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Ghor
@Ghorington
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Co-creator, main programmer, co-designer, and occasional concept artist for @riskofrain 2 (2016-2021). Author of gmDoom. Vtuber?? @ghorington.bsky.social
Seattle, WA
Joined October 2011
@cleaveraddict @Illumersaltii They paid Hopoo Games for the rights to Risk of Rain. I'm not one of the owners of Hopoo Games. My connection here is that something like 90% of RoR2's codebase is my work, among other things.
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@_GayMonster @Illumersaltii idk why people think I sold it. I don't own the company, and part of the reason I left is because we wouldn't be working on the game anymore.
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A friend of mine's been working on this for ages, and I'm glad it's finally out! GO PLAY IT!.
GOD'S GIFT is OUT NOW!. A Lovecraftian cultist-em-up, you play as an eldritch abomination guiding and sacrificing your human flock through otherworldly realms to be consumed by the Old Gods. It's inspired by Lemmings and Pikmin & It's out on Steam right now!. ⬇️⬇️LINK BELOW⬇️⬇️
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I'm so sick of coked up executives that think they're god's gift to shareholders.
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only.
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Got to do a few art assets on this jam! It was a lot of fun😄
Watch @PIGSquad play our GGJ game! We went ham this year. Tech art and code by myself, @punchesbears , @jadengoter; additional art from @itsachrista and @Ghorington and @5mlooper! Lots of other people not on Twitter helped too! Another 10+ person team 😭.
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A friend of mine is working on this! Check it out!.
We're two dudes that have been working on this passion project for nearly 2years and we finally got a trailer and a #kickstarter. Super excited to finally show you! 😤🔥.If you like what you see, consider supporting it!. #gamedev #indiedev #madewithunity
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@lillithwith3Ls Oh wow, this was me! I definitely wasn't ever expecting to see this again, ha! If I remember right this was during the heyday of imageboard tubesposting threads.
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@Pentadact Disabling this made it disappear for me. Should be under ReSharper -> Options -> IntelliSense -> Parameter Info
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@RockLeeSmile Modding can also be an accelerated environment for learning, if that's appealing. For some games, you'll be dropped into existing, working code, which makes it easy to experiment, and also see how the original authors or other modders did specific things.
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@transmutrix Assuming you mean for update/think/render on actors, Entity Component System w/ execution grouped by type using interfaces and final classes would get you devirtualization in a much more uh, sane manner 😅.
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@AriRELK I remember growing up watching TAS and being introduced to moral ambiguity as a kid with the Mr. Freeze episode. I can't remember the names of all the specific villains, but it stuck with me how much he always tried to save everyone. Clayface is one I remember well too.
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@RockLeeSmile For example, a good teacher can probe about where something isn't clicking for you and make examples to bridge the gap, or approachably explain the underlying reason something has to be a certain way. Public game dev communities can be great for this.
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@chetfaliszek @anacrusisgame Cultic and Resident Evil 4 do a great job with the VFX and SFX, and DOOM Eternal has that wonderful cork pop SFX on headshots.
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Now that I'm home I get to find a place for this little dude and then get some much-needed rest. #QuakeCon2015
http://t.co/YHWudxEiX4.
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@TafferKing451 Being able to just yoink enemies off their motorcycles is easily one of the most satisfying things in this game. I love it so much.
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@xkurys8x @Doom_Man_ It's pretty good against trites! It'll two-shot them, is unlikely to miss, and has that huge mag size so you're unlikely to run out during a swarm.
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@RockLeeSmile Anyone who can stick with it can learn, I think. Most now-pros also likely found it confusing at the start. Lots of things can help:.
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@AriRELK So much of what I remember from that show was talking. Dialogue with the antagonists. Trying to understand their problems and help them, resorting to violence only when there was no other choice to defuse the threat.
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@AndrewHulshult I get D3's shotgun being unappealing to a lot of people. I didn't like it at first, but it grew on me over time, and I learned to actually love it in subsequent playthroughs. I think the biggest problem is that given to the player too early for how demanding it is.
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@DreaminErryDay I've kinda made peace with Castlevania being a "completed" thing. The timeline is pretty well-saturated, and (to my knowledge) nobody who made the series what it is is there anymore. Similar feelings about Metal Gear for the same reasons. Bloodstained has filled the void for me.
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@MackPixel @vine2D I just use GifCam, record as little as I need, and lock the camera so the BG doesn't move in the gif.
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@DarkestKale we have a few more enemies on the way that weren't quite ready in time for this patch.
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@AndrewHulshult Once you get confident enough it feels great to weave through the attacks and sprint rush a monster to meatshot their chest off. Super satisfying experience, my favorite moment-to-moment part of replaying Doom 3. Esp ducking a commando whip and counterattacking for a quick kill.
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@mikekasprzak There might still be an issue. A friend and I are getting 404s on our confirmation links.
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@DUSKdev "I knew following you was the right choice". -me (dumb), who was somehow not following you already???.
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@bfod The refresh rate dropdown is populated based on the resolution you picked. Iirc, we had the resolution choices in the dropdown also suffixed with gray text like "[60|100|120|144]Hz" previewing each reso's refresh choices, but I think it was removed to simplify the presentation.
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@Maxmalvin We don't fire-and-forget for things as complex as chars and projectiles, we're constantly sending updates about their current condition as they change. The net setup for a lot of components is bespoke and tedious but we get a lot of mileage out of each one. (3/3).
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@transmutrix Tried thinking about how to do this as an academic exercise. Came up with two potential solutions. 1) Write a source generator that runs pre-build or 2) (VERY HACKY) export your funcs w/ a special naming convention and self-inspect your program exports in main() then call.
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