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Jason Miletta 🦋 @jasonmiletta.bsky.social
@JasonMiletta
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I make games! Working on a 3D platformer | Former: @twitch | https://t.co/tKxRija6TU | https://t.co/dWDpFi5nLQ
Milwaukee, WI
Joined September 2012
Current goal: learn a doable workflow/style for level designing solo. Virtually have zero real practice here so learnin my way through trimsheets/vertex painting/whatever else that fits the older look! #GameDev #IndieDev #LevelDesign #3DPlatformer #ScreenshotSaturday
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My excitement for gamedev going into the winter break was so high and yet the steam winter sale put a quick stop to that 😅 Finally put some time in to wrap up wobbly/junky bits that I had goin #ScreenshotSaturday #GameDev #IndieDev #3DPlatformer
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Realized I had most of the setup needed for visualizing inputs so I scrapped together a little gamepad! I'll probably give in to the urge to model up a lil 3d controller at some point #GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
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Ground work for automatic camera rotation, no right thumbstick required! For now its influence is far less while airborne but it'll be most useful during complicated movement stuff where you're using your thumb for those other actions. #GameDev #IndieDev #3DPlatformer
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Worked on some quality of life stuff. Probably feel it more than you see it here, but got coyote jumps in and now handles early jump presses now when falling. Still dialing it in since double/airborne jumps are a thing too #GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
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Look out the programmer is doing art again. Im trying a little art testing for environment/textures since flat colors dont do many favors when it comes to depth perception which is kinda useful for platforming #GameDev #IndieDev #3DPlatformer
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I made these little energy orbs for a previous version of this game that basically just work as a lock and key situation. Idk if I really have use for em now but more than anything im just surprised they still function! #GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
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Been doing a lot of work under the hood improving movement. I find the more I fiddle with things, the more I push jumps to be higher, runs to be faster, etc. Also fitting in bits of level designing this skyscraper graveyard #GameDev #IndieDev #ScreenshotSaturday #3DPlatformer
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Please keep your walljumps and sideflips in the level at all times #GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
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@Fabrazz Yeah! At least I think so! The more I test stuff I've been nudging up speeds, jump heights, all the things
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Wrapped up some various fixed camera setups. Not particularly fancy but not too tricky to get going either #GameDev #IndieDev #ScreenshotSaturday
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The urge to make a 'tactical espionage action' game is always there but especially so when I start fiddling with fixed cameras. Im not sure I actually want fixed cameras much during platforming but there's some one off things I can use it for. #GameDev #IndieDev #3DPlatformer
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RT @JasonMiletta: What's the loweffort doodle form of a blockout, is that already a blockout? Been tweaking the simple event camera to hand…
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What's the loweffort doodle form of a blockout, is that already a blockout? Been tweaking the simple event camera to handle screen wipe transitions now that portals can quickly send you anywhere #GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
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RT @JasonMiletta: One note related to the portals I didnt consider wanting but I ended up sorta getting for free is that they mostly handle…
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