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Grum1x
@Grum1x
Followers
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93
Level Designer for fps games. Ex-Quake/Painkiller player in Team SPEEDLINK, Team Pentagram, UVM Logitech, 20years ago :)
Joined November 2023
#de_echolab🧪Live! Live! Live! The final version of the map for the Stage 2 @Mapcore Contest in @CounterStrike is ready for you! 💣 #bigadventurecs2mappingcontest #mapcore #leveldesign #mapping #gamedevelopment #counterstrike
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@YtJinqs @MapcoreHub @Mapcore @FACEIT Damn, that's hot! I love the lighting settings compared to the previous version, great job!
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@ddkesports QW, CPM, and finally Painkiller, what a lineup of games! I still can’t understand how, at a time when Quake was far from dead, a game made by an unknown studio managed to take over such a big part of the competitive scene and even get a CPL tour. I still have the original CD ;)
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@JimFKennedy love it! highly detailed but so greatly balanced regarding the reading the angles!
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#de_echolab🧪 update! The 'T-side double doors room' received some materials! #bigadventurecs2mappingcontest #mapcore #leveldesign #greybox #mapping #gamedevelopment #counterstrike
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@Slimek_ @CounterStrike @_klixx_ @_mountainpeake_ also, I would like to thank you for the important role you play in the mapping scene!
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@_mountainpeake_ @CounterStrike @Slimek_ @_klixx_ Congrats guys! Great layout and cool looking map. You deserve for that!
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#de_echolab🧪! First steps with materials. Heaven A-bombsite and lobby A. Still a lot to improve but after one day results are sufficient! Thanks for support @slimek_ and @vfxNev! #bigadventurecs2mappingcontest #mapcore #leveldesign #greybox #mapping #gamedevelopment
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#de_echolab progress, A-bombsite! #bigadventurecs2mappingcontest #mapcore #leveldesign #greybox #mapping #gamedevelopment
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@Leapfrogghost yo :) thanks for kind words! the outlines u can enable by pressing f11 as i remember :)
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@radu_tanasie Ahh… that's looking so cool! I love that when art is so minimalistic and whole effect u got from lighting. Maybe it doesn't looks like a best competitive thing to play but vibe is truly awesome.
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