LOCO-MOTIVE, a 45~ min. level for
#HalfLifeAlyx
is out now. Enjoy!
Level design - Maarten Frooninckx
Writing - Ross Joseph Gardner
@RossJosephG
Voice acting - Joey Bracken
@slickliquid
Feedback and playthrough vids are appreciated ♥️
#VR
#leveldesign
New WIP level for
#halflifealyx
The goal is to create a large open natural outdoor area that still performs well in VR. Currently around 2000 draw calls and 8ms. Fun fact: most of the cliffs are constructed with a single rock asset.
#Source2
#leveldesign
Hey Valve, if you could release the Half-Life: Alyx tools before the 21st, that be great, I have got a long 4 day weekend and my birthday is on the 24th. Pretty please? 🥺
Updated CS_Ferry
CL:
- Added trigger_ hostage_reset to prevent CT's griefing
- Improved clipping and disabled small prop collisions
- Increased hostage rescue area size by 75%
- Windows at the T spawn and bridge are breakable
1/2
#cs2
#counterstrike2
Bad call
@Ubisoft
, I am saying this as a Ubisoft employee, the VR market is too young for exclusives. Exclusivity is BAD in general.
Splinter Cell would lend itself well for VR, but I refuse to touch anything Oculus with Facebooks practices and policies.
#VR
#Ubisoft
#Facebook
Small update, worked on cubemaps, place names and lighting. Learned some lighting tricks, I love how clean it looks. It feels pretty fun with bots, can't wait for the workshop so I can test it with hoomans.
#Blocktober
#CS2
#CounterStrike2
#leveldesign
@Press_X_Fool
The area is out of bounds, meant to be purely of visual interest for what would otherwise be a boring corridor. Allowing players to go to there would give them an unfair advantage on the other team with some borderline exploitative angles to shoot from.
Contributing my 2 cents for
#Blocktober
, a map for
#HalfLifeAlyx
. So far I 've spent about 2 evenings worth of trying to get the initial measurements right, loosely based on the Perdido spar platform.
Sees Ubisoft trending ...
*reads the news*
Oh no ...
It would be nice if my employer could stop making embarrassing business decisions every 5 minutes.
Exploring the possibilities in the early stages of a project is always super exiting.
The sense of scale in
#VR
will be amazing :)
#leveldesign
#HalfLifeAlyx
Hey
@valvesoftware
, it's me again :>
I 've been enjoying playing around with the
@HalfLifeAlyx
tools over the weekend, but the compile times are absurdly long, especially vrad3 ... Which makes me wonder if you could look into making a server farm available to the community? 1/2
8k compile in progress, releasing my
#HalfLifeAlyx
level, Loco-motive, tomorrow.
After working on it for a year, I need a break. While I am happy with the state it is in, there is always more work to be done. Looking forward to the feedback.
@SaraJSpalding
That feels like such a boring and nihilistic approach, I agree that clarity is important, especially in regards to where a player can move, having OoB areas that read as inaccessible is a nice way of implying a larger space beyond the playable area.
I am slowly recovering from a severe ear infection, decided to pick things up again and did a little bit of work on the antlion infestation.
#HalfLifeAlyx
#Source2
#leveldesign
I filed a DMCA, my personal work was modified and redistributed without permission or appropriate credit. My requests for credit were ignored and deleted. Afterwards the person resorts to insults and harassment.
Stay classy and provide credit where credit is due.
@Zdravaldo
Just pushed an update to the workshop to improve performance on LOCO-MOTIVE, this should give some people a better experience. It runs relatively smooth and stable around 7-8 ms on the GPU for me, but there are still CPU spikes.
LOCO-MOTIVE, a 45~ min. level for
#HalfLifeAlyx
is out now. Enjoy!
Level design - Maarten Frooninckx
Writing - Ross Joseph Gardner
@RossJosephG
Voice acting - Joey Bracken
@slickliquid
Feedback and playthrough vids are appreciated ♥️
#VR
#leveldesign
@HalfLifeAlyx
Starting small to familiarize with the tools and mechanics, Alyx has to free citizens from a combine train at a train yard with a roundhouse and turntable as a warm up.
For my main project, I'll create an oil platform modified by the Combine to teleport water off earth.
Rolled out an update for CS_Ferry.
Playtest on the 19th on Mapcore.
Most of the feedback from previous sessions has been addressed and the entire T side has been reworked.
#CS2
#counterstrike
#leveldesign
#HalfLifeAlyx
turned 2.
Retweeting for awareness, I made a custom map for HLA, there is also plenty of stuff on the workshop if you got an itch for some new content.
LOCO-MOTIVE, a 45~ min. level for
#HalfLifeAlyx
is out now. Enjoy!
Level design - Maarten Frooninckx
Writing - Ross Joseph Gardner
@RossJosephG
Voice acting - Joey Bracken
@slickliquid
Feedback and playthrough vids are appreciated ♥️
#VR
#leveldesign
For those struggling with timings on their maps, the path_generic spline shows its length when selected.
The run speed with a knife is 250u/sec
4600 units / 250 = 18.4 seconds to reach the bombsite from T spawn.
#leveldesign
#CS2
#counterstrike2
More
#Blocktober
screenies, this oilrig
#HalfLifeAlyx
level has been put in the freezer for a while, I 'll pick it up again after my current project ships.
Wow, this is wholesome!
If you told me this would happen a month ago, I wouldn't have believed it, "old Valve" wouldn't even acknowledge the anniversaries of their IP's.
I like this change.
I 'll be loading up HLDM this weekend.
P.S. the one hour docu is highly recommended.
Half-Life turns 25 this weekend, and we're pushing a big update to bring back some of that 1998 feeling with restored original launch day content, brand new multiplayer maps, a look behind the scenes with the original development team, and more:
@ValveNewsNetwor
Best: the ending resetting the deadlocked story arc of episode 2, creating new opportunities for the future of the series.
Worst: creating such an awesome looking game and engine, only to spend 70 percent of the time in cramped dark underground or indoor areas.
I 'm happy I solved this :)
Players did not understand why a train on flat ground would start rolling after releasing the brakes but
creating a ramp that made technical sense in this area was a real headscratcher, antlions pushing up the concrete created a suitable unnatural ramp
Cubemaps and circular building interiors are a cursed combination, but I finally got it done 🥳
One tiny step closer to finishing this up.
#HalfLifeAlyx
#leveldesign
Here are some
#Blocktober
screenshots from earlier this year of my
#HalfLifeAlyx
level.
Pretty cool to look back at it to see how much it changed over a couple months.
🥳The first title I worked on released today!
In Berlin we worked on the 6 special operations, featuring a unique mechanic and are designed to be "coop first". They really shine on the harder difficulties.
#FarCry6
I replayed Metro Exodus over the weekend, despite all of the ugly things it portrays, it is such a beautiful game with some touching moments, I sincerely hope we haven't seen the last of the Metro universe
@MetroVideoGame
.