @Capcom_Unity and @arika_co_jp , please use our legacy PS3 stick driver in your PS4 games. It's free, we already did all the work, plus we wrote implementation tips and translated them into Japanese. Sincerely, Everyone who still has no reason to buy a PS4 stick.
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@MikeZSez
Mike Zaimont
4 years
@Zeddy_Beat @SonicFox I have not gotten a single real request for a refund because of this, in case people are wondering.
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@MikeZSez
Mike Zaimont
4 years
@EVO Considering that this year's main games (SFV/T7/SSBU/GBFV/Uniclr/DBFZ/SC6/SamSho) mostly have very poor online play, what is the plan to mitigate problems? Would you officially run other games with rollback netcode like KI, MK11, Fantasy Strike, or SG? Asking for a friend.
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@MikeZSez
Mike Zaimont
5 years
Whoa, whoa, okay there, hold up. You say you have trouble against grapplers? Re-read this tweet.
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@MikeZSez
Mike Zaimont
4 years
Holy crap.
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@MikeZSez
Mike Zaimont
5 years
I finally got fed up enough and wrote a GIANT article about netcode, rollbacks, lag, and all that stuff: Feel free to recommend it if you think the people you're arguing with will actually read things. :^P
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@MikeZSez
Mike Zaimont
4 years
Dear future publishers, you want to work with us because THIS is how much dedication we bring to our projects, eight whole years later. If you listen when we tell you stuff is important, pay us on time, and let us all do our jobs with minimal interference, this is the result.
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@MikeZSez
Mike Zaimont
4 years
SGC - "How do I see the @SonicFox NPC? I keep getting Ms. Victoria." EH comments section - "Furries? Cringe! Gimmie back my big titty anime lady! I ain't even play it but y'all game devs wack." Yeah, we can leave that Venn diagram the way it is. :^P
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@MikeZSez
Mike Zaimont
6 years
Dear @Disney , please let us make a 2D traditionally-animated Disney Afternoon fighting game. Look at the quality of animation and gameplay we do. In seriousness, I just wanna see Goliath vs Negaduck with Peg assist. Thank you.
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@MikeZSez
Mike Zaimont
5 years
The Switch version of Indivisible itself is great, the porting group did seriously excellent work! Runs at a stable framerate, even handheld. However, the old build that was apparently now released doesn't have co-op, NG+, or anything else recent. I checked myself. 2/
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@MikeZSez
Mike Zaimont
7 years
This is your yearly reminder that - for the 4th time in a row now - the Evo lineup includes a game that's unreleased at the time of the announcement. A game that won't even /be/ released until the end of May! But Skullgirls came out "too close" to Evo 2013. #NeverForget
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@MikeZSez
Mike Zaimont
5 years
So, @CapcomUSA_ , how about it? Wanna make a new VSav with us? :^)
@MikeZSez
Mike Zaimont
5 years
Right. So, who wants that new 2D Darkstalkers? :^) 1,000 likes will...probably have no significant influence on Capcom's decision to let us do it or not, but WOULDN'T THAT BE AWESOME?
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@MikeZSez
Mike Zaimont
4 years
To everyone saying "donate" - I HAVE BEEN donating for a while now. I'm from Minnesota. Lab Zero also donated and will continue to. I don't need to publicly crow about it. The donating itself is the good part, I'm not doing it for credit. Thanks.
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@MikeZSez
Mike Zaimont
8 years
Today I learned that this frame of Oro exists. Oh Third Strike, you never cease to be amazing!
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@MikeZSez
Mike Zaimont
6 years
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@MikeZSez
Mike Zaimont
4 years
Maybe this answers some questions about @SonicFox and #Skullgirls .
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@MikeZSez
Mike Zaimont
4 years
Skullgirls now displays the jitter - ping time variance - for all your opponents! Jitter is the *really important* info. It's how you can deduce someone is, for example, wired to a wireless bridge which won't show the Wifi indicator. :ahem: }:^)
@crazybaa
crazy8
4 years
@MikeZSez Jokes on you, i have a bridged connection to a wireless network. Get rekt
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@MikeZSez
Mike Zaimont
5 years
Let's take a moment to appreciate the fact that the superflash, the KO screen effect, AND the screen fade-to-white here are all just different palette animations on the SAME SINGLE STILL IMAGE. Which... (cont'd because you can't add both video and pictures?)
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@MikeZSez
Mike Zaimont
6 years
I'd like the whole FGC to hold developers to min standards: Input lag of 3-4f. Competent button config. GGPO/rollback online. Useful training mode - real-time frame data that stays up, hitboxes, etc. Real tournament mode. PS4 legacy support. No infinites. Real defensive options.
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@MikeZSez
Mike Zaimont
6 years
Let me take a moment to point out how Evolution has gone from "the best players play the best games" and "this game comes out too close to Evo, we can't include it" to "this unproven, unreleased game will be part of the Evo lineup so let's use that fact to MARKET THE GAME." (-.-)
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@MikeZSez
Mike Zaimont
4 years
Evo Main Game players' reaction to EvOnline: 🤣 Players of games with rollback netcode: 🙃 Me:
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@MikeZSez
Mike Zaimont
5 years
WELCOME GAMERS
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@MikeZSez
Mike Zaimont
5 years
People keep asking me if we're ever going to switch to fully 3D art. Personally, I don't want to. Good 2D art from 25 years ago is still gorgeous, but state-of-the-art 3D from 5 years ago feels like it was made in the Stone Age.
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@MikeZSez
Mike Zaimont
7 years
"Please call me Mike, not Michael." "It's Steven, not Stefan." "Name's Alice, but my handle is BluescreenInstall." "I prefer he/she/they." These are all requests for _respect_ when addressing an individual. Think privately whatever you want, but ACT out of respect.
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@MikeZSez
Mike Zaimont
4 years
Some random person sent a DM begging for not one but TWO Skullgirls codes, except they misspelled my name...and "Skullgirls". So I sent them two codes, both misspelled. You reap what you sow. :^P
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@MikeZSez
Mike Zaimont
5 years
The #Skullgirls top 24 at #combobreaker2019 featured *every* character in the game as well as *every* team size - Solos, Duos, and Trios - with two solo Peacocks, widely acknowledged as "hard mode". In this era of balance-analysis-by-tournament-results, that's pretty nice. :^)
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@MikeZSez
Mike Zaimont
4 years
OMG it only changes when you THROW, so it never happens during decision making gameplay! That's SO SMART.
@dougeki_
どうげき。
4 years
【ステージギミックについて】 COTAステージの作り込みがホント凄いのでぜひ見てほしい😇 ●ラウンド開始 or 投げで4つの背景に切り替わる ●森林→ジャンプで針が突き出る ●宇宙→バックステップでレーザー&落石 ●通常→ダッシュでプレス機(+他) #XMEN_COTA
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@MikeZSez
Mike Zaimont
7 years
Something that bothers me a lot about many current fighting games: Supers largely went from in-game moves, each with a unique utility or properties, to single hits followed by a cinematic which just does damage and likely ends a combo. That's much less interesting and less fun.
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@MikeZSez
Mike Zaimont
5 years
Whether you care about the SFV announcement or not, pour one out for the PR team that's been waiting for months to be able to say anything and had their hard work leaked within days of the event. That SUCKS, and I sincerely hope whoever is responsible is properly dealt with. :^\
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@MikeZSez
Mike Zaimont
4 years
Time to read all my DMs since I put up that SonicFox blog post. How bad can it be...
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@MikeZSez
Mike Zaimont
4 years
Okay, SGC. I'm seeing people talking about boycotting?! Let's be serious here. Don't. You know every show where the hero catches the bad guy and the bad guy says, "Well then, kill me!" and the hero replies, "No. I'm not you."? This is like that. -- SHORT THREAD -- 1/
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@MikeZSez
Mike Zaimont
9 years
What happens when velocity-influenced projectiles can be affected by negative velocities. #gamedev #IndivisibleRPG
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@MikeZSez
Mike Zaimont
5 years
Oh my GOSH. THIS IS FANTAAAAAAAAAAAASTIC NEWS!!!!!!! MIT license! GGPO IS FREE! !!!!!!!!!!!!!!!!!!!!!!!!!! HAVE SOME MORE !!!!!!!!!!!!!!!!!!!!!!!!!!
@Pond3r
Tony Cannon
5 years
GGPO has a new home and is now available under the MIT License. Get it here!:
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@MikeZSez
Mike Zaimont
4 years
Unfortunately this means like a 900MB download for everyone whenever I release it because all the sprite data everywhere changed. :^P Hope you like EXTRA PIXELS!
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@MikeZSez
Mike Zaimont
5 years
To people with the 'take' that comparing old/new fighting games is bad cuz new games are fine: You're aware BBTag at Evo was literally won by players using a glitch to make their team invincible, with no visible indication, and stomping everyone who didn't know about it, right?
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@MikeZSez
Mike Zaimont
6 years
Rivals of Aether's Shovel Knight is a PERFECT example of creative developers pouring love into a game. In fact, Rivals is just generally an example of that. :^)
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@MikeZSez
Mike Zaimont
5 years
I was gonna stream today but...I rescued a stray cat...
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@MikeZSez
Mike Zaimont
5 years
No disrespect to (probably) the Rising Thunder team, they're gonna do a great job and they're a super talented group of people; but everyone in the game industry should have a serious think before accepting a job for Riot, IMO. Infinite money isn't everything.
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@MikeZSez
Mike Zaimont
6 years
IMO fighting games should not have automatic proximity-based close/far normals anymore. Getting the wrong attack by being a pixel off position / cuz of knockback, with no control over it, is the worst. Make 'em command normals instead, if ya really gotta have variation.
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@MikeZSez
Mike Zaimont
5 years
Heyo, someone claims to have made a DLL replacement to fix the one-sided-rollbacks bug that SFV has had since it came out. (!!!) … The sourcecode provided looks legit. I don't own the game, but it's PROBABLY worth trying if you're playing SFV CE on PC!
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@MikeZSez
Mike Zaimont
4 years
MvC1 bug: They took out Wolverine's repeated j.Strong on whiff during a normal jump from the earlier games, to try to limit meter gain I guess? But they left the button-press check in by accident, so each time you press Strong you get the meter for having done another one.
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@MikeZSez
Mike Zaimont
4 years
@Combinecommando @Zeddy_Beat @shane04589166 @Warchamp7 @SonicFox I can ignore all that except this part: >he doesn't care about you at all. That's fully incorrect, and not a statement you would make if you knew them as a person, instead of just knowing OF them as a public figure. Don't presume to speak for someone you don't know, thanks.
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@MikeZSez
Mike Zaimont
6 years
@fullbright Poison won't kill you in Skullgirls simply because I couldn't figure out how to get it to always force the character into a hitstun animation when you died during certain actions, instead of becoming an unkillable zombie with 0 health.
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@MikeZSez
Mike Zaimont
5 years
#skullgirls is literally ONE DOLLAR here, with the SG2E DLC! Go buy 5 years' worth of effort for one stinkin' dollar. Show the world how little my deteriorated sanity matters to YOU.
@RjazzProduction
Rjazz
5 years
ATTENTION FELLOW GAMERS
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@MikeZSez
Mike Zaimont
4 years
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@MikeZSez
Mike Zaimont
5 years
Okay, I played GG20. I'm sure you can gather impressions from the hundreds of other people you trust who will write more, but I'll just say - Heavenly Potemkin Buster is a full 18 seconds long. It's way longer than "long" GG combos, and even most SG combos.
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@MikeZSez
Mike Zaimont
5 years
If GDC does actually get cancelled, what if everyone just gives their talks on Twitch at their assigned date/time? That way we'd still have GDC, and it wouldn't be restricted to only those who can pay thousands of dollars to attend...
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@MikeZSez
Mike Zaimont
6 years
Input lag results on @FantasyStrike : 6 frames. For comparison, Skullgirls on the same laptop: 3.5 frames. Video of both is below, along with an audio explanation. Fantasy Strike is supposed to be all about neutral play; good neutral is kinda hard with 6f of lag, @Sirlin .
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@MikeZSez
Mike Zaimont
6 years
As far as how: - Write your own engine; don't use Unreal/Unity, they have built-in lag frames. [understatement: Not easy!] - Make sure your game systems update in the correct order. - Don't render in a separate thread, this adds a frame. - Check lag OFTEN with a camera! @WydD
@WydD
Loïc *WydD* Petit
6 years
Congratulations @MikeZSez on having one of the fastest game on PC in terms of input lag. I would really like to know how you managed to do this. @Skullgirls 2.04f (33.9ms) Rank S+ (very near S++) Stability 89%
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@MikeZSez
Mike Zaimont
5 years
Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv, Indiv...Melty Blood. :^P
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@MikeZSez
Mike Zaimont
4 years
The answer: Zero bads! Forum hate is overblown, who would have guessed that result definitely not me in a million years nope it's almost like being angry anonymously in public is easy but when ya have to put a name to the face it evaporates. How weird.
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@MikeZSez
Mike Zaimont
4 years
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@MikeZSez
Mike Zaimont
5 years
I want to highlight this: Skullgirls Mobile is adding PvP with *GGPO*. Our mobile game is gonna have better online than most "real" fighting games. USE GGPO ALREADY. Thank you and goodnight. :^)
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@MikeZSez
Mike Zaimont
6 years
Skullgirls Mobile finally gets a.....Zone-er.....
@sgmobile
Skullgirls Mobile
6 years
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn." (You can stop asking us for this palette now...)
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@MikeZSez
Mike Zaimont
6 years
Hiya #MeetTheDev , I'm Mike Z. I've been a game programmer/designer for...15 years now?! Holy crap. I worked on Star Wars Battlefront I & II (the old ones), Killer Instinct (the new one), Skullgirls, and now Indivisible. I have opinions about fighting game design, too. And puns!
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@MikeZSez
Mike Zaimont
7 years
Wow, MvCI in person just looks so...budget. The lifeless camera shakes, the no-visual-distinction-between-chars-and-backgrounds...
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@MikeZSez
Mike Zaimont
7 years
Whoa, @Skullgirls has nearly a million owners just on Steam! Now where are my 677 next-almost-best-friends? :^P
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@MikeZSez
Mike Zaimont
7 years
Being a Midwesterner I already love Arby's, but this is moderately surreal... (O.o)
@Arbys
Arby's
7 years
Let's go, Samson!
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@MikeZSez
Mike Zaimont
5 years
Just got reminded I failed a 3D Character Animation [tech] class in college. Then I went on to write a 3D character animation system at Pandemic, as well as an entire game engine with both 2D and 3D animation systems. ...don't get discouraged by your grades, I guess? :^)
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@MikeZSez
Mike Zaimont
6 years
What I want from the PS5 as a *gamer*: - One menu option to forget all synced controllers. - A real Select button again. - Crossplay as standard, at least with PC. - A regular, non-haptic power button on the first model!
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@MikeZSez
Mike Zaimont
5 years
Hmm.
@sgmobile
Skullgirls Mobile
5 years
BREAKING NEWS: We’re working with @LabZeroGames to develop a BRAND NEW CHARACTER for Skullgirls Mobile! Who? When?! How?!!! Find out more via the FAQ on our forums, and stay tuned here for more details!
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@MikeZSez
Mike Zaimont
5 years
re: Rollbacks >the engineering team is [divided. Some say] "You know, implementing this wouldn't really work with the Guilty Gear system."< That makes /actual/ zero sense. It works for VSav and Skullgirls! Using rollbacks has NOTHING to do with the game.
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@MikeZSez
Mike Zaimont
7 years
(O.O) This made my YEAR!
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@MikeZSez
Mike Zaimont
5 years
Someone asked how we feel about speedrunners for Indiv. Well: Last week I fixed a bug. Today I got an email from our testers asking to re-add the bug because it allowed cool tech. They even attached a video! So now, I'm at our AX booth, re-adding the bug, with a limit. :^)
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@MikeZSez
Mike Zaimont
5 years
Can't decide which Riot Fighter joke to make so here have both: - Secret boss is a guy wearing Riot merch that farts in the opponent's face, touches their privates, and is somehow fully invulnerable. - Female chars have to win 3/5 rounds but their male opponents only need 2/3.
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@MikeZSez
Mike Zaimont
5 years
People complaining about lack of move lists in every dang game we make...next game is gonna be nothing BUT move lists! One thousand, four hundred and sixty-seven screens of glorious HD text, describing the commands for super dope actions you WISH you could actually do! :^P
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@MikeZSez
Mike Zaimont
8 years
@ArcSystemWorksU Any chance I can get the rights to rework GGAC+R with GGPO? :^)
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@MikeZSez
Mike Zaimont
6 years
The hitstop shake in Skullgirls replicates 3s's, down to the pixel distance and per-frame falloff converted from CPS3 res to 720p screen pixels. Then the other day someone tells me they don't play SG because the hit-shake looks weird and they wish it was "more Capcom". Welp. :^P
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@MikeZSez
Mike Zaimont
6 years
LOL, just noticed Wiz blocked me at some point. LIKE AND FOLLOW. :^P
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@MikeZSez
Mike Zaimont
7 years
Every once in a while when I have to look up the URL for the SG steam page I see this... I won't lie - it feels nice. :^) Thank you, everyone.
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