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Membrane
@ElixirMembrane
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An easily understandable and customizable multimedia framework written with @elixirlang, developed by @swmansion. ▶️ Organizer of RTC.ON & Elixir Stream Week
Joined January 2017
Organizing a conference in an office? Yes, but only if it's a ✨cool ✨office – like the one we have in Kraków! Watch RTC.ON 2024 after-movie and see for yourself how it turned out 😎 #RTCON #conference #WebRTC #computervision #AI
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KVTM #1 is starting now - join our live stream: PS. @elixirlang fans – we're streaming using Elixir WebRTC!
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RT @hubertlepicki: I have been getting into Membrane Framework (WebRTC framework for Elixir) and I really enjoy it. It's written by @swmans…
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RT @samratmansingh: Interested in building voice AI apps in Elixir? Here's a blog post I wrote about building a Membrane pipeline that o…
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RT @mickel8v2: A short blogpost on how to hook into Erlang's SSL to perform DTLS-SRTP handshake and use custom transport implementation - n…
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RT @mickel8v2: A simple WHEP client written in Go using @_pion We use it for benchmarking Elixir WebRTC servers.
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RT @mickel8v2: Here's a simple, globally distributed streaming service based on @kubernetesio, Stunner and Elixir WebRTC, build together wi…
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@elixir_radar @sorentwo @josevalim @lawik @hugobarauna and a cheeky little mention of @ElixirMembrane – all thanks @lawik 😎
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2024 wasn’t always smooth sailing (for us or the industry as a whole), but we managed to make it work! Dive in to @_darthez_ 's review of our 2024 in projects, releases & events – all neatly summed up in one blogpost 👌
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RT @samratmansingh: Got @GoogleAI 's Gemini Live API working with Membrane WebRTC. Here's me having a short chat with it #MyElixirStatus…
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RT @mickel8v2: Just wanted to say that we can easily integrate with this in @elixirlang using Elixir WebRTC 👀
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#MembraneMondays You probably have heard about shaders, but what are they, and what’s the difference between the various types? Shaders are programs for calculating levels of light, darkness, color, and other rendering tasks. They are usually written in special languages, like GLSL or WGSL, and run on GPU devices to utilize GPU parallel processing. Shaders are frequently used in computer graphics and games, but can also be used in other areas, including video processing. There are 3 main types of shaders: vertex, fragment and compute shaders. Most rendering engines render objects combined from multiple vertices forming multiple triangles. Vertex shaders are usually used to transform the objects' shape and location. Operations like scaling, rotation, and translation can be achieved by multiplying each object vertex by some matrix. While running on the GPU, those calculations can be performed for thousands of vertices simultaneously. Fragment shaders apply textures, shadows, and other effects to each “fragment” of the rendered surfaces. When processing videos, they can also change each pixel's value simultaneously. Compute shaders are usually used for tasks that don’t require rendering, but they can leverage the performance benefits of GPUs. For example, they can be used to run machine learning models. #multimedia #shaders #rendering #gpu
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"Elixir v1.18 is the biggest Elixir release ever" Watch back the ESW stream and see what else @josevalim had to say about v1.18 🔥 Part 1: Part 2: #ElixirLang
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