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Andre Weissflog
@FlohOfWoe
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Sokol Headers, Chips Emulators, Oryol, Nebula Device, Drakensang, C, C++, Zig, Python, WASM... @[email protected] https://t.co/kOX3LYuRzS
Berlin
Joined April 2013
alright, pretty big update to the Tiny Emulators page: new KC85/2 family emulators, more subtypes for the existing emulators, more file loading support, more games (mostly KC85 stuff), and the emulator git branches merged back to master: #WebAssembly
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@bullno1 @molecularmusing Yeah exactly, I use that too. Need to find out if MSVC has something similar.
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@KlavsPeder @molecularmusing ...also in cases where I *need* to write a printf wrapper function, I use the GCC __attribute__((format(printf...) thingie, need to find out now what the MSVC equivalent is (hopefully there is one):
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@KoltPenny @molecularmusing At least GCC and Clang usually support modern C features in C++ mode as non-standard language extension. But currently no signs from MSVC for C23 support :/
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@tom_forsyth Post-WW1 Germany and the Soviet Union were pretty much allied until the 'sudden breakup' in 1941, so currently we're still pretty much in the Canon Timeline ;)
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RT @ID_AA_Carmack: I am always bemused by programmers that don’t use debuggers. It isn’t just about breakpoints and examining variables, bu…
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@TAbrodi @mitsuhiko This is probably the one area where the Cult of Clean Code has done the most damage with their DRY mantra.
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@xnwdd @raysan5 @vkrajacic True, but those are the few successful ones that haven't gone bancrupt or have been bought by Epic or Unity yet ;) (actually, Speedtree is owned by Unity and Wwise is owned by Sony now)
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RT @mwesterdahl76: Here’s your occasional reminder to sponsor the free projects you use! Or perhaps just generally vibe with! Here is our…
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@SebAaltonen ...e.g. WebGPU has a handful of 'garbage-free' overloads which are specifically to make the usage from WASM a bit more efficient. Those take an ArrayBuffer object (e.g. the entire WASM heap) plus an offset into that ArrayBuffer (== pointer into the WASM heap)
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