
Jason Smith
@JasozzGames
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My name is Jason. I'm currently developing the crunchy retro shooter CULTIC! Buy it now on Steam! https://t.co/YqzDuADv3d
Kansas, USA
Joined December 2017
Check out the news post on Steam: https://t.co/18bk82YZwP
store.steampowered.com
Just a quick little post to recap launch and provide some info about what's coming next!
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Got a quick update addressing ammo and map concerns, and talking about next steps! Link below Been working 12+ hour days nearly every day since May to finish Ch2 up, so I'm gonna take a couple days to rest now that the hotfixes are out. 😴 Thanks all for a great Ch.2 launch! ❤️
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I might break this down in a future video cuz experimenting with this has been a blast so far
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A small Hotfix has gone live on the beta branch for CULTIC that fixes a few issues and has some balancing adjustments for the Chapter Two final boss. Details on Steam! https://t.co/nzJVYfNjtF
store.steampowered.com
A small patch/Hotfix is available on the beta branch!
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Wow what a day yesterday! Blown away by all of the kind words, can hardly keep up with everything! Working on a small patch to address a few things and monitoring feedback - but in the meantime, the CULTIC Ch.2 Soundtrack is live on YouTube! https://t.co/1wTmQszsVJ
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Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!
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Just under a day left until CULTIC: Chapter Two launches! Getting some last minute stuff finished up today, so I'll see you all at the finish line tomorrow! https://t.co/yGurhyhOnX
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Wishlist Chapter Two: https://t.co/yGurhyhOnX Details on the 2.0 Update beta: https://t.co/0rVg3GzV3N
store.steampowered.com
The fight continues in CULTIC: Chapter Two! Blast your way through a brand new campaign full of tense firefights, new locations, weapons, and enemies, and horrifying surprises in the thrilling...
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Two days left until CULTIC: Chapter Two launches! I was gonna share another game screenshot but these two kittens were on our porch this morning and that seemed fitting for the theme of twos! Wishlist and check out the 2.0 update on Steam now!
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Wishlist Chapter Two on Steam: https://t.co/yGurhyhOnX More info on the beta branch: https://t.co/0rVg3GzV3N
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Three days to go until CULTIC: Chapter Two launches! Just a reminder that the 2.0 update is available on the beta branch, for anyone who is wanting to squeeze in a replay of Chapter One before the DLC drops! More info in the replies 👇
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I've seen quite a few folks talking about wanting to replay Ch1 before Ch2 launches, but wanting to wait for the "2.0 Update"... Well heck, that update is pretty stable, so I've pushed it out on the public beta branch for anyone interested! More info: https://t.co/bKp0DbKREI
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Just over a week to go until CULTIC: Chapter Two launches! If you're a content creator / streamer / reviewer etc. interested in covering Chapter Two, you can use the form below for key requests: https://t.co/LsgMesjskQ
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Blown away by the excitement and kind words from the community following the trailer drop yesterday! Thanks everyone ❤️ Lots of questions floating around about price, length, consoles, etc. so I've updated the FAQ on Steam to answer what I can! https://t.co/XaBE9eMcPo
steamcommunity.com
What is CULTIC? CULTIC is a horror-flavored retro shooter, with a focus on tight gunplay, open-ended combat, and environmental interactivity. What is the story of CULTIC? In CULTIC, you are a...
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Chapter Two has been an absolutely massive undertaking and I can't express how excited I am for everyone to finally play it! Huge thanks to CULTIC's community for their support and patience. I'll see you all at the finish line! https://t.co/FwI9BnODlF
store.steampowered.com
Watch the trailer and get caught up on all of the launch details!
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Rise again. Finish the fight. CULTIC: Chapter Two launches September 18th! Check out the link in the Replies to Wishlist and read more about the launch!
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The most sinister part of my debug map is the Wall of Edge Cases, where I test all of the props that have given the movement system trouble Back in early Ch.1 days that specific truck at that specific angle would cram you through the ground and out of the map #gamedev
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