![Elias Daler Profile](https://pbs.twimg.com/profile_images/1537199137942388740/-uoD7ptE_x96.jpg)
Elias Daler
@EliasDaler
Followers
10K
Following
5K
Statuses
12K
Game dev and engine dev. Making a real PlayStation 1 game. Also doing stuff with OpenGL and Vulkan.
Joined September 2013
@adityakailash03 Thank you! This project was pretty much written from scratch. Though I copy-pasted some more high level code (which still required some rewrites thanks to PS1 not having floats, for example...)
0
0
1
@SolomonPro70851 Yeah, those are unconnected meshes. I use the skeleton animation/hierarchy, but there’s no “skinning” - each vertex is affected by only 1 joint
0
0
1
@Wishurii Hehe. I can highly recommend it (Eternal Punishment has better one that Eternal Sin, imo) + Devil Summoner: Soul Hackers has the same vibes I want to go with.
0
0
2
@Wishurii That's from Persona 2... 😅 I don't have tools to make PS1-compatible music yet - need to write a custom plugin for some tracker for that.
2
0
2
@noggin_chomper Yeah, sometimes NPCs and Link can even rotate their torso too, that's something that I want to also add.
0
0
0
@lorenzobenzo527 Thanks! :) This is a real PS1 game, by the way. :D There's no Steam page yet, the development is in its very early stages.😅
1
0
4
@Sarkies_Proxy @LavenderLovetap The “energy” part is actually making it generic/usable/documented etc. I’m not interested in that until I make the game. 😅
1
0
0
@RobinsSecret Thanks! I'm not sure myself, I didn't work on actual game content much yet, was busy with the engine/tools :)
0
0
1
@PalestineGame This is a custom engine, this is a real PS1 game. 😅 The math can be ported to Unity though:
0
0
6