New
#Substance3DPainter
release is out with a new path tool to create re-editable splines that snap to your 3D model. Create stitches, pipes, welds, cables and all sorts of curvy details effortlessly 🧑🏭🥽
#Substance3DSampler
's new update includes an incredible looking embroidery filter allowing to convert simple graphics into complex and fully customizable embroidered patches!
The latest
@Substance3D
Alchemist release introduces AI material generation. Take any picture and generate a material with a pure albedo and accurate height and normal data in one click. Can't wait to see what users will come up with!
Announced at
#GDC
2 weeks ago:
#Adobe
and
#Autodesk
are joining forces to merge the Adobe Standard Material (
#Substance3D
) and the Autodesk Standard Surface (
#Arnold
) into a single, unified and open source, material model.
Less standards, better interop, everybody wins.
#Firefly
is all the rage these days, but did you know that
#Photoshop
now supports
#Substance
filters natively?
Download the latest Ps beta and look for "Parametric Filters" in the Filters menu. We ship with a number of filters already and you can import your own SBSAR.
Last week at
#GDC
, we unveiled Image to Material "Carbon" for
#Substance3DSampler
. This new iteration brings greatly improved quality and accuracy, as well as a powerful super-rez model that not only increases resolution x4 but also removes jpeg artefacts from the input image.
Going from
#Substance3DModeler
to
@UnrealEngine5
is super easy using
@openusd
.
This Modeler scene is 1.5 billion triangles, exported as USD, imported in UE5 as Nanite meshes with preserved instances and hierarchy, Substance materials w/ triplanar mapping, running at 120fps🤯
New
#Substance3DPainter
10.0 release is out with, at last, native text and fonts support!
Also,
#Illustrator
support, 13k+ materials available on demand right in the app, and the ability to control the layer stack through
#Python
scripting!
More info here:
Tried feeding a few of our
#Substance3D
materials to
#AdobeFirefly
to generate some cool Cthulhu looking busts. Feels like it could be a great tool to generate mood boards and use as texturing or sculpting reference.
#MaterialToFirefly
Missed our
#Substance3D
#siggraph
keynote?
We announced some new features coming to
#Substance3DPainter
including a new, long awaited, color picker and a unique 3D warp projection mode allowing you to wrap textures and materials around your objects.
Loops are coming to
#Substance
#Designer
!
What will you create with it? Our own
@NicolasWir
decided to go easy and build a full on path-tracer within a single pixel processor node 🙃
The latest
#Substance3DPainter
lets you send your UDIM models directly to
#Substance3DStager
with a single click, including all your textures and materials pre-applied. Add a few lights and let Stager do the rest! Model and textures by
@GuimoneauDamien
.
New update for
#Substance3DPainter
is out!
Import resources straight into the viewport or in the stack, SVG support, translucency in the viewport, smaller .ppt size on disk, and many, many more improvements!
The
#Substance3D
apps have used AI for a while (Sampler and Stager) and new incredible features only made possible by AI are in the works. The potential for time saving and workflows acceleration for artists is game-changing when ML is leveraged in a thoughtful and ethical way.
The latest update to
#Substance3DPainter
adds an ACES tonemapper option in the viewport settings. Useful to get a better match when working on assets meant to go to Unreal for example!
Our latest release for
#Substance3DPainter
is here with new color picker (!) and a unique 3D warp projection mode allowing you to wrap materials, decals or scans on any 3D surface using control points that snap to the surface.
The new
#Substance3D
plugin for
@UnrealEngine
5, allowing you to load and tweak SBSAR materials and filters in the
#UE5
editor, is now available in beta! Join our Prerelease program here:
In our latest livestream, we announced that the next Painter release will address a long standing request and pain point: resource import. Drag and drop textures and materials straight to your viewport or layer stack without that pesky import window. Coming soon!
@80Level
We are not accessing or reading Substance users’s projects in any way, shape or form nor are we planning to or have any means to do it in the first place. I fail to see the point of doing so and every serious company in the industry would drop us immediately if it was the case.
It's now
@unity
's turn to get a brand new
@Substance3D
plugin, rebuilt from the ground up for improved stability and performance! Get it on the Asset Store and let us know what you think.
We're joining the Blender
#DevFund
!
Even though I don't have time to do much 3D these days, Blender has been my go to for a few months now, and a lot of people on the
#Substance3D
teams really on it every day. Happy to see this finally happening!
"End of Summer" is a love letter to stop motion cinema from our amazing team of artists at
#Substance3D
. The demo was built using Substance tools of course, assembled in
@nvidiaomniverse
and rendered in
@UnrealEngine
.
@BartekMoniewski
We could say the same about Smart materials or procedural masks in Painter doing a lot of work for you and accelerating texturing, making actually painting textures something a lot less critical. It's a tool, and is not meant to replace but to help and accelerate.
Since joining
@Adobe
, the
#Substance3D
team has released more than 140 product updates overall, with 100+ features added to Painter alone.
So proud of the teams for all the hard work and I can't wait to be able to talk about the cool things coming to Substance in 2024 at
#GDC
!
As part of our commitment to
@allianceopenusd
, we have released in open source a collection of USD file-format plugins to facilitate interoperability and conversion between USD and other standard formats such as FBX, glTF or OBJ.
#Substance3DSampler
is getting a new update, with new texture generators, materials, new filters, the ability to choose blend mode in fill layers and more!
Big
#Substance3D
news! The Substance SDK is now free for all to download. Anybody can now leverage runtime generation of Substance materials in their app, game or experience!
Check out
@worldcreator3d
or
@snowtrack_io
for recent SDK integration examples.
@PeterTarka
(1/2) Hi Peter, we were able to look into this. First, I agree this is unacceptable and the team has pulled the assets from the platform. These assets were produced by a vendor about a year ago and unfortunately this set slipped through the cracks of our moderation.
Wishing a happy new year to all of you! So proud of what the Substance teams have achieved the past 2 years, so proud of all the amazing art you all have created using the tools, and I can't wait to share some of the groundbreaking stuff we've been working on in 2022. ❤️🍾
That’s the difference between training on billions of indiscriminately scrapped images vs training on a carefully vetted set of IP-free proprietary images.
Though Adobe Research is full of AI wizards and I have no doubt we’ll reach that quality bar (minus the IP infringement).
With the new Physical Size toolset in the latest
#Substance3DSampler
, we can display your material at its actual real-life scale based on your monitor size.
Learn more in our article
Last week at
#AdobeMAX
,
@iquilezles
presented
#ProjectNEO
, a new web-based 3D creation tool dedicated to graphic designers, leveraging fast SDF workflows and smart vectorization. The demo only shows a fraction of the features. Really excited about this!
#Substance3D
is now entirely free for students and teachers through
@Adobe
. That includes access to Designer, Painter, Stager, Sampler with its upcoming photogrammetry update as well as Modeler!
Material-wide Content Aware Fill coming in the next
#Substance3DSampler
update. Easily remove any defect or unwanted element from your textures, materials and even IBLs!
Millions of hair strands generated and modified in real time in
#Substance3DStager
, each parameter can be driven by texture maps as well, if you see where this is going...
Big news:
#Photoshop
(beta version) now supports Substance files, & it comes with parameters, but also lighting configuration!
Can't wait to see how you will take advantage of the Substance materials & filters within Photoshop!
#graphicdesign
#graphicdesigner
#digitalart
#art
If you ever wanted to know everything about wood and its various types, species, cuts and styles, head over to this amazing and informative article by the
#SubstanceSource
team.
@cgpov
@marvelousdecay
PC workstation and Mac laptop is the best setup imho. Unparalleled power on the RTX workstation, unparalleled battery life to power ratio on the MacBook.
The latest
#Substance3DStager
features real-time shadows from the environment. You can get dynamic, soft shadowing from any IBL, without the need for any additional light source.
We just announced
#AdobeFirefly
!
Our generative AI initiative is dedicated to help and assist artists and is trained responsibly (no scrapping!). More details on what this means for
#Substance3D
soon.
Check out
@Substance3D
Dir. of Engineering and
@Pixar
veteran Guido Quaroni chat with Epic's
@mpetit
about the future of 3D asset creation, open standards and the metaverse
@PeterTarka
(2/2) We have since revamped our validation process and we are now more closely monitoring specifications and reference images with vendors before production starts. We are truly sorry about the situation and strive to do better in the future.
@SamuelDeats
@JonLamArt
@Adobe
The data is used to improve ML powered features such as "select subject" or object selection and masking. This is as far as can be from things like MJ or SD who use the data to create images.
Interested in exploring
#USD
for your pipeline but don't know where to start? The folks at
@remedygames
have put together a "Book of USD" to get you started!
#Substance3DModeler
lets you build assets and scenes with billions of triangles and thousands of objects, on a nearly infinite voxel canvas. Beta will be accessible on Thursday, no Adobe sub required. Board the hype train on Discord !
If you missed
#GDC
this year, the amazing artists at
#Arkane
shared with us some texturing secrets around the character creation process for
#Deathloop
@henningsanden
It has the same number of syllables as "Allegorithmic Substance Painter". Also, can be pronounced properly by people outside the company ;)
New drop on
#Substance3DAssets
. Game/VFX ready industrial props and structures, including explosives staples like barrels, gas canisters and fuel containers!
@harrygato
@drdavidshapiro
@KamalaHarris
Literally none of these things ever happen in developped countries with socialized health care, and you will never find a single European crazy enough to come to the US to get overpriced treatment or surgery.