I'm officially announcing my upcoming flight simulator, NOVUS Flight Simulator, featuring realistic aircraft and a breathtaking world to explore!
Public Alpha planned for 2023. Join the discord server for more info:
what if an aviation game and community (similar to roav) was formed in the unity game engine, with the potential of flights and roleplay the way airlines do it but also things like ptfs and flightline
Would you guys like something like this?
Im selling some of my assets with permission to resell, dm if you are interested. This includes my pushback tug, jetway, and airbus a320. Jetway has a glass panel version as well
I wont be selling them afterwards so whoever buys can do anything with it, including selling it.
Pre-Orders for the 737 MAX 9 are open! With pre-orders, you get one free livery and early access to the aircraft!
10 stock remain, 18usd each.
sold at
@av_warehouse_
(dm me if you want an invite to the av.warehouse discord server)
#RobloxDev
#Roblox
@pika_rbx
Sometimes toxicity comes to you, especially when big drama happens
You dont have to get involved to see how toxic roav can be, sometimes many big people get involved and it just spreads everywhere
But everyone should just try their best to remove themselves from toxic places
@ForbiddenDevel2
dude once school starts till the time you finish your homework if u have any, forget roav or airx exists
i strongly believe roav/airx should have 0 impact on important things in life like this
Unity opens up a lot more possibilities and potential because of how powerful it is unlike the roblox engine.
Let me know your thoughts in the comments and rt to spread it pls
@ForbiddenDevel2
Nice work, i recommend u compress textures and use something like jpeg instead of png, it can cut the texture file size down to a fraction of the original with no difference
@AtAltitude_
Interesting. How are you planning to tackle floating point errors? What about the 2048 stud size limit? For 1:1 scale, You'll have to split up the meshes and textures into thousands of parts, if not more.
@sleitnick
Do you know anything about how Roblox calculates those forces? I’m curious if it would fly differently with a modeled airfoil/wing rather than parts