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Joost van Dongen
@JoostDevBlog
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Founder @ Galaxy Grove. Worked on: Station to Station-Awesomenauts-Robo Maestro-Swords & Soldiers 1+2-Cello Fortress-The Ageless Gate-Proun-Blightbound-De Blob.
Netherlands
Joined October 2010
Massive new free update for Station to Station: the level editor! Create pretty dioramas and even full levels in a chill and fun mode! Share them with other players using in-game uploading and mod browsing. So smoooooth! Also, 50% discount on Steam right now!
We just released an update for Station to Station! We're at 1.4 already, how time flies 🪽 You can now create your own levels and share them with your friends! If you don't have the game yet: Station to Station is now on sale for a whopping 50% off!
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@GreyAlien Such a great idea! Almost as cool as Grand Theft Solitaire! Congratulations on a successful announcement!
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RT @paulaubrymus: Galaxy Grove upcoming city builder game is announced 👀 🎉! I'm excited to write new cozy music in the same path of Statio…
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RT @BrainDeadEdd: I'm launching a game with @Kafi_games on Jan 30th!! 📸Headliners 👨👨👦👦🦖 a 4-player co-op horror game where reckless jo…
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@GreyAlien I totally use ToDo lists for myself. For everyone else in the team we have a proper planning tool (Codecks) but I know at least some also have ToDo lists.
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@GreyAlien @vistarealms Thanks! :) But you give me too much credit. For Awesomenauts it's probably true, but definitely not for the rest of my portfolio. And Awesomenauts is a game made by a dozen people, not just me.
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@GreyAlien Aw, here I was expecting some sick burns! 16 is enough to not just be allowed to critique, but also to stomp into the ground. ;)
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@vistarealms @GreyAlien I think the "make 10 games before making a success" is odd advice. I think you should practice and learn until you feel you've learned what you need. Or until one of the learning games happens to be great, like Balatro or Terraria, which I think we're learning projects at first.
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@GreyAlien Such numbers are a bit misleading. I'd argue that more than one game per day makes enough money to be profitable at indie scale. And that of the 19000, the vast majority are not professional quality. So the real number is much higher. But: still horribly low! Maybe 10-20%?
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