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JeDropR
@JeDropR
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Riot : Diana est OP> nerf le clear>buff les dmg en pensant que les gens vont plus la jouer en full AP> ne nerf pas le problème principal (Liandry depuis 2 ans et Riftmaker qui donnent 650 HP au total) franchement gg as usual
Patch 25.4 Full Preview! Item Changes - As mentioned yesterday, we're trying to make ADC's feel better through the IE changes and hit some of the outliers on Tank items - Primary IE crit carry builders, especially in higher levels of play have not been particularly strong in the meta compared to say Kalista, Varus, Ezreal, Corki - This IE change is intended to be a light buff to those archetypes (who are typically more popular in solo q) without sending them overboard in optimized/high skill play in particular - Tank items are feeling like they have a pretty good systemic foundation baseline to build on currently, so hopefully we can leave them here for a while Atakhan - This patch we're making some changes to impact the rate at which Voracious and Ruinous Atakhan spawn in games - Our intention is to do some tuning changes that make Ruinous Atakhan more likely to show up in Pro games without changing the rate that he shows up in regular games much (which is about ~15% of the time in slow games) - We hope to get this balance in a good spot by the time First Stand comes around Mel - Mel's winrate this patch is being tanked by her W being erroneously suggested to be maxed 2nd (which we're fixing for this patch) - She's getting a significant influx of new players, which is tanking her winrate somewhat, but she's still very popular which is great - Changes this patch are targeting at opening up moments of vulnerability, through early E duration, lowering her effective range and W duration - This should require her to get in range more, stay in range to build up R stacks and be more vulnerable when doing so - We're intending her to be weak into beefy frontlines that she has to stack up and a bit more friendly/enemy comp dependent (setup for E, needs a good reflect to scale well) - In solo Q she's intended to be a lot more effective and she is intended to start to fall off around 3 items-ish, but have pretty comfortable ramp up until then (this may need to change at some point in the future though) Ashe - Ashe took a pretty significant hit from the changes on 15.1, so we're looking to pull that back a bit Kalista - Has been extremely high presence, even in fearless world, so we're pulling the changes back there a bit Warwick - Warwick top has emerged as a pretty strong pick over a pretty extended period of time, so we're looking to take him down a tad there with a top skewed nerf
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