FlohOfWoe Profile Banner
Andre Weissflog Profile
Andre Weissflog

@FlohOfWoe

Followers
9K
Following
68K
Statuses
45K

Sokol Headers, Chips Emulators, Oryol, Nebula Device, Drakensang, C, C++, Zig, Python, WASM... @[email protected] https://t.co/kOX3LYuRzS

Berlin
Joined April 2013
Don't wanna be here? Send us removal request.
@FlohOfWoe
Andre Weissflog
6 years
alright, pretty big update to the Tiny Emulators page: new KC85/2 family emulators, more subtypes for the existing emulators, more file loading support, more games (mostly KC85 stuff), and the emulator git branches merged back to master: #WebAssembly
Tweet media one
Tweet media two
Tweet media three
Tweet media four
7
34
198
@FlohOfWoe
Andre Weissflog
16 days
Eh ok, I'm finally done with Twitter. Fuck Elon Musk. For sokol announcements find me on Bluesky or Mastodon: @floooh@mastodon.gamedev.place
3
0
20
@FlohOfWoe
Andre Weissflog
16 days
@bullno1 @molecularmusing Yeah exactly, I use that too. Need to find out if MSVC has something similar.
2
0
1
@FlohOfWoe
Andre Weissflog
16 days
@KlavsPeder @molecularmusing ...also in cases where I *need* to write a printf wrapper function, I use the GCC __attribute__((format(printf...) thingie, need to find out now what the MSVC equivalent is (hopefully there is one):
0
0
1
@FlohOfWoe
Andre Weissflog
16 days
@KoltPenny @molecularmusing At least GCC and Clang usually support modern C features in C++ mode as non-standard language extension. But currently no signs from MSVC for C23 support :/
0
0
0
@FlohOfWoe
Andre Weissflog
16 days
@tom_forsyth Post-WW1 Germany and the Soviet Union were pretty much allied until the 'sudden breakup' in 1941, so currently we're still pretty much in the Canon Timeline ;)
0
0
3
@FlohOfWoe
Andre Weissflog
16 days
@bee_fumo @raysan5 Despite the name, debuggers are mostly useful for things that are not related to debugging though (explore/browse/validate code by stepping through it) This assumes that the debugger is properly intergated into the workflow of course (e.g. just one key press away).
0
0
4
@FlohOfWoe
Andre Weissflog
16 days
RT @ID_AA_Carmack: I am always bemused by programmers that don’t use debuggers. It isn’t just about breakpoints and examining variables, bu…
0
218
0
@FlohOfWoe
Andre Weissflog
17 days
@prime_31 *oligarchy :)
0
0
0
@FlohOfWoe
Andre Weissflog
17 days
@TAbrodi @mitsuhiko This is probably the one area where the Cult of Clean Code has done the most damage with their DRY mantra.
1
0
4
@FlohOfWoe
Andre Weissflog
17 days
@xnwdd @raysan5 @vkrajacic True, but those are the few successful ones that haven't gone bancrupt or have been bought by Epic or Unity yet ;) (actually, Speedtree is owned by Unity and Wwise is owned by Sony now)
1
0
1
@FlohOfWoe
Andre Weissflog
18 days
RT @mwesterdahl76: Here’s your occasional reminder to sponsor the free projects you use! Or perhaps just generally vibe with! Here is our…
0
6
0
@FlohOfWoe
Andre Weissflog
18 days
PSA: I just merged a minor but potentially breaking change in the sokol_gfx.h GL backend (only breaking if you use storage buffers on the fragment stage via sokol-shdc, so *very* obscure):
1
0
10
@FlohOfWoe
Andre Weissflog
18 days
@SebAaltonen ...e.g. WebGPU has a handful of 'garbage-free' overloads which are specifically to make the usage from WASM a bit more efficient. Those take an ArrayBuffer object (e.g. the entire WASM heap) plus an offset into that ArrayBuffer (== pointer into the WASM heap)
0
0
0