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Joost van Dongen Profile
Joost van Dongen

@JoostDevBlog

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Following
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Founder @ Galaxy Grove. Worked on: Station to Station-Awesomenauts-Robo Maestro-Swords & Soldiers 1+2-Cello Fortress-The Ageless Gate-Proun-Blightbound-De Blob.

Netherlands
Joined October 2010
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@JoostDevBlog
Joost van Dongen
8 months
Massive new free update for Station to Station: the level editor! Create pretty dioramas and even full levels in a chill and fun mode! Share them with other players using in-game uploading and mod browsing. So smoooooth! Also, 50% discount on Steam right now!
@GalaxyGrovegame
Galaxy Grove - Wishlist Town to City Now 🏡
8 months
We just released an update for Station to Station! We're at 1.4 already, how time flies 🪽 You can now create your own levels and share them with your friends! If you don't have the game yet: Station to Station is now on sale for a whopping 50% off!
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@JoostDevBlog
Joost van Dongen
7 days
@GreyAlien Such a great idea! Almost as cool as Grand Theft Solitaire! Congratulations on a successful announcement!
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@JoostDevBlog
Joost van Dongen
13 days
@rp_varela Yeah they make amazing stuff! Thank you!
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@JoostDevBlog
Joost van Dongen
13 days
RT @paulaubrymus: Galaxy Grove upcoming city builder game is announced 👀 🎉! I'm excited to write new cozy music in the same path of Statio…
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@JoostDevBlog
Joost van Dongen
13 days
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@JoostDevBlog
Joost van Dongen
13 days
RT @jordivdhulst: Meet the dev !
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@JoostDevBlog
Joost van Dongen
14 days
We've just announced our new game Town to City! It's a gorgeous voxel city builder management game thingy!
@IGN
IGN
14 days
Check out the just-announced Town to City, a beautiful new voxel-powered city-building sim for PC from the makers of last year's gorgeous cozy train planner Station to Station.
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@JoostDevBlog
Joost van Dongen
22 days
RT @BrainDeadEdd: I'm launching a game with @Kafi_games on Jan 30th!! 📸Headliners 👨‍👨‍👦‍👦🦖 a 4-player co-op horror game where reckless jo…
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@JoostDevBlog
Joost van Dongen
23 days
@brittconcepts @jordivdhulst @charkiee_ Indeed, definitely not responding to this application.
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@JoostDevBlog
Joost van Dongen
1 month
@GreyAlien I totally use ToDo lists for myself. For everyone else in the team we have a proper planning tool (Codecks) but I know at least some also have ToDo lists.
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@JoostDevBlog
Joost van Dongen
1 month
@Namatnieks I totally fell for it!
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@JoostDevBlog
Joost van Dongen
1 month
@GreyAlien Nooooooo, hitting me right where it hurts the most!
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@JoostDevBlog
Joost van Dongen
1 month
@GreyAlien @vistarealms Thanks! :) But you give me too much credit. For Awesomenauts it's probably true, but definitely not for the rest of my portfolio. And Awesomenauts is a game made by a dozen people, not just me.
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@JoostDevBlog
Joost van Dongen
1 month
@GreyAlien Aw, here I was expecting some sick burns! 16 is enough to not just be allowed to critique, but also to stomp into the ground. ;)
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@JoostDevBlog
Joost van Dongen
1 month
@vistarealms @GreyAlien I think the "make 10 games before making a success" is odd advice. I think you should practice and learn until you feel you've learned what you need. Or until one of the learning games happens to be great, like Balatro or Terraria, which I think we're learning projects at first.
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@JoostDevBlog
Joost van Dongen
1 month
@GreyAlien Such numbers are a bit misleading. I'd argue that more than one game per day makes enough money to be profitable at indie scale. And that of the 19000, the vast majority are not professional quality. So the real number is much higher. But: still horribly low! Maybe 10-20%?
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@JoostDevBlog
Joost van Dongen
2 months
RT @TrashCG: Some of my water simulations from 2024 and Merry Christmas 🎄 #blender #b3d
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