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๐๐ฎ๐๐ถ๐ฆ๐ธ๐ฎ๐ | Environment / Prop Artist
@JaviSkau
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Spanish Environment 3D Artist at 2K ( 31StUnion ) Views are my own. | Content Creator with 200K on IG | Private Mentroships in Spanish. |
Valencia, Espaรฑa
Joined January 2021
Buenos dรญas familia! Os recuerdo que dentro de la serie de Creando un Prop para videojuegos, vamos a comenzar ya a texturizar en Substance Painter! Asรญ que si te interesa ver el proceso, aquรญ tienes el primer video!
๐ฅ| Ep.17| ๐ฅ Introducciรณn a Adobe Substance Painter para texturizar Props Game Ready En este primer episodio vemos un poco la interfรกz y aplicaremos colores bรกsicos para tener una base con la que trabajar
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RT @joelkusgiJK: New architectural updates The garage building is already finished and now I am in the process of building the hotel, the iโฆ
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@jarryd_muir @MichaelG_3D I know why he is using those triangles, but, if you start at first with quads, is way to easy make those uvs as square as possible. After that and once the bake is done, you can optimize those loops, triangles etc for Lods
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@MichaelG_3D depends... but firts, you have a lot of geo still on bevels... you dont really need those if the detail is not visible at mid distance. Also if this is part of another piece, maybe you could directly bake them together and avoid issues
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