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MechaKnights:N Profile
MechaKnights:N

@MechaKnights_N

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4,173
Following
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646
Statuses
2,445

#Mecha action in an apocalyptic war. Available on Steam: … me: @gintoki_madao_

Joined May 2017
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@MechaKnights_N
MechaKnights:N
1 year
Mecha Knights: Nightmare has been on Steam for nearly two years! The game is set to receive a significant free update and an accompanying DLC that includes a new 7-mission story chapter. 💀 #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
3 years
After 5 years and over 4000 hours of my work. I'm happy to announce that the game is released.☠️ I hope you will enjoy the game as much as I was passionate about creating it. Have fun and good luck in the apocalypse! #MechaKnights #mecha #indiegames
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@MechaKnights_N
MechaKnights:N
3 years
【Mecha Knights: Nightmare】 Will be out on Steam next week - August 30th! Build your mech, kill thousands of monsters and survive the apocalypse.☠️ #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
11 months
Heavy mecha shoulder railgun concepts for my game. What do you think about them? #indiedev #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
11 months
Heavy shoulder weapons concepts for mechs #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
4 years
Today I started working on a new level - naval port🗿 #gamedev #mecha #mech #indiegame #unity3d #MechaKnights
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@MechaKnights_N
MechaKnights:N
9 months
Mecha head designs with extra sensor pods, I try to experiment and go for unconventional shapes #indiedev #mecha #scifi #mechaknights #mech
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@MechaKnights_N
MechaKnights:N
9 months
Shoulder rocket launcher concepts #indiegame #mech #mecha #scifi
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@MechaKnights_N
MechaKnights:N
11 months
Cluster Munitions Missile Strikes - New Active Modules will be added in the DLC patch to the base game. 💀 #mecha #mechaknights #indiedev #indiegame
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@MechaKnights_N
MechaKnights:N
8 months
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@MechaKnights_N
MechaKnights:N
4 years
Most of the content is in place, now I focus on polishing the game and fixing bugs. If you like bloody particle effects, I got you covered. 🔥🥓🔥 #indiedev #mecha #MechaKnights #screenshotsaturday #mech #gamedev
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@MechaKnights_N
MechaKnights:N
1 year
Hand missile launcher concepts #MechaKnights #indiedev
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@MechaKnights_N
MechaKnights:N
4 years
Mecha Knights: Nightmare, Updated Steam Trailer.🗿 #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
4 years
a poll I made on MK discord was unanimous - it will be more fun if all trees were destructible - so I'm working on implementing it without impact on performance🗿 #indiedev #mecha #MechaKnights #screenshotsaturday #unity3d
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@MechaKnights_N
MechaKnights:N
11 months
I'm adding barrel recoil animation to one of the new railguns and reworking firing visual effects. #mecha #mechaknights #indiedev #indiegame
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@MechaKnights_N
MechaKnights:N
5 years
New over boost and dual gatling guns in action, that thing really sprays lots of bullets 🐧 #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
11 months
Heavy shoulder cannon concepts. What do you think about them? I can still add a few weapons to the DLC. #mechaknights
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@MechaKnights_N
MechaKnights:N
4 years
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@MechaKnights_N
MechaKnights:N
10 months
Recolor of some of my older head designs #indiedev #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
10 months
Next batch of heads. I have a lot of them, might need to try creating other part types.😂What do you think about them? #indiedev #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
10 months
Recolor of some of my older torso designs #indiedev #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
1 year
Some of new parts and weapons I'm preparing for the DLC #MechaKnights #mecha #indiegames
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@MechaKnights_N
MechaKnights:N
9 months
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@MechaKnights_N
MechaKnights:N
1 year
New walk animation for allied mechs 💀 #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
3 years
Steam approved the game for release👍
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@MechaKnights_N
MechaKnights:N
11 months
Added a new torso to the DLC 💀 #mecha #mechaknights #indiedev #indiegame
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@MechaKnights_N
MechaKnights:N
11 months
"long" head concepts. What do you think about them? #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
10 months
New attempts at 'less conventional' mecha head designs. What do you think of them? #indiedev #mecha #scifi #mechaknights
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@MechaKnights_N
MechaKnights:N
4 years
That was a busy week. I reworked visuals of one of the urban levels, reworked aiming system and did lots of code and models optimization to gain some extra FPS here and there🗿 #indiedev #mecha #MechaKnights #screenshotsaturday #mech
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@MechaKnights_N
MechaKnights:N
11 months
Gattling gun and rail rifle concepts #mechaknights
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@MechaKnights_N
MechaKnights:N
4 years
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@MechaKnights_N
MechaKnights:N
11 months
"not that long" head concepts #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
4 years
I started developing an underground mission. Also, I'm switching from "crunch-mode" to "mega-crunch-mode" for next months to fully develop remaining missions of the campaign - a total of 20 are in plans. 🗿🙏 #indiedev #mecha #MechaKnights #screenshotsaturday #mech
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@MechaKnights_N
MechaKnights:N
7 years
Productivity lvl: High. tweaking bullet effects to make them more satisfying, still working on blood effects, reworked few scripts,and most importantly-reworked camera added almost-FPSview &obstacle avoidance #screenshotsaturday #mecha #gaming #indiegame #indiedev
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@MechaKnights_N
MechaKnights:N
4 years
For Night/Underground missions its good to mount additional lights on shoulders to increase light intensity and range. You can also install night vision active module.🗿 #gamedev #mecha #mech #indiegame #unity3d #MechaKnights
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@MechaKnights_N
MechaKnights:N
9 months
Moar mecha head designs, which one would you choose pilot? #indiedev #mecha #scifi #mechaknights #mech
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@MechaKnights_N
MechaKnights:N
4 years
I'm currently working on the last two missions (of total twenty), after that I'm going to add "never-ending waves items hunting" mode, then I will focus on polishing the game #indiedev #mecha #MechaKnights #mech #gamedev
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@MechaKnights_N
MechaKnights:N
5 years
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@MechaKnights_N
MechaKnights:N
5 years
Work is going well🏗️, I improved lighting of scenes, now they look better, added lots of new equipment, improved blood effects, added diff indicators between parts in the hangar menus 🦝 #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
8 months
Im trying to come up with interesting visors 💀. #mecha #scifi #mechaknights #mech
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@MechaKnights_N
MechaKnights:N
10 months
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@MechaKnights_N
MechaKnights:N
11 months
Heavy shoulder shields, lots of additional HP and coaxial guns can turn your mech into a walking fortress #mecha #mechaknights #indiedev
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@MechaKnights_N
MechaKnights:N
4 years
Automatic Turrets. I'm working on a new class of weapons - turrets mounted on shoulders that automatically shoot nearby enemies 🗿 #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity
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@MechaKnights_N
MechaKnights:N
4 years
I try to spice up missions a bit - in the next one You can call a missile barrage from nearby ships to help in crucial moments. 🗿 #indiedev #mecha #MechaKnights #screenshotsaturday #mech #gamedev
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@MechaKnights_N
MechaKnights:N
4 years
I'm still working on mechs momentum/weight feeling. Now mech won't gain/lose velocity instantly, so boosting is much more smooth now. Still a lot of work to be done. Thx @MechaGameDev for help #gamedev #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
3 years
Using the extra time to improve visuals of a big part of levels.🐧 #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
6 years
I made some improvements on the camera movement - now camera rotates slightly by an angle when moving left or right, still need to tweak parameters to smooth it out, but movemet feels better now #gamedev #mecha #mech #gaming #indiegame #indiedev #unity #unity3d
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@MechaKnights_N
MechaKnights:N
5 years
Work on the mecha designer is going well. Selection of Head/ Chest/Arms/Lower Body and Legs is almost done. I still need to work on UI of parts statistics.🐧 #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity
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@MechaKnights_N
MechaKnights:N
8 months
Most of my posts recently are design concepts, what I actualy do most of the day is working on the DLC and patch 1.5, still some polishing to be done, but the finish line is on the horizon #mecha #scifi #mechaknights #mech
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@MechaKnights_N
MechaKnights:N
11 months
Concepts for Heavy Handheld Railguns #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
5 years
I'm reworking jet engines of all mechs, want them to look more like jet fighters 🦝 #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity
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@MechaKnights_N
MechaKnights:N
5 years
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@MechaKnights_N
MechaKnights:N
5 years
work is going well: new mission almost ready, new city props, some script work, new weapon, new equipment and lots of other stuff🐧 #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
5 years
I'm still tweaking the new lighting system - but the horizon already looks more realistic now. Next level is nearly ready, and I'm implementing lots of smaller improvements🗿👌 #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
5 years
The first laser weapon is in the game! Extremely precise, instantaneous effect and as rest of the energy weapons is recharged using mechs battery. #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
5 years
I'm trying to improve my logo/banner on steam. What do you think guys?
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@MechaKnights_N
MechaKnights:N
1 year
New batch of torso concepts. Which one would you choose? #mech #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
3 years
The reception of the game is beyond what I hoped for. This makes me happy and makes all the effort made over the past few years totally worth it. Thank you!
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@MechaKnights_N
MechaKnights:N
4 years
Vertical Launching System🔥🔥🔥 #indiedev #mecha #MechaKnights #mech #gamedev
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@MechaKnights_N
MechaKnights:N
8 months
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@MechaKnights_N
MechaKnights:N
4 years
I added a new weapon, rocket launcher with thermobaric warheads. It's slow but with a huge radius of the explosion.🔥🔥🔥 #indiedev #mecha #MechaKnights #mech #gamedev
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@MechaKnights_N
MechaKnights:N
1 year
Heavy torso concepts. What do you think about them? #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
8 months
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@MechaKnights_N
MechaKnights:N
4 years
Just chilling out before slaughter. This new water shader makes me wanna create coastal levels #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity
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@MechaKnights_N
MechaKnights:N
6 years
I'm preparing a demo for a friend to show them on Sunday, which means: Test>FixBug>ChangeBalance>Test repeat x50 #gamedev #mecha #mech #gaming #indiegame #indiedev #unity #unity3d
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@MechaKnights_N
MechaKnights:N
4 years
I'm still working on parts proportions and details, to make them look ok in most configurations #indiedev #mecha #MechaKnights #mech #gamedev
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@MechaKnights_N
MechaKnights:N
5 years
Hangar with new features, new build is almost ready, and I'm working on a short dev vlog for youtube, I will try to post them once a month with new updates #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
4 years
Added a new dual gattling shoulder weapon - MGau30MSB2 "Death Wing" 🗿 #gamedev #mecha #mech #indiegame #unity3d #MechaKnights
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@MechaKnights_N
MechaKnights:N
4 years
I started working on a new level - a mixed coastal rural/urban. It will include cooperation with the navy. Nothing like a mech in the sunset. 🐧 #gamedev #mecha #mech #indiegame #unity3d #MechaKnights
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@MechaKnights_N
MechaKnights:N
5 years
Please consider subscribing to my Youtube channel, there is already one dev-vlog and more are coming soon 🦝 #mech #mecha #gamedev #scifi #indiedev
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@MechaKnights_N
MechaKnights:N
5 years
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@MechaKnights_N
MechaKnights:N
11 months
I want to add different leg types when i will be working on a sequel for MKN, including tank legs #mecha #mechaknights
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@MechaKnights_N
MechaKnights:N
5 years
Vertical MissileLauncher with fragmentation warhead #gamedev #mecha #mech #indiegame #invdiedev #unity3d #unity
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@MechaKnights_N
MechaKnights:N
4 years
I'm working on the last act of the campaign, recently I also reworked AoE weapons and worked a bit on performance 📡📡 #indiedev #mecha #MechaKnights #screenshotsaturday #mech #gamedev
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@MechaKnights_N
MechaKnights:N
3 years
Quickboost can get you out of danger but uses huge amounts of energy. I recently reworked it to make it feel smooth. 🐧 #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
4 years
Back from 1997 when Mecha Knights 3D came out, good old times. 😂 #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
6 years
Improved: level design, image effects, particle effects, guns. started working on sound effects - list of improvements is long, I'm working hard 🌋👽. sorry for record lag #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
3 years
I need additional 30 days, more details in the message
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@MechaKnights_N
MechaKnights:N
4 years
Some gameplay from a new mission, I'm trying to make it intense🐧 Also a new rocket launcher for shoulders.🤖 #indiedev #mecha #MechaKnights #screenshotsaturday #mech #gamedev
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@MechaKnights_N
MechaKnights:N
6 years
Work on the alpha demo still in full swing 👽 2 of 3 planned levels are 90% ready, done lots of optimization and many other improvements. . It's 4am, time for some sleep. #gamedev #mecha #indiegame #indiedev #メカ #unity3d #unity #screenshotsaturday #zombie
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@MechaKnights_N
MechaKnights:N
6 years
Work is going well. I've done some improvment on urban environment & fixed few important bugs.👹 #screenshotsaturday #gamedev #mecha #gaming #indiegame #indiedev
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@MechaKnights_N
MechaKnights:N
4 years
I'm working on an Urban level, I had to create/optimize some new building models, besides that I've done lots of work on optimizing the game. Work goes well🗿 #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
8 months
New weapon in the coming DLC - Ryujin HS-2 Automatic Shotgun #mecha #mechaknights #indiegame #scifi #indiedev
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@MechaKnights_N
MechaKnights:N
5 years
Heat-seeking missiles barrage, handy fire and forget weapon. I finally managed to optimize large terrains, now FPS is much better on open terrains. #gamedev #mecha #mech #indiegame #indiedev #メカ #unity3d #unity
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@MechaKnights_N
MechaKnights:N
11 months
VZ-1 Meva - Unique torso with built-in heat seeking missile launchers #mecha #mechaknights #indiegame #indiedev #screenshotsaturday
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@MechaKnights_N
MechaKnights:N
3 years
There are over 200 parts and weapons to choose from to create your mech. The game will be released on August 30th on Steam. Can be wishlisted now🐧 #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
3 years
Build 1.02f is on Steam ☠️ Flamethrowers, Items Tier filtering and tooltips for mech parameters included. The work on improving the game will continue with the next updates.☠️ #mecha #mech #indiegame #MechaKnights
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@MechaKnights_N
MechaKnights:N
4 years
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@MechaKnights_N
MechaKnights:N
2 years
Hi, I’m alive again, and with some exciting news! A DLC for the game is in development ☠️ #MechaKnights #mecha #indiegames
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@MechaKnights_N
MechaKnights:N
6 years
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@MechaKnights_N
MechaKnights:N
4 years
Work is intense as always. I'm preparing a new dev vlog. I will talk about current state of the project and planned release date. Coming very soon.🐧🐧🐧📡 #indiedev #mecha #MechaKnights #mech #gamedev
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@MechaKnights_N
MechaKnights:N
5 years
New rocket launcher type - one shot fires a barrage of missiles, my new fav🗿🗿 #gamedev #mecha #mech #indiegame #indiedev #unity3d #unity
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