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Mets3D Profile
Mets3D

@Mets3D

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43,091
Following
32
Media
60
Statuses
90

NSFW (18+) 3D artist, no longer creating content.

Joined December 2018
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@Mets3D
Mets3D
3 years
New links 2022 (v2): Anims: VR anims: Rigs: Patreon:
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@Mets3D
Mets3D
5 years
fuckin dropbox. This should work
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@Mets3D
Mets3D
4 years
Well this is random, but I popped a small update for dva's rig: Uhh... happy new year?
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@Mets3D
Mets3D
5 years
Updated my Ultimate Elizabeth rig for Blender 2.80, along with some bugfixes and minor improvements. Patreon: Download:
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@Mets3D
Mets3D
5 years
I have just spent a week in Amsterdam at Blender Animation Studio, and was offered a job as a rigger. Read all about it~
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@Mets3D
Mets3D
6 years
Should I post all my past Blender content(38 animations) as separate tweets now that I'm here on twatter? Keep in mind, you can find all of said animations in the Mega archive below, so I don't know if there would be a point. You tell me.
Post em all, I like spam.
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I don't see the point.
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@Mets3D
Mets3D
30 days
If you're fond of my Sombra rig, you'll feel right at home with Dzooworks' Juno. After all my nitpicks were addressed, it has my seal of approval!
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@Mets3D
Mets3D
4 years
@Sashacakies Yepp, if I end up finishing it. Let us pray.
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@Mets3D
Mets3D
4 years
@gurobase @RealAudiodude @GnomFist It's like my ultimate rigs, but better!
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@Mets3D
Mets3D
2 months
@DrainDamage3D I'm sorry.
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@Mets3D
Mets3D
5 years
@ColonelYobo Oh yes it is, but I slapped a Corrective Smooth on it to un-collapse it into a not-so-much inside out rubber chicken!
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@Mets3D
Mets3D
6 years
@YungIkeSly Better to keep it high from the start so that you don't have to raise it in the future imo, cause raising a reward tier's price is painful for everyone.
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@Mets3D
Mets3D
5 years
@dumas181 @tiaz3dx That man couldn't rig a bouncing ball if his life depended on it! 😂The rigs are either from , myself or @arhoangel 's Patreons.
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@Mets3D
Mets3D
5 years
@TimParaxade Should still work in Cycles, yes.
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@Mets3D
Mets3D
5 years
@leetTRON This sent me on an educational procrastinational trip. He has a follow-up video where he admits to making some mistakes in this, giving some credit to the people calling him out. Doesn't change much of the point, but there ya go.
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@Mets3D
Mets3D
2 years
@retsynNL @Sam_Goldwater_ # of bones/drivers doesn't affect performance below 6 digits, easy to verify. For Shape Keys: What matters is # of verts in objects that have ANY shape keys. Whether each object has on average 1 or 10000 shape keys doesn't matter. Keep heads as 1 obj. Rest is spot on.
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@Mets3D
Mets3D
2 months
@BlockVcoal wouldn't bet on that! but we'll see! working on this was fun, but it took too long.
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@Mets3D
Mets3D
1 year
@Delalicious3 This anim is 4 years old my guy, and it got reported and removed from everywhere. Go nuts, at own risk.
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@Mets3D
Mets3D
4 years
@stricker6000 Nope, sorry. It's been on my mind, but not with Dva. I just wanna maintain my Ultimate™ rigs on latest Blender 2.90 + fix some old small mistakes I did. Similar small updates to the other rigs are coming therefore as well.
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@Mets3D
Mets3D
2 months
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@Mets3D
Mets3D
5 years
@dumas181 Sure thing.
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