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Mr Zyanide
@MZyanide
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Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy. @[email protected] Bsky: @mrzyanide.zyanidelab.com
Joined August 2020
@BenSimsTech I'm a little bit concerned about blind spots (wrong math, wrong implementation, etc). That's an interesting approach, if I understand correctly you have 3 lobes, 2 specular and 1 diffuse.
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@chena_cpp Sure, whatever color you have defined for your material, use that in your diffuse lobe, no need to multiply it by (1-metalness) since the scaling is done by (1-Espec)
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@max_tarpini Bump mapping! I thought there was a test I was missing or something, like something in addition to white furnace. Now, for microfacet normal mapping you mean this paper? I'm definitely checking it out, thanks for pointing it out.
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@Traductus Thanks! Well, project is moving, actually this last article was directly motivated by it, I'm rewriting the BRDF.
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@SebAaltonen And there are those cosplaying as google with all their microservices that think a 500ms response is fine.
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Remember I said I have a bsky account? Well, I didn't know I can use my domain, so I changed it to : @mrzyanide.zyanidelab.com . Sorry about the confusion
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RT @Kaplanyan: The development of Embree, OIDN and other Rendering Toolkit libraries is now open and hosted directly onĀ GitHubĀ under Apacheā¦
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